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Overwatch's Wildly Successful Beta Attracted Almost 10 Million Players

It's Blizzard's biggest beta ever and beat out betas for games like The Division.

117 Comments

If the beta serves as any indication, Blizzard looks to have another hit on its hands. The recently concluded beta for Overwatch saw more than 9.7 million players give the company's first-ever shooter a try.

That's a huge figure, and the biggest beta ever for a Blizzard game, according to the company. It combines the number of players across Xbox One, PS4, and PC during the open beta, meaning there could potentially be some duplicates in there as a result of people playing on multiple platforms.

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Whatever the case, Blizzard says those players participated in more than 37 million matches, totaling over 81 million hours of playtime. The beta began on May 5 (May 3 for some) and, following an extension, ran until May 10.

For comparison, EA hosted its largest beta ever last year with Star Wars Battlefront, which saw more than 9 million players. More recently, The Division set what Ubisoft described as a record for a new IP with 6.4 million players giving its beta a try.

The beta was the final one for Overwatch, which launches on all platforms on May 24 for $40 (or $60 for the Origins Edition). In terms of content, the game at launch will consist solely of what was available during the beta, though there are plans for more to be added down the line.

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T-Dawg6

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Edited By T-Dawg6

this game surprised me, can't wait for the full release

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Setzuna0403

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Edited By Setzuna0403

The beta actually reduced the likelihood of me buying this game. My personal opinion on this game: Overwatch is fun in the beginning but at the end of the day, it plays like TF 2. Sure it has Polish, Heroes have character, and there is team work. Yet the repetitive gameplay seems to sink in really fast for me and these points feel more like features of an old concept game. A mod so to speak.

I am more intrigued by something like what should be Battlefield 1, with more freedom and crazy things you can do.

Just my 2 cents.

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heydink

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Edited By heydink

@setzuna0403: must be why TF2, after 10 years on PC, remains very popular... Must be from that 'repetitive gameplay'... Idiot

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kresa3333

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Edited By kresa3333

@heydink: Well i see his point, i also thought this game is very repetitive... but it dosent mean its a bad thing or that the game is not fun... It just mean that its not for every gamer out there... so no need to start getting angry ^^.

P.S. There is a good chance i will get it anyhow at some point in the future... as a Blizzard fan its hard not to.

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Anteares

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Edited By Anteares

i'll be surprised if sells reflect even half of the number who played the beta.

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jshah500

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Edited By jshah500

It's for $40 on PC only. Console is $60 minimum. Stop reporting it as $40 in general.

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XenomorphAlien

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Torn between this and Doom.

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JayQproductions

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Edited By JayQproductions

Have they said anything about tweaking characters due to feedback from the beta? Because Hanzo and Mei are overpowered and need to be tweaked.

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JimmyFrost

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Extremely excited for this game to release. The polish is outstanding.

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wexorian

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Edited By wexorian

I liked it , huge blizzard fan owning every their game since WC1 , beta was quiet fun to play but i don't think that it have enough powder to keep me up hooked to play a lot.

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bookfan8780

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Edited By bookfan8780

I didn't participate in the beta because I want my progression to "mean something" by playing when the game is Live so whatever progress I make isn't wiped. I definitely want to play, probably as a support character.

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jcharp

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@bookfan8780: Support characters are extremely fun to play and are vital to success more so than any other role. I ended up playing Mercy quite a bit but spent a good amount of time with Zenyata and Lucio as well. You don't see a ton of people playing Symetra since she's kinda hard to get good at. However, on the last day of beta, I kept running into one guy who had clearly figured her out. He was CRUSHING people (including me) with her turrets. Add that to her teleport and armor boosting abilities and I think she'll become a force to be reckoned with once people get used to her.

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mtm2490

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@jcharp: nah bro, symetra is queen. She is my favorite support by far. Admittedly shields aren't the most helpful, and sentry's aren't always easy to set up. But for certain situations, she kicks ass. if you defend a base, having them sentries are extremely helpfull. when you push the objective(car thingy) you can stay close to it, using it as a shield. and then put sentry's on the car. when peeps come up to you to kill you, the sentry's take care of them. so you are constantly pushing objective and giving shields to allys as they pass.

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jcharp

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@mtm2490: lol, you might be the guy who kept kicking me ass with her!

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mtm2490

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@jcharp: ive had a few play of the games haha

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InSoMnIaK604

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Edited By InSoMnIaK604

@mtm2490: GIVE YOURSELF TO THE RHYTHM!

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mtm2490

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@InSoMnIaK604: his wall run is pretty awesome

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a2shato

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Edited By a2shato

I usually am absolutely downright terrible at shooting games. I feel useless and as if I wasted my money whenever I dive in and buy yet another Call of Duty game. But with Overwatch, I found my place! I played Mercy and BAM! I was a success story left and right. Which, this is how it felt playing as the Medic in Team Fortress 2. So, for what it's worth, I sincerely enjoyed my time with this beta and look forward to the game coming out.

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Thunderborne

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The character movement and camera hitbox/physics of this game are perfect. Not to mention, Arnold Tsang's character designs are beautiful. I can't wait to play this game again.

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Anteares

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@thunderborne: lol. those character designs are some of the worst I've seen other than battle born. There's a few cool ones but overall MEH.

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jcharp

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I was looking forward to it before the beta. Now, I absolutely can't wait to play more. Competitive first person shooters are not normally my thing. But I just can't get enough of this one. I love all of the heroes, but Junkrat is my absolute favorite. I even have fun playing the support heroes like Mercy, Lucio and Zenyata. You can complain about Blizzard all you want, but there's no denying that they know how to polish their games. Can't wait for the full release.

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TheMostHighTruth

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I'm glad they made a beta cause I was going to buy it. I'd play for about a half hour and it would get stale no matter how well I was doing. Close call. Thanks Blizzard! ;^)

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Fulvip

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Edited By Fulvip

Me before Beta: "What, 21 heroes (of which I will only play a handful) with only 3 skills and no level ups and items, and a handful of maps and modes? Yeah, sure."

After Beta "Give it to me NOW!"

So I guess it did it's job. It just does everything, from gameplay to heroes to match stats, wonderfully.

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Silverspeed85

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Ok, for those that are saying it's not worth $40:

First of all, I don't want to be nickel and dimed in a "F2P" game. Let me pay one cost and get all the content. That's my preference. Don't break it all up into microtransactions.

Second, Blizzard is a company that actually takes care of its games. Who knows how many maps and game modes will be added while this game is live. You really want to pay for everything they add on, individually? Free-to-play, my a$$.

Do I agree about there not being a SP? To an extent, yes. I love SP experiences. However, this isn't that type of game. There is no story, just grand chaos and fun.

If it's not your style of shooter, then don't get it. It's not for everyone, and everyone is entitled to their preference of genres. If you enjoyed it, then buy the game and quit complaining, already.

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JayQproductions

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@Silverspeed85: it's worth $40 but it's not worth $60.

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jinzo9988

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I played the Doom multiplayer beta for 14 minutes. I must have played the Overwatch beta for at least 10 hours if not 15, and I'm finding it to be a hard wait for it to release so I can hop back in. I wish I could pick my own brain and really get to the reason why Doom fell so flat and Overwatch is seemingly the best shooter I've played in years. I can't quite explain it.

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chano880

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@jinzo9988: Found doom's MP to feel bland and generic. I'm still interested in the singleplayer though. Overwatch on the other hand got me really excited by just playing with friends, it was such a blast !

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deactivated-5ebc942967df5

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@jinzo9988: I feel the same way about Doom, it's wierd because the game is perfectly functional and polished but it seems to suffer from an indentity crisis. Like it's trying to be many different games at once but just becomes generic and forgettable.

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OBSIDIAN_BORN

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Edited By OBSIDIAN_BORN

Its the first time Blizzard is simultaneously launching a game across all platforms. Its not surprising that a lot of people tried it for free. I personally loved Overwatch! Halo, Battlefield, and Overwatch are my competitive FPS fixes. I just hope Halo comes to PC at some point! That would be rad!

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dariomeznari

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It's not a surprise. During the open beta I've sunk 50 hours into the game which is insane even by my standards and even after that marathon I still yearn for more, far more. The only problem is i'll have to juggle between this and BB because I can't dedicate that much time to both games evenly, even though they are vastly different.

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the_aY

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For everyone saying there is "not enough content" for a $60 game... While I understand your feelings, where does the rationale for that feeling come from?

Single player games are great, but many people only play through them once. The people who play through a campaign more than once are the minority (myself being one of them). But even if you played a campaign more than once, would you really have played that game more than a multi-player-only game that is actually decent? I've played Rainbow Six Siege for over 150 hours (tracked on Steam). I've played Starcraft 2 for countless hours without ever playing the campaign. Everyone has amazing memories of GoldenEye. It sure wasn't for the single-player content.

Not bashing on people who only like single player content. But dont bash on a game for being "multi-player-only" and say there isn't enough content. Multi-player is generally what provides a game longevity, and if a developer feels the game is fun enough to only provide multi-player content and people are willing to buy and play it, that is all that matters.

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Ultramarinus

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Edited By Ultramarinus

@the_ay: The game is a mash-up of TF2 and HOTS which are both free. Other somewhat comparable online duke-it-out arena style shooters are pretty much all free, even legends like the latest UT. It's a different era, we're not back in 2005. The model of the game is mostly F2P now and even paid ones are much cheaper, like 10-20$.

While the game is fun with friends, (horrible solo experience though) I'm not seeing it worth the price it asks for when you can get pretty much get the same gameplay experience for free in other games. It isn't that robust or even original, game modes and character abilities are all lifted from competing games in true Blizzard fashion.

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the_aY

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@Ultramarinus: all true. But TF2 wasn't always free. And HOTS is only really "free" because the market for MOBAs makes it hard to release a full priced game.

Maybe one day F2P FPS will be the standard. But for now, it's not. Regardless, the game is fun enough for me to pay for it, and I think a lot of people feel the same way. People who don't find it worth it, well they can move along and play something they find worth it.

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Ultramarinus

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@the_ay: TF2 even when sold, was much cheaper as it came in a great value bundle. And again, times have changed, that was 9 years ago.

The online shooter scene isn't that different from MOBAs by now, comparative games are free or much cheaper. OW isn't competing with CoD or BF.

Fair enough, I'm just explaining why people find it expensive for what it offers.

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Veldi

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Edited By Veldi

@Ultramarinus: I'm so sad they decided to make it a paid game instead of going for the F2P model requiring you to farm in game currency or dish out real money for new heroes :(

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Ultramarinus

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@veldi: Or they could just sell cosmetics with real money and make characters unlockable by playing, like how they already do in HOTS.

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skyke101

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Edited By skyke101

@Ultramarinus:Making character unlockables by playing will separate those that plays often and those who don't. I never liked this solution in multiplayer games, Battleborn made that mistake, same goes for some MOBA that goes F2P when it's closer to Pay to Win/Pay to Play.

Seriously, all of your "solution" aren't really solution. Just because TF2 becomes F2P and was cheaper than Overwatch doesn't mean they have to follow suit with the modeling.

I'm not saying it's not expensive considering those who call it expensive probably are the ones who also want to buy other games, but I wouldn't mind paying for something I'd play often.

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PS2fweak

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@the_ay: Yeah, I remember TotalBiscuit doing a video about this. Gamers can be strange when it comes to value. The amount of time I spent with the open beta is more than I spend with most $60 SP games.

I definitely think a lot of Overwatch's heroes would be perfect for a single player campaign. In fact, I hope Blizzard goes that route as a side project at some point, but Overwatch is a solid experience as it is right now. You can get a lot of hours just learning how to be successful with each hero/class.

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ganondorf77

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Edited By ganondorf77

@the_ay: Those games that do have SP option, no matter if you never play the SP, you are paying the SP, more or less half the price. You want to pay $40 for a 100% MP arena experience with that few of maps and modes? I don't care. How much money would have been for you the maximum to tolerate?. Would you say exactly the same if on day one the cheaper version cost $80? Because my limit for what I played last weekend is $20, and that is very expensive. Without any doubt. This has nothing to do with the lack of SP, or how much fun I had (that is out of question). This has to do with how much digital content should cost and that there is no control at all. No matter the hype, no matter the name or the company, and no matter the "fanboysm". (And I was till this year a blind Blizzard Fanboy). UT04 or 3 had from day one 200 times (but for the heroes) more content and mods, every single map with a quality ever repeated (and there were hundreds of official maps on UT2004, hundreds, every single one of them was a perfect example of level design and art).

Companies today are flagrant on this, they pull the boundary of a fair price intentionally so people are getting subtly used to higher prices, and this last couple of years had been the worst of all. I understand people are not aware, consumers are like tourists nowadays in their own homes (and that is what companies are doing). But people defending all this just because it's fun. If this game had just 1 map 1 mode and 10 heroes for example, would you buy it for $40? You can't say then you are paying that much just because it's fun.

SC2 multiplayer is free by the way.

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the_aY

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Edited By the_aY

@ganondorf77: SC2 multiplayer wasn't always free. For years, we had to pay full-price to play with our friends.

As far as price threshold, well that's up to the whole industry, consumers included, to decide. Back in 1998 or something like that, I remember my mom bought me a copy of Super Street Fighter 2 for the SNES. It was $99.99 CDN ( about the equivalent of $80 USD. That was the standard.

20 years ago, money was worth approximately double what it is worth today. (These numbers are just rough. If we want TRUE, exact real dollar value, we could calculate it, but these numbers are pretty close) So considering games used to be about $160 in today's value for a lot less production and far less content, I'm going to say what we pay today is reasonably worth it.

Looking totally at today's standards though, this debate is very subjective and value will change from person to person. I could say that Overwatch's production, Polish and design are well more crafted than most FPS' today. And that the online-only content is fine. And that I know that this game will be supported for years and years with free updates and tweaks (based on Blizzards support for all their other games). But the next person may not find any of this valuable because all they want is a single player campaign.

With that being said, maybe there isn't a point in discussing this, since the whole concept of value varies from person to person.

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PS2fweak

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Edited By PS2fweak

@ganondorf77: I think people just like playing games and are willing to pay for the games they enjoy spending a lot of time with. It's very simple. Some people believe a game needs to have a specific amount of this or that, or it's not worth it. For me it's about time spent and the amount of enjoyment I get during that time.

When you use examples like "If this game had just 1 map 1 mode and 10 heroes for example, would you buy it for $40?", how is that relevant? Chances are people would spend less time and get less enjoyment, so they would view the experience as less valuable. I try not to get caught up in any other numbers other than how much I'm putting into it and how much I'm getting out of it. Why would anything else matter to me as a gamer?

That's exactly what I'm talking about with certain gamers. They set very specific rules that they never like to break, but I just base it on how I feel and I'll never get burned. A dev might say something like "our game has over 200 hours of gameplay" and then some gamers get excited. All I care about is how much I'll enjoy that content. Gamers have been paying $40-$60 for a long time now, so I don't understand how we're getting subtly used to higher prices. If a game seems worth it based on how you feel when you play it, what's the problem?

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Fia1

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Edited By Fia1

well... the game is fun and all but honestly i don't see myself playing this for much longer, i played it for like 3 or 4 days in the beta and i got exhausted of it, the game needs way more content, more heroes, maps, modes, it gets so monotone, i know games like these are supposed to be monotone, but at least make it a 25-30 dollar game, not a 40, or a 60 super steal for consoles...

not much people knows this, but overwatch is pretty much the pvp component stripped out from that new blizzard mmo "project titan" that got cancelled and they decided to do this game to get some money back out of it... so yea that pretty much explains why this game looks a tad bit shady... we are pretty much paying almost full price for only the pvp component of an mmo... sweet sweet blizzard...

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chano880

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@Fia1: If Blizzard felt Titan wasn't going to deliver at the end of the day, what's wrong with turning the project around ? For all we know it could've been a hot mess on arrival. I got no problems whatsoever with Overwatch coming out of it.
Although I love Blizzard and their games, when I heard they were doing a team-based FPS I was a bit skeptical. Blizzard isn't know for their FPS games but this really really surprised me and I had a blast playing with some friends.

The pricetag, in my opinion, is on point - but of course cheaper is always better. That being said, value is in the eye of the beholder.
Blizzard has stated that future heroes and maps will be free updates and Blizzard is known to support its games.

All in all I'm really looking forward to this.

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OBSIDIAN_BORN

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@Fia1:

Well I do agree it needs more modes. I am positive that will come, But the variety comes from the characters and the role you fill within your team.

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ganondorf77

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@Fia1: same feel

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