Feature Article

Playing Games On Your Phone Is Good, Actually

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*Ring ring* Hello? It's Video Games.

I'm a handheld video game enthusiast. I'm sure of this, because people in the office make fun of how much I use and love the PlayStation Vita (hi, CNET!). The first console I owned was a Game Boy, and I've owned and loved every Nintendo and Sony portable released since (even the PocketStation). I have a long commute, so I always have a dedicated gaming device in my backpack. But lately, I've been spending an exceptional amount of time on a platform I had previously written off: a phone.

Now that your eyes have rolled, I want to clarify that I'm not talking about the kinds of games you might traditionally associate with being "phone games," though I do love those--I've played far more than a healthy amount of Marvel Puzzle Quest, and I love playing the cool stuff that crops up in the bespoke iOS scene: Florence, Reigns, Threes, 80 Days, and anything by Zach Gage. Instead, my recent revelation involves the kinds of video games that I would have previously preferred to play on a home console or PC.

Florence is pretty cool. You should play Florence.
Florence is pretty cool. You should play Florence.

Here's an obvious statement: There's never been a better time to be a handheld gamer. The 3DS is filled with great, unique first-party Nintendo titles. If you like Japanese RPGs, 2D platformers, and revisiting the finest titles in the original PlayStation library, the Vita is incredibly good, I promise (that OLED screen! That d-pad!). And of course, the Nintendo Switch is a fantastic hybrid console that redefined what kinds of games I could expect from a portable system.

Now, thanks to my phone, I'm getting that same Switch-style buzz once again. I recently took a vacation, and as usual, I packed my three portable consoles to entertain me during periods of extended downtime. The thing is, you can't always prepare for when or where extended downtime happens. For one reason or another, there were a few times where I felt like playing a video game, didn't have a console on me, and eventually was content to see what was on my phone so I could stop looking at the ocean or whatever for 15 minutes.

Tired of what I already had installed, I browsed the App Store for anything that caught my eye, and a free demo of Sid Meier's Civilization VI was what did it. I'd been thinking about picking it up again on Switch, and was now morbidly curious to see how it ran on a phone. As it turns out, pretty well. It was visually impressive enough to pop on the small screen, ran smoothly with a smartly adjusted UI, and didn't appear to have any feature concessions compared to the PC version. It was also the perfect game to play on a portable device: slow-paced and turn-based.

Civ VI on a phone--it's better than you think, but still a little pricey.
Civ VI on a phone--it's better than you think, but still a little pricey.

That experience was a turning point for me, and I learned a bunch of things at that moment. One: 30 bucks is too much money to pay for a second copy of Civ VI, especially when it doesn't have the expansions. Two: Phones are capable of surprising technical performance. Three: The best console is the one you have with you. Four: The convenience of being able to download games wherever is very good. Five: I don't have five things.

I'm very aware that all the people I see playing PUBG and Fortnite on the train, as well as the entirety of China, are eager to tell me how late to the party I am. But ever since then, I feel like I've reconfigured the part of my brain that decides what kind of games would be more suitable as a PC, console, or handheld experience. For certain titles, I've managed to overcome the mental hurdle that stops me from tackling my pile of shame with a newfound curiosity that wants to see how differently they play on a phone.

I really enjoy playing short, focused games. But I've missed out on a bunch because I've always believed that I needed to dedicate a good chunk of time in front of a monitor in order to get through one, and often by the time I get home from work, all I want to do is play more Tetris 99 or, you know, spend time with my family. But ever since I got over myself, I've managed to play and finish a bunch of 2018 games I'd put on hold in a week's worth of public transit rides--games like Donut County, The Stillness of the Wind, and The Gardens Between. I recently picked up Whispers Of A Machine after resolving myself to the fact that I was never going to find the time to sit down at a PC to play it, and as it turns out, my phone is perfect for the point-and-click adventure games I love so much. These more technically conservative titles also perform virtually like-for-like with their desktop versions, which helped eliminate my fears of opting for a "lesser" experience.

Even more graphically demanding titles can impress: I already own two different versions of challenging puzzler The Witness, but never found the courage to finish it. I then bought it for my phone, and I was surprised by how decent it looked. More importantly, I found myself building a different kind of relationship with it--one that I hope will finally help me see the end. If I'm stuck on a particularly hard puzzle, I can easily put it away and mull over it while I do something else. And, because it loads right where you left off, I can take another quick stab at it while I wait for a coffee.

The Witness--I'm not going to let Jonathan Blow defeat me.
The Witness--I'm not going to let Jonathan Blow defeat me.

However, I'm not completely abandoning my other handhelds--Persona Q2 and Cadence of Hyrule just came out, after all. I'll absolutely chase after any game that gets me excited, but I'm finding that the convenience of form factor also plays a big part in what I now choose to pull out. If it's standing room only on my train, or I want to lie sideways in bed, I'm less hesitant to pull out a Switch. The Switch is great, but it's a little too big in these instances. It really isn't a big deal to pull out a phone. Certain games, like The Gardens Between, Elder Scrolls Blades, and various Dragon Quest ports, have the option to be played with one hand in portrait mode, which I am incredibly thankful for.

The relatively lower price points for the iOS versions of games (unless you're 2K or Square Enix) takes the sting out of having to buy some of these titles for the second time. I'm happy to throw down a few bucks to give myself a portable version of something I know I liked, but want to find more avenues to play. The convenience of being able to download the games over a cellular network instantly helps, too. I had a sudden hankering to play a good tactical strategy game on the way to work the other day, so I redownloaded XCOM: Enemy Within on iOS. It's not as good as XCOM 2: War Of The Chosen, but it was available and ready to be downloaded as soon as I had that impulse. I saw GameSpot's Tamoor Hussain tweet about Pocket Cities, so I gave that a try (I liked it). While I was walking, I heard Giant Bomb talk about Brawl Stars on a podcast, so I downloaded that too (I didn't like it). Everyone is still talking about The Outer Wilds, but it's a game that I can't find a spare few hours in front of my PC to download and actually play. The ability to quickly feed my whims on a phone is incredibly useful.

I came to another realization while thinking about my new habits. When the Apple Arcade game subscription was announced in March, I thought it sounded interesting, but outside of a few games that I was already planning to play on other platforms, it didn't think it was for me. I'm not an Xbox Game Pass subscriber, nor an Origin Access person. I don't want to pay a monthly fee for access to a bunch of games I'm not going to play. I'm a Nintendo Online subscriber, but I rarely play the included library of NES games because I forget to download them until I'm browsing the library on a bus.

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Take Two CEO Strauss Zelnick recently expressed a similar skepticism over video game subscription services on an investor call, saying "people do consume video games differently than they consume linear entertainment."

He explained: "In the case of video games, it is possible that the average user in those 45 hours might be playing one, two, maybe three titles; certainly not 70 titles. In that event, if you play one, two, or three titles and you play them for months in a row--which often happens in [the video game world]--then a subscription model may not be such a great deal for the customer."

I'm beginning to change my mind, however. I've installed and played over two dozen games on my phone since my revelation, most of which I can access on different platforms--but I haven't. It's been a pretty positive experience that's been assisted by the ability to easily jump between games on a whim and download them anywhere I am.

Apple Arcade is currently poised to include a bunch of games that I was already keen on--Sayonara Wild Hearts, The Pathless, Beyond A Steel Sky, Klei's Hot Lava, and ustwo's Repair--and if they're all going to be readily available on my phone there's a way better chance I'll actually play all of them. I've already got early access to tactical survival game Overland on PC, but I'll be damned if that isn't a perfectly-suited portable game. I can totally see the reasoning behind Apple's big push into the video game space now--they likely want to stay competitive with the likes of Microsoft and Google, of course, but they're also capitalizing on a different kind of gaming behavior which I'm only just cottoning on to.

I can't wait to play more Overland.
I can't wait to play more Overland.

An Apple Arcade subscription will also give you access to these games on MacOS and on Apple TV, which seems handy for when I actually have a chance to sit still for a while. Additionally, Apple recently launched the ability to connect Xbox One and PS4 controllers to iOS and Apple TV, which suggests that they're interested in keeping their platform as flexible as possible. That's a nice touch, because if there's one thing I still haven't come around to, it's playing complex action games with a touchscreen interface--I don't know how the people who play PUBG on the train do it.

I'm surprised at how much I've come to genuinely appreciate my phone as a portable gaming device. The convenience of accessibility make it incredible for catering to whims, it runs a variety of the games I personally love to play (and in some instances, ones that can't be found on any other platform), and I can use it in situations where it'd be too uncomfortable to use any other portable. I can't believe it took me so long to take it seriously--I could've actually finished The Witness and become a genius by now, instead of embarrassing myself with a PS Vita for years.

(I'm sorry, PS Vita. I didn't mean that. You're still cool, no matter what anyone says.)


doorselfin

Edmond Tran

Editor / Senior Video Producer for GameSpot in Australia. Token Asian.

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CRAPCOM1926

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This is far too long to read and really boring, can somebody make a brief summary of this in less than 20 worlds?

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ChipOreo

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Edited By ChipOreo

I'm hooked on Dragalia Lost. I play it at work, play it while taking a dump, heck I'm playing it now, farming Windwhistle grass, Friendship bracelets and Wind Chimes at Chinese Gold seller levels. . .(*´Д`)

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ID0ntKn0w7

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The author paid $30 to play an old game he already had on his cell phone? Also, I shook my 3ds, and no games came a-tumblin' out. I guess when they fill them up with all those games they pack them in pretty tight

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nintendians

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i would play more if mobile games that is easy to make on the gamepad controller than having a touch screeen mimic a gamepad controller.

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Pierce_Sparrow

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I'm an avid mobile gamer, but the problem I find is that I am always looking for something that can pull me in like a PC/console game. I don't mean an experience equating to those kinds of games, obviously that won't happen. We haven't advanced far enough that we'll get the same experience, though it seems Google is really trying for that and props to them if they succeed. There have been a few really, really good mobile games that have brought some quality experiences to smartphones, but for the most part, games end up becoming too repetitive too quickly. And for those thinking that there aren't quality experiences through mobile games, there are plenty. It's just a matter of searching for them. It's possible to be a hardcore gamer who plays on PC/console and still enjoy mobile games.

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calvinsora

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The amount of pretentiousness and elitism in this comment thread is honestly pathetic. Mobile games are games. Games are not something a person can define based on their own tastes. Personally, most mobile games are awful, barebones and plain greedy. That doesn't take away from their status as games and if someone spends time playing those games as a hobby, they are gamers just as anyone watching films as a hobby is a movie-watcher.

You may not like mobile games, the platform or how they are played. That doesn't excuse changing very simple definitions on a whim because they don't appeal to you. Creating a sort of hierarchy of gaming is ridiculous.

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CRAPCOM1926

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@calvinsora: Ok cool but they still suck and there is a reason for why many "Elists" Dont consider Mobiles games rea videogames because they suck or they way too simple and basic. Besides most of then are filled with Microtransactions or are those annoying games that make you wait for everything unless you paid.

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Blaiyan

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@calvinsora: ?1

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jaguar10books

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Did Blizzard pay you to write this?

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kirkhilles

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I have a Vita but it absolutely KILLS me how the memory storage is proprietary and so you have no space without paying Sony's absurd prices. a 16 GB card for $40 and a 64 GB card for $99? FU Sony. I mean, I bought a 128 GB Nintendo branded card for our Switch for $24.

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LVT_PTA_PB

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@kirkhilles: and it's still a problem as of today..! The Vita is discontinued but god damn those memory cards' prices are still through the roof. That's fucking frustrating lol

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T-ESI

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GameSpot to gamers: "Do you not have phones?"

Gamers to GameSpot: "Do you not play real video games?"

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itchyflop

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The sad truth is IF the phone companies released lots of games compatible with a mobile controller system, yes it probably would be.

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saintwu

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Another opinion piece by Mr. Tran.

After reading this I somehow have even less respect for his opinion.

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jenovaschilld

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@saintwu: haha

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Dolorous_Ed

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The only thing better than "gaming" on phones is watching movies on my smartwatch.

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wildhoney66

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Edited By wildhoney66

i never play games on my celly cause why? it's fucking phone games should stay on consoles or hand helds but that's me. i spent a shit ton of money on my consoles and my handhelds if you price them all together the only thing i do for my phone or my kindle is on that read books and my comics that's it. and on my celly texting when i do, surf the net if i'm bored and i'm out or use it if i want to call someone.

so to each their own who do play games on it but it's just not me good article though

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deactivated-5f8b197a9a34c

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Mobile gaming is only good for one thing to me:
To tank the blows from Chinese censors so that console and PC gamers can stay off the censorship radar and continue enjoying unrestricted access to uncensored gaming content on our platforms.

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ballaShotCaller

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Cool another article/opinion piece I read all the way through. Need more stuff like this Gamespot. less clickbait.

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SomebodyWeird

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I don't play hardcore games on phone. Just the super casual ones like Candy Crush while on transport. Personally, I prefer to keep the casual games on phone, and the hardcore games on console. It helps manage my activities, I don't want hardcore games to be within reach all the time because that would destroy my life.

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BarcaAzul

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I don't play much on a phone due to the lack of decent controls for many games. I know you can book up a controller, but that kind of defeats the object

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LVT_PTA_PB

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Personally I don't game on phones because of a couple of things.

- I only own an iPod touch, which requires 80% of the time wifi for video games.

Which also exclude me from playing "recent" games (say games published since 2 or even 4 years ago - because iPod Touch is becoming old)

- Video games drain the battery too quickly

- The controls on the touchscreen are shit compared to a controller or mouse keyboard

- They're all mostly designed for microtransaction or you suffer heavy obligatory grinding

- I'm only 30 minutes using the public transport (and that includes bus to metro transfer) for going to and leaving work place

- I never liked it even for "casual" games, say games that are more artistic and not only made to make money

- When I'm home the only gaming I do is on console. I own a 3DS but I rarely play it.

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93ChevyNut

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Edited By 93ChevyNut

The gamer elitism on this thread is staggering. Why is it so important that we draw a distinction between "real gamers" or "hardcore gamers" vs everyone else? Are you all that fragile?

I've been playing Anno 1800 lately and I'm playing Clash of Clans on my phone right now. What does that say about me? Nevermind, I don't care.

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LVT_PTA_PB

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@93ChevyNut: A gamer : Someone who loves gaming and has already tried different styles out of curiosity or passion.

A consumer : Someone who plays mostly what everyone else is playing on iOS. Thus, bare bone games that requires the lowest amount of concentration possible - like climbing the screen if you're synchronized enough. He cannot elaborate much more about gaming in general - he wouldn't even call himself a gamer.

Who said that anyway? Who's like : "Oh, you play Candy Crush. What other games do you play?" "- Nothing else" or : "Are you a gamer?" Answer : "Not really I just play on my phone on the bus"

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whiteagle18

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@93ChevyNut: Making games appealing to "everyone else" is what many companies in the industry have started to prioritize and many of the decisions they've made since have been to the detriment of "hardcore" gamers.

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Terrorantula

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Playing games on my PC is better.

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wildhoney66

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PC or console is both better than playing games on a celly man

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doorselfin

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@Terrorantula: I agree.

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buzznugget

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A game is a game whether it's on mobile, pc, console. If it takes time away from mundane life, it's a legitimate platform in my book. But of course I'm going to face hate.

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LVT_PTA_PB

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@buzznugget: Thing is, there are games that their only true purpose is to waste time, to make time pass by more quickly. There is a shitload of "games" that require the slightest amount of concentration and complexity to beat the levels. You just have to be syncronized enough to touch the screen at the right moment to climb the screen up or sideways...

These games are extremely bare bone and cannot qualify for a real game. They're time wasters.

But there are legitimate games on iOS like Pubg, Monster Hunter, Skyrim and so on.

One of the only game I would consider a grey area is Real Racing. If you only play auto-brake and auto-accelerate and all assists on, it's a timewaster.

If you play with everything off, when there's a bit of challenge to master a track, I might call you a gamer.

But you can't call yourself a gamer if you only play timewasters. Companies might call them that way, but really they're not. Especially if someone plays the same game over a year just trying to beat all of it during public transport like Candy Crush.

You could play pong and as far as I'm concern I would call you a gamer or a curious person wanting to try what came before the games we know now.

It's like cinema. You can't call yourself a cinephile if you only watch blockbusters. A real cinephile explore off the beaten path and discovers different filmmakers and styles.

- "Oh yeah I saw all avengers! And Split was very cool."

"But have you seen the latest Jim Jarmusch?"

"Who's Jim Jarmusch?"

There you go.

I won't debate people over when to call someone a gamer or not, or cinephile or not, but even people who play those candycrush games won't call themselves gamers. They won,t even be able to take part in a video game discussion. That's how you tell who is passionate and knows about games from the ones who are just consumers. Just like cinema.

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buzznugget

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@LVT_PTA_PB: https://www.urbandictionary.com/define.php?term=Gatekeeping

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LVT_PTA_PB

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@buzznugget: If you wanna be considered to be a gamer if you only play Candy Crush and co., that's not my problem. Call yourself a gamer I don't give a crap. I'm just telling you how things are. You'll just be judged when people will notice you only know about those kinds of games.

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buzznugget

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@LVT_PTA_PB: "Oh noes! Complete strangers are judging me on how I enjoy my hobby. Oh how my life --and theirs-- must be soo negatively impacted" --Absolutely No One

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LVT_PTA_PB

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@buzznugget: What's the purpose of your comment? Do you really think I live to make people feel bad about their habits?

Ultimately, it doesn't matter which side you're on. Casual gamer enjoying mindless games that are simple or hardcore gamer exploring different styles and having a more critical approach towards video games.

You just gotta accept that there are more intelligent, deep and meaningful games out there than Candy Crush.

You're not a gamer if you only enjoy one game or two. That's how things are.

And you're not a philosopher even though you might follow a simple-minded philosophy. You have to study and keep working your perspective on life and keep digging through observations and reflexions. That's how you can become a philosopher.

But I guess this is too intellectual for your, if that even bothers you that I make those statements - because in the end it must bother you since you can't elaborate a more significant argument to support your position other than : "if I want to call myself a gamer, I can (even though I only play Candy Crush)"; then go on live your life the way you want I couldn't care less.

I'm not saying this post made by gamespot is shit, not at all. I'm just criticizing the way you're thinking and conceiving your "identity" defined by affect instead of reason

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beirutchamp

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ackchyually

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jsprunk

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If I were able to play all handheld games on a 34" monitor with a mouse and keyboard....I'd love handheld gaming as well.

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Calgamer1

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Kudos to you for enjoying mobile phone gaming. It sounds like part of what helped you embrace mobile gaming is your long, public transport commute. For myself, my time is either spent at work, driving, or at home. I can't play any games while working or driving which just leaves my time at home and I can absolutely guarantee I will never opt for a mobile game while at home when I have an Xbox, PS4, and PC close at hand. I don't look down on mobile gamers, but I'll simply never join them.

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santinegrete

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I'm going to turn off the lights of the toilet to play great horror games on my core smarthpone and help myself better in that time lol.

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fraga500

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that's just your opinion, man

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doorselfin

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@fraga500: Correct.

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Ormgaard

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Just shows you're a very casual gamer if its your goto gaming platform, mobile gaming sux compared to almost anything else, i enjoy tabletop gaming immensly more than mobile aming and i almost never play any tabletop games.

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streamline

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It’s probably good that there isn’t a RPG game I like for my phone. If there is one, I probably would start goofing off at work.

“That d-pad!”. Language!

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Sindred

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Edited By Sindred

No. But thanks for trying ;)

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letsgame82

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Not real gamers, actually.

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jenovaschilld

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Edited By jenovaschilld

I do not know what to think of this article, is it an opinion piece, actual journalistic piece or a ad for mobile IOS platforms. Either way This long of an article talking about the merits of mobile games, cannot be complete or even taken seriously, without talking about the years of bullshit, horrific, and sometimes dangerous platform that has been mobile phone/tablet games and their platforms. I love mobile games, even on phones, but it has been the wild wild west of platforms- with little to no regulation. No quality control, no security and for years a place to pray on those with no impulse control, or a badly secured debit card. The author spends many paragraphs talking about their favorite games but nothing on the malware, notification nightmares, spam, and battery hogging bloatware you can quickly get saddled with for those who do not know what their doing, and even for those who do.

Not to mention, pay to play, pay to win, pay to see the next 1/3 of a game. Gambling addictive, features. Why worry about the economy if your child gets your phone for more then an hour they can bankrupt you on disney apps alone. I'm just saying, how can you talk about all of the positives of a platform without seriously mentioning the downsides- that is like talking about Bill Cosby for an hour and on yeah, never mention his drinks may make you a little sleepy.

Now lets talk about quality - which ranged from worth it, (rarely), to a rip off at any price. From free to, "this damn game just charged me what?!". Not to mention some games are broken, with very little help to its consumers beyond an imaginary timeline- that cannot be crossed once passed.

Right now I am playing a wonderful RPG called Another EDEN, free, high quality with no gotcha costs. And it has been a fine experience. But I would warn anyone, to be careful what you download, monitor children, and that free is never without a price. Also, take this bullshit article above with a grain of salt.

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LVT_PTA_PB

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@jenovaschilld: Have you even read the article? Do you even re-read yourself?

"an ad for mobile IOS platforms"

Such thing doesn't even fucking exist. Someone says he's discovering new titles on mobile means exactly what it means.

They don't make money by the number of clics to go on the Apple Store, they make money by fucking selling games.

There's no bullshit in this text, he just mentions all the games he like. OF COURSE there's no quality control, of course there's a shitload of shit moneygrabbers.

An article doesn't have to adress ALL THE PROBLEMS IN THE WORLD. Wha... I mean, you're critizing the article for being something its not.

and you're criticizing the text for being too long? BUT AT THE SAME TIME asking for more content because you want it to talk about how trash the market is on mobile stores?

Man, seriously. You've got points, but also you seem angry and it annoys the shit out of me because this article is actually good and sensible agaisn't the trash talk that seems to go on with that stupid generalized hate thing for mobile titles.

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jenovaschilld

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Edited By jenovaschilld

@LVT_PTA_PB: mobile IOS platforms, by that i mean iphone and tablets- IOS is a platform, so is xbox. So is android, so is nintendo, etc...

I love R. Kelly music, I really enjoy the positive R. Kelly songs. I discovered some great R. Kelly music videos and the next several paragraphs are going to go into detail all the ways we can enjoy the art that is R. Kelly. I also want to talk about R. Kelly lyrics in the song 'bump and grind' and 'i admit' and the positive social message it gives to young girls. Oh and .......... nope, that's it. Just that.

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