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Legacy Of Kain: Soul Reaver Removed From Steam, Modder Says License Issues To Blame

Legacy Of Kain: Soul Reaver was removed from Steam recently for unspecified "updates," but a notable fan developer has stated that the removal is due to licensing issues.

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Legacy Of Kain: Soul Reaver was temporarily scrubbed from Steam a few days ago, raising eyebrows across the Web. Some hopeful fans speculated on social media that the cult classic was removed from the store as part of a lead-up to a remake or remaster announcement. However, several threads in the game's Steam forum by a notable fan developer suggest that Soul Reaver was removed from sale due to license issues with the legacy Bink video format, as well as other issues with running the game on modern operating systems.

As of this writing, the game's store page has a notice that reads: "Square Enix has temporarily removed this title from sale to work on some important updates. Please check back soon!" According to Legacy of Kain fan developer "wrace," the author of a popular fan-patch that fixes several critical issues with the Soul Reaver PC port, a team at online storefront GOG are currently working to release a version of the game that will include lower-quality versions of the game's cutscenes. This is apparently because the existing Steam version uses the proprietary Bink video format without a license. It will also supposedly include a wrapper to improve Windows 10 support.

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For what it's worth, we don't have official word from Square Enix or GOG on any of this, so we should definitely take those claims with a grain of salt. However, wrace did provide a purported transcript of their communications with GOG, and they're generally respected in the Legacy of Kain fan community. GOG has previously included unofficial fan patches in their versions of games like Deus Ex and Vampire The Masquerade: Bloodlines before. What's more, the GOG version of Soul Reaver remains up for the moment, so if you absolutely have to play it on PC, that's your best option. Fans generally consider the Dreamcast version of the game to be the best way to play it.

Legacy Of Kain fans have hoped for a new entry in the series for almost two decades at this point. Recently, Square Enix announced that it's working on multiple remakes with Forever Entertainment, the developer behind the 2020 Panzer Dragoon. Fans hope one of those might be a Legacy Of Kain game, but we have to wait and see. In other LOK news, a beta version of Soul Reaver 2 was unearthed as part of a large trove of unfinished game builds called Project Deluge.

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Sahugani

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"the GOG version of Soul Reaver remains up for the moment, so if you absolutely have to play it on PC, that's your best option"

Why does the author make it sound like GOG is a downgrade from Steam?
GOG would be my first choice, TPB second... Steam for me would be "if you absolutely have to ".

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jenovaschilld

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The Dreamcast version looked better, especially using a pcie cable to a monitor or tv. But the shear amount of boxes that you move around in its puzzles are painful with the Dreamcast controller, luckily there were a lot of third party controllers around back then.

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uninspiredcup

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@jenovaschilld: Agreed. I'd love to see the PC updated to fit that version. But they'd prob try charge 20 quid.

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uninspiredcup

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Alot of developers on Steam, high profile ones with lots of money regularly just dump broken crap on it knowing full well the state it's in. With Valve not giving a shit either.

Frankly, it's disgraceful.

When it comes to licensing issues, they suddenly wake up.

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jenovaschilld

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@uninspiredcup: It seems to really be from publishers to developer and back again as to the quality of ports and or localization to the platform PC and or steam (digital distribution). Some do amazing ports and others .... just shameful. As for steam, well they are like any other platform, gate keeper to ensure certain games (like x-rated, racist, or legally compromising ones) are not on there or removed after they are found. As any good platform should (just look back at the Atari).

Sadly Steam, like most all digital distributors, really do not do any game testing or port control, it is impossible. They only have a set of rules, that if broken - stops payments - which seems to be a strong incentive. I cannot blame Valve or PS,XB, Nin, IOS, AdrD, for broken games -the ability to test is near impossible considering the volume of games being produced each year and from around the world just keeps growing exponentially.

But I do believe that what would help us gamers more then anything is better consumer protections for digital games and physical, around the globe. Like in the EU and AU and here in the USA -ex., things like much longer return times- a 12hr long game 1-2 hrs refund time, a online MMO, a much longer refund time. Also expand refunds to areas beyond game descriptions, like broken online, loot crate or pay to win DLC additions that breaks games, updates that break proper game mechanics, and more. Make it easier to get refunds, and/or partial refunds. If you buy a lawn mower, that works great the first month but then you find out it breaks and will not be fixed- the consumer deserves at least a partial refund.

In all industries- be it digital or physical or services - refunds really help alleviate consumers from getting screwed by poor products including poorly made and or ported games. It is easy to call this a children's industry, which only recalls dangerous products but doesn't refund products that are not fun, because a kids opinion doesn't matter. But it will take gaming consumers to act like adults and ask for their money back when they get shitty stuff. Because if this wheel gets no oil, it is our fault not squeaking loudly enough. And like you said, man have the PC ports just been getting worse and worse over this last decade.

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uninspiredcup

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@jenovaschilld: That was a rather un unexpectedly in-depth post.

But yea, pretty much agree with all of it.

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jenovaschilld

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@uninspiredcup: I miss the days of discussions on here, instead of just fanboys and insults.

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