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PS4/PC Horror Game SOMA Sells 92k Copies, Enough to Pay Bills for Two Years

The game will need to sell about three times that, however, to recoup development costs.

69 Comments

It is rare for developers to reveal hard sales numbers for their games, but that is exactly what Frictional Games has done for its latest release, the PlayStation 4 and PC horror game, SOMA. After 10 days, the title has sold around 92,000 copies, which is good enough to "pretty much" pay the company's bills for about two years, the studio announced on its website today.

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Due to "legal reasons," Frictional cannot share sales number by platform.

Overall, Frictional said 92,000 copies sold, which counts preorders, is "quite good." By comparison, the studio's last game, Amnesia: The Dark Descent (2010), sold 20,000 copies in its first week and 30,000 in its debut month. SOMA did not outsell 2013's Amnesia: A Machine for Pigs (developed by The Chinese Room), however, as that game sold about 120,000 copies in its first week.

Whatever the case, SOMA continues to sell well, moving around 2,000 copies every day, Frictional added. However, the game needs to sell around 276,000 units for the studio to be able to recoup its development costs for the project. But Frictional isn't exactly sweating this.

"Given that it took us five years to make the project, there's no immediate stress to do so," it said about recouping development costs. "One of the great things about funding SOMA 100 percent ourselves is that all money earned goes into our own pockets and is directly used to fund our upcoming projects. So we are under no pressure to recoup immediately so long as we get enough to keep going--which we certainly have now."

Overall, Frictional is hoping to sell around 100,000 copies of SOMA in its first month--given its current sales pace, achieving that milestone seems likely.

No Caption Provided

SOMA's release has also negatively impacted the sales of Frictional's past games. When preorders for SOMA began, sales of Amnesia games fell by about 30 percent, a rate that continues now. Frictional saw the same kind of dropoff when A Machine for Pigs was released; its release cut The Dark Descent sales in half. But that was expected, given the games were in the same franchise. Frictional doesn't have a clear explanation for why this is happening again with SOMA, however.

"This feels strange as the two games are not connected apart from being made by the same company, so we wonder what mechanism it is that causes this," it said. "It might be that Amnesia's sales will rise again a bit later on though, so it's too soon to tell yet just what the effects are."

The full Frictional blog post contains many more details about SOMA, including how the game was marketed, its reception, the company's (lack of) piracy concerns, and what's next for Frictional. In the immediate future, now that the studio has fixed some bugs, the team is taking some time off to rest and relax.

"We'll then focus a bit on documenting how the game and engine works, in the hopes that modding will reach the glorious heights it did for Amnesia," Frictional said. "After that we are on to new secret projects. But those secret projects are really secret, so we can't say a word."

For more on SOMA, check out GameSpot's review and what other critics are saying.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Fandango_Letho

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SOMA reminded me how great Alien: Isolation was. Once I was done with SOMA ( which was leaps better than Amnesia, in my opinion ), I fondly returned to the Sevastopol. Quite a good October game.

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UnbornCorpser

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Looking forward to playing it.

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Xanatos357

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This game seems very interesting. I hope to get it after I've beaten all these open-world games that are on my plate.

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thedeadraptor

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Excelent! very happy for these guys!

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Aletunda

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Will pick this game up when semester ends. looks amazing

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Hurvl

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Edited By Hurvl

"It is rare for developers to reveal hard sales numbers for their games" That's why I like boxofficemojo, because you can see how much money any movie has made along with lots of other info. Even disregarding Steam being the largest digital distributor and not revealing sales numbers, you still don't hear much about sales numbers for any game, which is a shame, because I like numbers and statistics.

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Gegeforce

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Edited By Gegeforce

@Hurvl: I totally agree, I like numbers and statistics too!

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elheber

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OMG, I just got done playing a few more hours (I'm still only about 6 or so hours in I'd guess, only because my time is being split so harsh between MSGV and Splatoon) and holy fudge this game just Wrecked. My. Shit. Don't worry, no spoilers here, but I finished a part where I got into the new extreme depth diving suit and it gave me the HARDEST moral choice I've ever had in a game. Any game. No exaggeration, that was so hard to decide and I have no idea how I'd handle the choice if I had to do it in real life.

ARGH! So good!

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hystavito

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Due to "legal reasons," Frictional cannot share sales number by platform.

Hmm, very interesting.

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Frozzik

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@hystavito: Steamspy says 52k on pc. It's usually pretty accurate.

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fmobliv06

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I'm guessing Amnesia sales have dropped because, on the surface level at least, the gameplay is exactly the same. Explore spooky place in first person, do physics stuff with doors and shelves, and hide from monsters. Even though the themes and environments are different, it definitely feels like a spiritual successor.

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Ripper_TV

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Edited By Ripper_TV

Their games have a long tail, so they'll get there, probably.

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Pelezinho777

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Good game, I don't understand why it uses the checkpoint system instead of manual saves, but hey, nothing is perfect I guess.

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elheber

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Edited By elheber

@Pelezinho777: A lot of horror games use checkpoint systems in order to dangle loss of progress as a reason to fear death/failure. Once you first die in any game, the fear of death is reduced significantly. Horror games want you to always think you're about to die, but they don't want you to actually die... because once you do you may think "well, OK, that wasn't so bad." To allow save states would let players act boldly and riskily, die and repeat with little consequence. The game would stop being very scary.

In games with ambiguous player choices, such as this, automatic checkpoints also prevent players from simply loading up a previous save and devaluing the repercussions of choice. "What will pulling this lever do? Let me save and find out," isn't something a developer often wants to hear from the player.

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Pelezinho777

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Edited By Pelezinho777

@elheber: Of course, but then again, manual saving is an option, nobody forces you to save if you want to play hardcore. One save slot is very risky when it comes to various bugs and glitches. I had to start the game (SOMA) all over again, from the beginning because I got stuck after few hours of gameplay. Also, automatic saving makes many things in game become tedious chore when you have to do some segments all over again. Also, all Frictional adventure games prior to this had manual saving option, and most adventure games as such. If it's possible to use manual save (technically possible) then let players use it, don't torture your players out of some ridiculous judgment how you think gamers should approach and advance in game.

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elheber

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@Pelezinho777 said:

don't torture your players out of some ridiculous judgment how you think gamers should approach and advance in game.

I feel calling it a ridiculous judgment is a ridiculous judgement. You may not like it, but it was decided with strong purpose; otherwise they could have just easily kept the save system they'd used for their past 4 games. To have changed it means it was important to the experience.

I mean, can you recall a specific point in Amnesia that you made a save point because you were given a choice, say... near the end? How many of those dilemmas does SOMA have? What type of system does The Walking Dead or Until Dawn use? The weight of your decisions is reduced by the ability to just reload at your whim.

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Hurvl

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Edited By Hurvl

@Pelezinho777: While I understand what @elheber is talking about and can understand the reason for not allowing manual saves, the way developers limit different approaches and playstyles annoy me more and overshadows any good reasons for doing so. In a horror game you don't want to give the player too much freedom, too much power, but limiting options can make the game more tedious. A game that is too eager to force you into a specific way of playing becomes more of an interactive instruction manual than a game. I'm not accusing Frictional of doing this, but not allowing manual saves (especially when other games by them had it) is one indication of limiting options that I very much dislike.

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Pelezinho777

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@Hurvl: Absolutely. Couldn't have said it better myself.

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Chaotic_Eden

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@Pelezinho777: I think it's because the game isn't really survival.

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DanielL5583

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I'm sure it'll surpass the development costs in the coming weeks.

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BrianOBlivion

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Want more money? Gimme a ps4 hard copy and I'll buy it again.

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GamerOuTLaWzz

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Edited By GamerOuTLaWzz

Enjoyed Outlast, the first Amnesia and as a fan of the classic REs... should I get this game?

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elheber

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@gameroutlawzz: If you enjoyed Outlast and Amnesia, yes. SOMA is a lot more science fiction than any of those and it doesn't use jump scares. The horror that it delivers is a more lingering type.

It's also not survival horror where you have to manage an inventory of dwindling supplies. It plays more like a detective game in that you're figuring out the pieces to a very large existential puzzle.

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deactivated-64efdf49333c4

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@gameroutlawzz: Yes.

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PeterDuck

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My favorite game this year after TW3.
Nothing will affect my brain as much as SOMA did for some time.

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richterscale

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Ohh i think ill get this game.

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elheber

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I'm at least 4 hours into SOMA and I can attest that this game is very good. I think the lack of jumpscares makes this better for players but worse for Let's Players, so it doesn't get as much traction with inexpensive marketing.

This game is more sci-fi than horror (even though it's plenty of both). And when I mean sci-fi, I mean the real definition of science fiction. As a genre, science fiction allows us to ponder "what if" scenarios and test them within realistic implications. Fantasy is great for adventure but it doesn't hold the realism needed to tackle the hard questions about humanity. Modern settings have the realism but don't have enough fantasy to even pose questions beyond it. All it takes is one machine that can erase all the memories you want to get rid of in order to pose the question, "are we supposed to suffer in order to have a meaningful life," and tackle it from a direction a 100% realistic story couldn't.

I'm loving SOMA because it engages me with questions other games don't, and it hasn't pretended to even try to answer them for me. It's a think piece first and foremost, and anybody that loves those games should really pick it up.

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jinzo9988

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Hey look, it's another set of developers being reasonable. That's what I like to see. Forget this nonsense of selling 5 million copies and still considering your project to be a failure. For 5 years of development work they only need a quarter of a million copies sold to break even. They'll easily make the money they're looking for when this starts being a part of sales like Amnesia was, if not even before that.

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yeah_28

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@jinzo9988: 5 million is a failure, depending the context, its not always nonsense.

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PlaystationZone

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Make SOMA 2 and if want more money I be happy buy again if put on disc :) one best horror games of year .

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Stiler

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I freaking LOVED this game,. Such a great and interesting story and premise.

It's VERY rare for a game to actually make you "think" let alone to leave a resounding story that resides in your psyche even after you've finished it.

If anyone here hasn't played it and likes story-focused games I highly recommend it, especially if you like sci fi.

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DivineJester

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When they release a physical copy then I will buy it.

@bdrtfm Ps4 aside, anybody that is gamer should have a pc, so maybe its time you get a job and then you can afford nicethings.

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cHeStRc0pPeRp0t

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Edited By cHeStRc0pPeRp0t

@divinejester: nah i would rather not waste money on a gaming PC when i can have just as much fun or even more on console ...... i enjoy having a life i dont need to join the NoLifeRace ........ and can you PC no lifes need to get your insults straight half of you say console gamers dont have jobs and cant afford a PC and the other half says that PC is cheaper than consoles lol you guys are weird

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BlackSheepWalls

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Edited By BlackSheepWalls

Game is very good get it. It gives you alot to think and there horror is there if that is what you are looking for.

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