GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Kingdoms Of Amalur: Reckoning's Fatesworn DLC Gets New Image

Check out a first look at the Fatesworn expansion for the 2012 RPG.

4 Comments

Kingdoms of Amalur: Reckoning, the 2012 RPG from Red Sox pitcher Curt Schilling's since-shuttered 38 Studios, is still getting new DLC almost 10 years later.

The latest expansion is called Fatesworn, and it's now in the "final stages" of production, the game's Twitter account announced recently. Acknowledging that it's been a "long time coming" for any updates on Fatesworn, the developer revealed a new look at the Gale Crossing location in the Fatesworn expansion. This looks like an idyllic little town in the forest.

"Centuries ago, Gale Crossing was an integral stop on the bustling trade route known as the Sativa Road, a treacherous passage over the mountains that brought wealth and industry to a region once considered unlivable," reads a line from its description. "But all good things must come to an end. After series of catastrophic foreign wars, the price of Sativa Fiber dropped dramatically, devastating the Sativa industry and gutting the region’s importance as a source of this once-valuable reagent. Despite these tragedies, Gale Crossing remains a crucial junction for travelers hoping to pass safely through the Eldrith Mountains."

"After the fall of the Sativa Road, residents of Gale Crossing continued to rely on outsiders for their survival. Courageous travelers and merchants still hoped to pass through the mountains as a more direct alternative to shipping by sea, but the vast infrastructure for such treks began to disintegrate quickly without attention and maintenance. High Sativa prices had driven the boom times, funding improvements along the trade route, supplying Gale Crossing and smaller camps with the equipment to support travelers and their teams. Without this money, the mountain passes soon returned to their natural state, deadly and impassable."

THQ Nordic now owns the Kingdoms of Amalur series and is publishing it going forward. A release date for Fatesworn has not been announced yet.

Kingdoms of Amalur is a fantasy RPG that came from the minds of author R.A. Salvatore, Spawn creator Todd McFarlane, and Ken Rolston of Elder Scrolls fame.

GameSpot's original Kingdoms of Amalur review from 2012 concluded it had top-notch combat but was held back by generic characters and world-building. The game came to Nintendo Switch back in March 2021. A new Re-Reckoning Edition of the game is also available, featuring all DLC and upgraded and enhanced visuals.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 4 comments about this story
4 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for sabredj
SabreDJ

610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By SabreDJ

Nice to see that this is alive and kicking still. I never got to play this originally but had heard all the good buzz over the years.

I got the remaster last year and after an entertaining and nostalgic reminder of games from the late 2000s (with some much needed improvements and quality of life) for a few hours, I decided to put it down and wait to play this after everything came out.

Not sure when that will be with the crowded schedule for this Fall and especially 2022, but it's on my backlog.

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@sabredj: You don't know what you do.

Don't wait. Play the game. It's 100 hours if you rush. Yes, seriously. Chances are you might never want to play the game again after putting that much time into it. It's fun, but the luster wears off long after you tried every class and build and ability and realize it's basically the same key enemy types and spammed abilities over and over again. There are lots of secrets and side quests and little things to find, but it doesn't really matter because the game is stretched so thin you're better off just focusing on a few key abilities and hoping for legendary item drops which are actually plentiful and common. The rewards are never worth the dozens upon dozens of hours of side-questing required to get all of them, and none of the quests are ever so great you'll feel like you're missing something. This game basically lives off its combat and nothing else. Not like the game is ever hard enough to require any extra questing until the very end, and even then, that is when you can craft uber gear.

So, if you enjoyed the game, I say get it out of the way. By the time you finish, the DLC will release which I heard might be standalone. Treat it more like a sequel.

3 • 
Avatar image for sabredj
SabreDJ

610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@Barighm: Good to know. Thanks!

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@sabredj: Might have misled you a bit, so just to clarify, the sidequests can take forever, but the faction and story quests are worth it. A lot of faction quests are side-quests, but, like Elder Scrolls' fighter and assassin guilds, these tend to go somewhere and I think all of them award Twists of Fate (which are worth it).

2 •