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Killzone: Mercenary Developer Guerrilla Cambridge to Close

All employees will reportedly be laid off.

36 Comments

Guerrilla Cambridge, a branch of Killzone developer Guerrilla Games, is closing its doors and all employees will lose their jobs. A statement from Sony provided to GI.biz today confirmed the closure, adding that the layoffs are "regrettable."

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Sony's statement went on to say that its decision to close Guerrilla Cambridge came after a review of the company's entire portfolio of projects and resources. "In order to deliver on our strategic objectives, it is necessary to make some changes to the European studios structure," it said.

Where possible, Sony said it will attempt to move affected developers to other internal projects. If that is not possible, Sony said it will connect with local studios to discuss job opportunities.

"Whilst we accept that this decision will mean that we risk losing high caliber staff, by focusing on other studios with exciting new projects in development, (including continued work on PlayStation VR), we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality to our players," Sony's statement goes on to say. "This decision should not take anything away from the incredible games and services that Guerrilla Cambridge has delivered."

Guerrilla Cambridge was formerly known as SCEE Cambridge Studio. It had been operational for close to two decades. It is not immediately clear how many people worked at the studio.

The studio's latest game was Rigs: Mechanized Combat League for PlayStation VR. The studio also developed Killzone: Mercenary and the PSP version of LittleBigPlanet. Some of its older games include the MediEvil series, Primal, GhostHunter, and the licensed game based on Fox's TV show 24.

The closure of Guerrilla Cambridge does not affect the main Guerrilla studio, which is located in Amsterdam. The studio's current project is Horizon: Zero Dawn, which comes out in February.

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deactivated-58a136de1c38f

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Oh look MS have closed down yet another studio and cancelled another project....wait they don't own Guerrilla studios. My mistake its Sony that did this. But I thought Sony never does this. They are for 4 the gamers and all that jazz.

Better wait for the ever faithful sony drony contingent. I guess they'll be coming out of from under their rocks soon........

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deactivated-58a136de1c38f

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B-B-B-B-B-B-But Sony aren't evil like M$. They don't cancel and close studios. M$ are evil and are cancerous to gaming. Sony keep developers on. Because they know what's best for gamers.

-- the ever faithful Sony contingent

Pinocchio' nose could be 20,000x long but Shuhei "for the gamers" Yoshida still out does it.

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gamer112696

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That's too bad. I'm really enjoying Rigs: Mechanized Combat League.

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uncle5555

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Edited By uncle5555

R.I.P. Cambridge Studio -

So many awesome games...Killzone: Mercenary, MediEvil 1 & 2, Primal, GhostHunter, 24 (PS2), C-12 Final Resistance (PS1).

It's a shame Sony didn't give smaller budgets and let them cut loose on whatever they wanted as long as the projects broke even. They were one of the few UK studios Sony had (along with Studio Liverpool aka Psygnosis who made Wipeout) that did some awesome games in the PS1 and PS2 era. Innovative, high quality titles sadly overshadowed because they didn't sell multi-millions of copies.

It's a bigger shame that not only Sony, but MS, and Nintendo don't give their 2nd party studios more latitude to do what they need to do. I won't be surprised if i hear Media Molecule is being shuttered in the next few years.

Anyway, their legacy lives on through their games.

7 • 
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Flyincloud1116

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We are going to miss that exciting new gaming concept that they had in development...

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barom

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Edited By barom

Shame, I loved this studio. Thought Killzone Mercenary was pretty darn good as well as LittleBigPlanet Vita (best in series imo). RIGS wasn't for me but most multiplayer games aren't. I'd wish they were given another chance to do something cool, they did great work!

7 • 
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FreeRyu

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Edited By FreeRyu

Damn what a way to start off the year. I hope these guys don't have trouble finding jobs.

7 • 
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sladakrobot

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Edited By sladakrobot

If this was about MS,we would see here at least 300 comments.

4 • 
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deactivated-58a136de1c38f

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@sladakrobot: Exactly. The faithful Sony contingent are MIA.

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jimmydonegood

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Playstation VR is pretty much dead. Sony just said F U to those who bought it.

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edinko

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Edited By edinko

@jimmydonegood: Only certified idiots bought PSVR. A very poor blurry headset that was dead on arrival.You cant be more of a sucker than that.

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jimmydonegood

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hahahahahahhahaha. But bu bu Sony understand developers. lol. Sony has closed more studios than MS and Nintendo combined.

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BigGamerDude

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that sucks. Mercenary was awesome and better than sf

8 • 
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deactivated-5893d17ed65b4

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Freeing up assets to purchase Platinum Games?

8 • 
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Doctor_MG

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@Lacerz:

We will have to see how Nier: Automata does, but if anyone would purchase Platinum games it would probably be Nintendo. Nintendo's exclusive relationship with Platinum Games is much larger than Sony's or Microsoft's.

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Flyin3lvl

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Happy new year!

Yet they still have guerrilla why not go there? Not that simple I guess

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ZmanBarzel

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I'd long ago given up hope of the further adventures of Sir Daniel Fortesque, but this pretty much puts a nail in his coffin (which oddly enough wouldn't have stopped him in his actual games).

7 • 
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uncle5555

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@zmanbarzel: After the PSP remake that should have been the main sign you were never going to see him again. (awesome though that it is)

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R4gn4r0k

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Huh, I thought they were gonna do a Killzone for PS4 :(

8 • 
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deactivated-5893d17ed65b4

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Good luck to those affected.

10 • 
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Mando44646

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I loved Killzone Mercenary on Vita

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trollhunter2

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Seriously Sony, you've closed like 7 studios in the last generation, what gives? I swear if sony closes Media Molecule i will lose a great deal of interest in their Titles. Apart from Japan Studios and ND, Media Molecule are the only titles I like from them. There is insomniac too, but those are third party.

Dont even think about it Sony, dont turn into MS, dont dare Sony

2 • 
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Doctor_MG

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@trollhunter2:

What were the other studios that they closed?

2 • 
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trollhunter2

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@doctor_mg: Zipper, studio liverpool, cambridge, evolution, bigbig studios etc

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uncle5555

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@trollhunter2: As I mentioned above sadly that is a large majority of their UK studios. Whoever is handling SCEE these days needs to utilize their dev teams better, when Phil Harrison was in charge he lead a large ramp up and acquisition of a lot of the PS1 era independent studios under the Sony banner.

Sadly after he left (after the PS2 era) and Andrew House (current SCEI President) took over he didn't do a great job of shepherding what Harrison created and this led to many quality dev studios in diminished roles in the PS3 era to where we are today with many of them closed up and gone. Shame indeed.

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trollhunter2

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Edited By trollhunter2

@uncle5555: Its sad indeed. The mismanagement of Sony's UK devs is really apparent. What boils my blood is Sony's inconsistencies, team ico developes games for a decades, yet those aren't affected? Also Sony's incompetent marketing of their products is also largely at fault as well. How can you expect a title to sell millions, when you don't give it some exposure? Look at how great MS and Nintendo are at marketing their games. I really don't get it

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Avatar image for deactivated-58a136de1c38f
deactivated-58a136de1c38f

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@trollhunter2: team ico is clearly favouritism. And good will. Say what you want about MS, at least they don't play favourites.

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Doctor_MG

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@trollhunter2:

Man, and people try to play it as if Microsoft is the only one. It seems like Sony has closed just as many developers as Microsoft has in the same time frame.

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uncle5555

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@doctor_mg: They are all at fault. They want million selling titles and many of these teams aren't capable of that, but they are capable of creating quality A-level games that would sell reasonably well if given chance. Sadly these corporations think of the bottom line rather than making good content first, and if it breaks even then be happy.

That is an unthinkable concept these days. Massive profit or bust which will be the death of AAA gaming and the second party studio as it once was.

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Doctor_MG

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Edited By Doctor_MG

@uncle5555:

It is to cover the cost of development though. The cost of development currently is around 60-80 million for AAA title, at least. I'm not saying that corporations aren't greedy (because they are), but it there is a lot more at fault than the publishers. Honestly, our inflated market and customer stubbornness should be blamed as well. We want incredible looking games with amazing stories that take full advantage of hardware, yet we only want to pay 60$ (in some cases not even that much).

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doccobb

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Better killzone than shadow falls now THATS a remaster id buy

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sladakrobot

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Edited By sladakrobot

Are you sure this story isnt about MS closing another studio?

According to many posters here on GS,Sony never does that and also never cancells games.

I am confused

10 • 
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KotomineKirei

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@sladakrobot:

You probably know this already, but fanatics believe that whatever/whoever they like is infallible.

2 • 
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videogameninja

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Ouch... all employees. Damn.

Guess business is business.

-SHUTTING DOWN NINJA APPROVED-

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chiefwiggum16

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Edited By chiefwiggum16

Smart move doing this on the tale end of the Scalebound news. Sad news though Killzone Mercenary was my favorite Vita game and the first to actually get me into multi player on it.

6 • 
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doccobb

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@chiefwiggum16: it really should be renastered much better than shadow falls

3 •