Feature Article

Resident Evil 0 HD Remaster Is Designed for a Modern Audience

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Old scares for a new audience.

Resident Evil 0 is the latest title in the beloved survival horror Resident Evil franchise to get a makeover for the modern era. Thanks to the power of new technology, the upgrades to the 2002 title will show the events of RE0 like they've never been seen before; environmental objects like train car plaques and slumped over corpses look more real than before, adding a deeper, more unsettling level of creepiness to the game and strengthening its intended tone and atmosphere. This, along with a handful of smaller tweaks like an even easier difficulty option, also make the game more accessible to a modern audience, whether its players are new to the game or returning fans that just want to experience the story once more.

I sat down with Resident Evil 0 HD producer Tsukasa Takenaka to talk about the importance of the series' past, the challenges of bringing the franchise to a modern audience, and where he sees the series going in the near future.

GameSpot: Why remaster Resident Evil Zero 0 next?

Takenaka: After the great success of the Resident Evil 1 remaster, we thought it was a really good time to bring RE0 back because it's a prequel story to RE1. It fills in the blanks of the background of the mansion incident depicted in RE1, and it's also explains all the mysteries and details of that game. Like for example, that famous scene in Resident Evil 1 when you walk down the corridor and there's someone being eaten by a zombie, and the zombie turns around and looks at you. If you play Resident Evil 0, you can find out who that guy was who was being eaten and why he was there. It seemed like the right time to let this game come back as an HD remaster.

No Caption Provided

You've worked on classic Resident Evil titles, as well as more modern titles like Resident Evil 5, Resident Evil Revelations, and Resident Evil 6. What do you think is different about the series now compared to when RE0 first came out?

At the time Resident Evil 0 came out I was still a game designer on Onimusha, so I can't really speak on how much the working atmosphere on Resident Evil titles has changed since that time period. But you're right in saying that I've worked on the more so-called "modern" Resident Evil titles. I've seen, definitely, that since RE0 was released, I've seen RE4 really bring the series in a new direction in terms of modernized gameplay systems. We've seen the fans as well--some people tend to like the newer games and some people like the classic old-school ones. That's something that we recognize in the fan base, so people who have only gotten into Resident Evil since 4 onwards, which have a different feel, I think it's a great chance to bring this remaster to them because these are classic titles and we want to show we haven't forgotten them. Also, purely because these games were released on hardware these people don't still own, they now have the chance to play them on modern systems.

Why do you think so many fans are attached to that older style of the Resident Evil series?

The other reason why I think a lot people say they want us to return to that style is that since we've modernized the series, we've kept the horror aspects of it and found new ways to express that side of the games. At the same time, it's true that certain kinds of things have been left behind in the change, and that's what those fans I think are still craving. For example, when we're working with fixed camera angles, we are able to hide an enemy until the camera angle switched, and then as soon as you go to the new angle, not even going into a new room, you would have a different angle of the same room and there's a zombie in the corner you couldn't see because of the camera system. That kind of particular style of surprise and horror is something that you don't do in a modern game with a 3D camera. So I think those people still want to see those kind of old-school versions of horror in the series, and that's something they miss.

No Caption Provided

I think the [camera angle] is one big factor [in fans clinging to classics] but probably not the only one. It's probably also the change to the newer style. We've shifted gameplay from the older games, you could almost put them in the Metroidvania category where you'd go back through the same location where you have to backtrack with new items and so forth. Since RE4 that's changed to wider spaces that allow more open outside areas as well. I think that's another big thing that's a part of the old style that's changed, but we do feel like we will be bringing something more in lines with the times and what players expect and want from us.

What are your thoughts on the fixed camera and do you feel that allows you to create a scarier scene? Or is it easier to compose scenes this way? How do the characteristics of these different camera angles help you create that sense of horror?

This kind of camera can certainly have its advantages in creating a horror scene, because like I said before, you can literally hide things beyond the next cut from the player, and they see exactly what you want them to see. But that's not the only part of the games. I think the fixed angles also bring certain downsides in terms of game design in that it's a lot harder to get a read on the immediate surroundings beyond the camera angle, and of course the controls... I mean the whole reason we implemented the so-called "tank controls" in the original games was to get over the hurdle of the fact that when the camera angle changes, your directional inputs will change from seeing the scene. We have had to add more modernized controls in the remasters as well because they can be rather frustrating for players to use these days. While fixed camera angles certainly have their advantages and disadvantages, I wouldn't say that they are the absolute right answer for creating horror. They're not the only answer for creating that atmosphere.

What other elements do you think have become unchangeable hallmarks of the franchise?

I think it probably applies to movies as well as games, without strictly speaking about a game design thing--but for horror the most important thing is combining sound design and lighting design, and that contrast between light and dark places. Not just in exactly how you combine those things, but in using that as a toolset for the designer or director to control the player's emotions as they progress through the experience.

That you have to have in place to make it a Resident Evil game, to make it scary. But on the opposite side, with what not to do... We have a joke in the office that if we ever go to space, we're done. It will all be over at that point. We need a grounded setting for our stories as well, it's zombie fiction but it is in the real world, it has a certain amount of realism to it.

No Caption Provided

What new features in the remaster do you feel improve it or make it a different experience?

The level of detail that comes up by doing an HD remaster. We've gone back over all the assets with a fine-toothed comb and not only can you now read all the writing around the train and see all the details in the setting the original designers created, it brings new discoveries that even I have made myself. For example, there's a train car where a dog comes out and attacks you, and there was a sign there and a chair and it's like, I never knew what that particular car was for and why that chair was randomly there. But it's only now that we get the assets redone in HD and we can see a sign saying "smoking area." I've always wondered what that area was for and these kind of little details the original designers took care into creating for the setting we can now see with the new technology. The technology we had at the time wasn't able to bring that full imaginative setting to the players, and now we can see every single detail like that. Things like that are really fun to point out and notice, where you can see how much effort has gone into making the environments very realistic and atmospheric.

Thirteen years ago there was no way to get that level of detail out onto the consumer version of the game even though they designed the game at such a high level of detail. That was a really great discovery for me. On the other hand, there were some things there that had to be redone because, knowing they could get away with it, there were some visuals shortcuts that we exposed that had to be changed. For example the train cars have these little plates saying what the next car is, and there is a dining car on the train and a plate that says that. Turns out because you couldn't read the writing, they reused the restaurant car plate in multiple places. There were a few things like that we did pick up on once we could see all the details that we had to move around and correct.

No Caption Provided

Did you find anything else like that that was really amusing?

There's a sleeper car and there are people's photos lying around. One of them, if you looked at it again now--because you couldn't see what it was then, it's a photograph taken of the team at a bar drinking, and it was blurred enough to look like a random photo when they put it in at first. But now in this train ostensibly set in the United States it mismatched the setting, so we redid that one to make sure it wasn't completely out of place. Japanese guys getting drunk. Why would someone have that photo in a sleeper car on a train making its way towards Raccoon City?

Are there any other changes to the game other than visuals?

This is a 13-year-old game, and back then there was a difficulty to games that was taken for granted. It's kind of old-school. Not quite old enough to call it Nintendo-hard, but there was a certain difficulty that was just part of the landscape of gaming. I think in the modern gaming era, people expect games to be easier to get into and somewhat more comfortable to get through as an experience because they have so much more variety available to them that they don't necessarily have the time to plug into this kind of thing. The original GameCube version of Resident Evil 0 had a normal and hard difficulty, and then when we re-released it on Wii several years later we added an easy difficulty. What we've done this time around for the remaster is we actually tuned the easy difficulty to be somewhat easier again, because we want the easy option to truly represent the way to get through the game and see the experience without feeling frustrated. In that sense what we've done is rather than make specific minor adjustment to the gameplay balance, we wanted a situation where the modern gamer who doesn't want this old-school RE experience but wants to play the game has an option available to them.

No Caption Provided

We've got this current trend where people are turning to games like Dark Souls for real meaty challenges. They can rest assured that it's only easy mode that has been returned this way, normal and hard are kept the same as the original and you can really experience the original difficulty and tension that way.

If Resident Evil 0 does well, will we see more remasters of older games? Perhaps Resident Evil 3 or Code Veronica?

Yes! We'll be looking to see the performance of Resident Evil 0 Remastered as an indicator for what fans want and what they expect from us. So certainly, we'll be looking at it as an indicator of how we should proceed.

Alexa Ray Corriea on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com


alexarayc

Alexa Ray Corriea

Alexa Ray Corriea is never not covered in glitter at any given time.

Resident Evil 0

Resident Evil 0

Follow
Back To Top
108 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for hildegain
hildegain

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I take "remaster" with a grain of salt. Having in mind most of them have been merely ports that bumped the game up to HD resolution with some font changes here and there. Capcom... you're no fucking different.

Upvote • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@hildegain: Upgrading visuals to HD resolution and adding little changes would be called a remaster. It isn't a remake.

Upvote • 
Avatar image for mmx69
mmx69

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mmx69

@savagerodent: OMG THANK YOU! I can't for the life of me figure out why so many people can't figure that out. I personally love remasters AND some remakes. Obviously some stuff doesn't need to be remade, and if you don't want the remaster/remake... don't buy it and stop bitchin'.

Upvote • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@mmx69: I do believe some games deserve the remaster/remake, RE0 being one. However, games from last generation being remastered I believe are unnecessary.

Of course I can slightly see why they would remaster them, since consoles aren't backwards compatible and don't plan on doing anything about it (looking at you and your PS4 Sony). We had the jump to HD last gen, so remasters for the gen before are completely understandable. This gen however, there isn't much of a benefit and is just a cash grab imo.

Upvote • 
Avatar image for mmx69
mmx69

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@savagerodent: Agree agree agree. Major cash grab going on in most cases. I personally would love to see a lot of the classic Sega CD, Saturn and Dreamcast games remastered. Mostly the RPG's. I was quite pleased with Sonic's Ultimate Genesis Collection (especially since they included the Shining Force and Phantasy Star games) but I could use a volume 2. I don't even really need them to change or upgrade the visuals. I was never able to get the emulators working properly.

Upvote • 
Avatar image for gameholic
GameHolic

18

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

I love old fixed camera angles

Upvote • 
Avatar image for WillyWynn
WillyWynn

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Capcom don't learn! Resident evil 4 is the reason why the series became this kind of mediocre and no sense category games. I am not saying Resident Evil 4 is bad but is quiet clear the game was reason for all of this. Resident evil 5 is a good action game but is a awful survival horror, Resident evil 6 is awful in all aspects. What pisses me off is the fact capcom like to transform their best games in crappy awfulness. Resident Evil is Survival horror period! Stop trying to transform the series in action games! Resident Evil won the reputation he have because the games was one of the best survival horror series... People bough resident evil for many years because was a awesome survival horror games!

Upvote • 
Avatar image for Naewulf
Naewulf

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@WillyWynn: I totally agree with you, but then again, you go against the TRUE answer to that first question:

GameSpot: Why remaster Resident Evil Zero 0 next? True answer = easy money.

After all they started to sell RE games to like COD kids or something after RE4, and thats real money, even though the game is awful.

If they cared about RE story they would not allow what they did to the series on the movies too. So yeah, its all just about money.

Upvote • 
Avatar image for gameholic
GameHolic

18

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@WillyWynn: Agree.

RE is survival horror not action

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@gameholic: People prefer the action ones though. If you want Capcom to think otherwise, buy the old school versions.

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ughz

@Barighm: People did and do buy the old school games.

RE1 sold over 5 million easily. RE2 sold over 6 million. RE3 sold over 4 million.

In comparison, RE0 sold less than 2 million. Because it's a prequel that has no business existing, and on top of that it blows.

RE5 and 6 both sold 6 million + as well. So clearly, the sales are the same - not improved due to the action approach.

Upvote • 
Avatar image for deactivated-58bd60b980002
deactivated-58bd60b980002

2016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 1

@ughz: 0 was also exclusive to the GC until now ... no wonder it didn't sell as good as the other RE which all came out on Sony and PC sooooo ...

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@Coco_pierrot: Zero is available on three systems, to date. One of them being the best selling console since PS2.

Upvote • 
Avatar image for deactivated-58bd60b980002
deactivated-58bd60b980002

2016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 1

@ughz: I didn't know it came out on the Wii but it was still a Nintendo exclusive until now. I bet that just like REmake in HD it will skip the WiiU

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ughz

@Coco_pierrot: I think it's stupid of them to have skipped WiiU for these remasters. The WiiU can certainly handle it, considering the games are older than most of the people playing them.

Either way, even if RE0 were any good, Capcom deserved the poor sales resulting from their ludicrous Nintendo exclusivity agreement. They broke it for RE4, losing Mikami over it, and there was no reason not to break it before that for a port at the time, considering RE originally released on PC and PS anyway.

I hate to reward them for correcting a mistake that they never should have made in the first place,by paying them money, but whatever. I collect.

Upvote • 
Avatar image for natezowa100
NateZowa100

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Silent hill remaster please. I tried to play it on ps1 but the presentation is lacking but I understand cause it's almost 20 years old

Upvote • 
Avatar image for punksterdaddy
punksterdaddy

1410

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@natezowa100:

Unless Konami get their fingers out their arses and do it right, there is little chance of that happening I'm afraid.

They did HD remaster it for the 360 and PS3 for SH2 and SH3, but I heard it was actually worse than playing the original released version of SH2. SH3 was apparently not as bad but still not great.

I apologise if you knew this already and was only mentioning wanting a remake of the original Silent Hill. I too would love that.

Upvote • 
Avatar image for mmx69
mmx69

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@punksterdaddy: I believe someone from Konami already stated many years ago that they wouldn't do a remake of SH1 cause that would be moving backwards and the people have already seen it. I to would love to see it Remastered but as bad as it looks, that would be a remake given they would be using an all new engine and would have to be built from scratch. Also, I haven't got around to playing Silent Hill 3 remaster but the Silent Hill 2 remaster was bang on. Not sure why everyone bitched. The game played perfectly. The only thing I know is that the 360 version was broken and Konami said they weren't going to spend anymore time patching it. It remains broken to this day.

Upvote • 
Avatar image for JackNief
JackNief

284

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@natezowa100: I'd love to see Silent Hill Remastered. Like, legitimately given a modern graphical face-lift. That's really all it needs to be better.

Upvote • 
Avatar image for Warlord_Irochi
Warlord_Irochi

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 7

"Resident Evil 0 HD Remaster Is Designed for a Modern Audience"

Yet...

"a handful of smaller tweaks like an even easier difficulty option, also make the game more accessible to a modern audience"

The click-baiting in this website is hitting new lows...

Upvote • 
Avatar image for punchdude453
PunchDude453

97

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

How's it for modern audience when it's overpriced and not for Wii U?

Upvote • 
Avatar image for MasterTae
MasterTae

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@punchdude453 said:

How's it for modern audience when it's overpriced and not for Wii U?

Wii U is not modern.

Upvote • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@MasterTae: Wii U is Nintendo's newest console. While it isn't up to par hardware wise as the other two consoles, it is modern. Saying the Wii U isn't modern is like saying consoles in general aren't modern because PC out performs all of them.

Upvote • 
Avatar image for MasterTae
MasterTae

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@savagerodent: You can modify PC's. You cant modify consoles. While PC is much better than consoles in terms of graphics, in the console world, Wii U is way behind Xbox One and PS4. Its specifications are on par with Gamecube.

Upvote • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@MasterTae: Its performance isn't on par with the Gamecube. Most games on WiiU run at 720p, 60fps. And it's more about the games than the hardware anyways, the games on there are so much fun.

Either way, I'm sure the NX will be a lot better. As much as people want backwards compatibility, I think it's best the NX drops it for better hardware.

Upvote • 
Avatar image for registeredpunk
registeredpunk

216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By registeredpunk

RE is NOT horror people, it's survival suspense, with a natural reason to everything. It plays with the idea of horror a lot that's true. But at the end, it's not meant to be supernatural occultism that many people are so fixated about.

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@registeredpunk: Horror doesn't equal supernatural occultism.

Upvote • 
Avatar image for Warlord_Irochi
Warlord_Irochi

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 7

@registeredpunk: a good number of Slasher films are not supernatural, yet they are horror.

Upvote • 
Avatar image for buzzoinks
buzzoinks

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@registeredpunk: You're assuming that horror must contain supernatural elements. Not true. The definition has more to do with the character/audience's emotional reaction to the content before them, be it supernatural or not. I def agree that suspense is a big ingredient tho

Upvote • 
Avatar image for amaneuvering
amaneuvering

4817

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By amaneuvering

@registeredpunk: It's regarded as survival horror. It's got zombies and other monsters in it, and it has lots of scary/scare moments, and that's horror in gaming by most people's definitions.

Upvote • 
Avatar image for duke_cakewalker
Duke_Cakewalker

277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Duke_Cakewalker

Looks same as Gamecube. They call it remaster I call it resell if you are going to charge $30-$40 for 15 year old game need more than a new paint job. Zero no good anyway.

Upvote • 
Avatar image for heatedheavy
heatedheavy

35

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@duke_cakewalker: $20 actually. Comes with part 1.

Upvote • 
Avatar image for hyksiu
hyksiu

2201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Simple - remake code veronica because I hate pre-rendered environments...

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ughz

@hyksiu: Code Veronica didn't have pre-rendered environments. It was the first game in the series to have actual 3D environments. And frankly Code Veronica sucked. Remake it though anyway.

RE1. 2. and 3 are the only real RE games and oddly enough, they're the ones with pre-rendered environments.

Upvote • 
Avatar image for shaka_de_virgem
shaka_de_virgem

41

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"It fills in the blanks of the background of the mansion incident depicted in RE1, and it's also explains all the mysteries and details of that game. Like for example, that famous scene in Resident Evil 1 when you walk down the corridor and there's someone being eaten by a zombie, and the zombie turns around and looks at you. If you play Resident Evil 0, you can find out who that guy was who was being eaten and why he was there."

Seriously,what the hell he was talking about?He meant Kenneth?RE1 already tells you who he was and why he was there.His and most of the Bravo Team's role in RE0 were standing there quiet while Rebecca,Edward and Enrico talked in the intro,that was it.That shows how much this producer must have played to know such things,huh?

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ughz

@shaka_de_virgem: It was Kenneth. A shadow of his former self.

EVERY f*cker who EVER played RE in the past 20 years knows that. The only meaning I could find in his statement is maybe he means you can find out HOW he died and got decapitated, but does that even matter?

Upvote • 
Avatar image for Bond_Villain
Bond_Villain

498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Ohh yeah this is good..!

Upvote • 
Avatar image for DAOWAce
DAOWAce

800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By DAOWAce

Resident Evil 5 + horror = what?

There was horror in RE5?

The game was just some arcadey crap; a far cry from the older, more adventure style, games.

To me, the GENRE of the game changed, and that's why people have hated the newer games.

Why it's so hard for the company to see that is beyond me.

Upvote • 
Avatar image for putaspongeon
PutASpongeOn

4897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

No, 6 was just bad in general.

Upvote • 
Avatar image for cboye18
cboye18

4153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@DAOWAce: RE4 was pretty good; those regenrators freaked me out. But I agree that RE5 had almost none horror elements. Then came RE6...

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@cboye18: Compared to 6 RE5 is an actual survival horror game. Obviously it's not, but it at least had lickers and a limited inventory and wasn't entirely action. RE6 has no redeeming value whatsoever, they took - as usual - the concept of bioterrorism and viruses and junk way too far.

Upvote • 
Avatar image for cboye18
cboye18

4153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Well then it's back to the GameCube version for me; I despise mechanics made for the casuals/masses.

Upvote • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@cboye18: Not like you have to use those mechanics. They didn't force modernization on players in the REmaster, so I'm sure RE0 will be the same.

Upvote • 
Avatar image for Archangel3371
Archangel3371

47509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Archangel3371  Online

Loved Resident Evil remake and am really looking forward to this one and RE2. Would also love to see remakes of RE3 and Code Veronica as well.

Upvote • 
Avatar image for _plaguelight_
_Plaguelight_

298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Those had better be Mercenary Mode characters. I do not want to see Rebecca turning into a zombie slave like Jill outside of that.

Upvote • 
Avatar image for hylancea
Hylancea

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@_plaguelight_: They probably are, because it just wouldn't make any sense if they weren't. ... Right? :(

Upvote • 
Avatar image for skyhighgam3r
SkyHighGam3r

4788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SkyHighGam3r

No Co Op, No Buy.

Upvote • 
Avatar image for ughz
ughz

1969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@skyhighgam3r: We won't miss you.

Upvote • 
Avatar image for exedeath
exedeath

408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Keep the remakes coming.

Upvote •