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Nintendo Switch Exclusives Get Big Price Cuts At Amazon, GameStop, And More

You'll also find a bunch of indies, including Eastward, Hades, and Chicory.

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Nintendo’s aptly named Big Ol’ Super Sale is now live, giving you a way to stock up on exclusives like Super Mario Odyssey, Link’s Awakening, Super Mario Maker 2, and more without breaking the bank. The savings will stick around until July 6, but with a pretty big catalog, you’ll want to take a look and plan out your budget as soon as possible. While the biggest selection of deals are on the Switch eShop, major retailers also have the same discounts on many of the games in the promotion, including both physical and digital versions of select titles.

If you happened to miss out on Super Mario Maker 2 when it launched in 2019, consider picking it up while on sale for just $42, down from $60. Not only does the great platformer let you craft your own levels and share them online, but it comes with a set of 100+ courses made by Nintendo.

Other Switch exclusive Nintendo games featured in the sale include: Pikmin 3 Deluxe, Donkey Kong Country: Tropical Freeze, Paper Mario: The Origami King, and Bravely Default 2.

Beyond all the first-party Nintendo games, a bunch of great indies are also on sale. This includes Eastward, Death’s Door, Hades, and Chicory.

The full catalog can be found on the Switch eShop, but we’ve highlighted some of our favorite deals below. Be sure to check out the deals before they end on July 6. The eShop sale is far from the only big promotion happening right now. Steam's Summer Sale is live now, and PlayStation just kicked off its Mid-Year sale.

Best deals on Switch eShop

Editor's Note: Article updated on June 24, 2022

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DList4ever

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Edited By DList4ever

Here's the way I see it when it comes to Nintendo's pricing, publishers are going to get every single penny out of you that they can pure and simple and there are two main methods of doing so today:

1) Set the price and keep that price set at that amount for as long as people keep paying it

2) Set the price for a month or two, then deeply discount it and recoup that lost money by putting in microtransactions in the form of a cash shop

There are pros and cons to either option tbh. 2 is potentially cheaper but, otoh, it's also potentially much, much, much more expensive as well. Both can be at least anti-consumer if not outright predatory if done in the right way and both allows the publisher to use the extra profit from the successful titles to mitigate the loss of profits of the titles that don't rake in the cash as much as they want them to.

So, ultimately? It's all down to which you prefer. I'm not saying one is better than the other-- just that I have a preference as does absolutely everyone. Me? I just don't like what cash shops do to the rest of a game's design. There almost always seems to be waaaaay more padding and grind than needs to be there and it's just a flat out headache and a hassle to me that persists throughout the entire game.

So. For me. My personal preference is that, yes, I would much, much, much rather shell out more up front in order to get a game and have done with the whole idea of anything other than more content. If I want more content, I'll get it but, otherwise, I would prefer that the publisher/developer just leave me the heck alone to enjoy what I just bought.

Now, again, I am not saying that one way to monetize is better than the other, just that I have a preference.

I mean, way I figure it, if I'm going to get overcharged on those big blockbuster titles one way or the other but at least with the $60 up front cost, I know that it's going to end then and there. There is absolutely no way that I can possibly look back at my spending on any particular title over the last year and find out that I've actually dropped in several hundred in $5 here and $10 here amounts.

Other people are going to feel differently obviously. After all, $5 here and $10 is a much lower threshold for entry so, from their financial standpoint, it might very well be worth it to pay a little extra over the long term in order to be able to play the game now rather than struggle to try and come up with that $60 asking price.

So. TLDR;

Publishers aren't your friend. They're a business trying to sell you something. They are going to ask for their money one way or the other. Both methods have anti-consumer examples. Both methods have their advantages. It's up to you, the consumer, to decide on which method you prefer.

Lastly, I am only pointing out this pattern because I know that some people don't know this information or have just been too busy living life to muck about with researching it and/or figuring it out. So, I am hoping that this information helps clear some things up for them so that trying to navigate the muddy waters of how publishers get their money from games makes things a touch less frustrating and/or confusing. :D

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Karcinos

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The Apple of video games.

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Search_for_Vali

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Nintendo can suck b****. Charging the same amount for old games forever. They are the worst in the industry. And their deals are just as much of a joke. From 60 down to 40? Like are you for real? Those games should always cost 40. And how about some real - Steam level - deals? From 60 down to at least 20-25?

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ZmanBarzel

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@Search_for_Vali: But if the game sales are meeting (or exceeding) their target, why should Nintendo lower the price? Price cuts are meant to goose sales when they're lagging, or to get rid of older content you want to clear out before the new stuff. Neither of these conditions apply to the main Nintendo franchises.

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Gifford38

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@zmanbarzel said:

@Search_for_Vali: But if the game sales are meeting (or exceeding) their target, why should Nintendo lower the price? Price cuts are meant to goose sales when they're lagging, or to get rid of older content you want to clear out before the new stuff. Neither of these conditions apply to the main Nintendo franchises.

what else they going to buy? third party games are bought on other consoles.

people buy switch just for a few exclusives.

that is why those exclusives sell so much.

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Search_for_Vali

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@zmanbarzel: You guys are talking like you profit from Nintendo ripping off customers. It's not like others have great deals, EVERYONE has better deals. Just a few years back, I wanted to catch up on some 3DS titles and I kid you not, buying a used 3DS was cheaper than buying the games, who were still full prize. I mean, seriously, I do get, that shame on me, for buying, but after four, five years they should lower prizes, especially nowadays. Breath of the Wild is still 70 Euros? For real? It's a great game, but it's not better than many other games from Sony or the other major publishers. I do get the mentality: Nobody is forcing you to buy, yadayadayada, but you as a customer, can't help but feel ripped off.

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MattWoahYeah

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@Search_for_Vali: They suck just because somebody else has better deals? K bro

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tocool340

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Edited By tocool340

Some of those games been out over 4 years. Why are they still over $60?!

Edit: It's Nintendo.....right.

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