GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

It "Made Sense" For Baldur's Gate 3's Combat To Be Turn-Based, Says Dev

"It was never really a question."

10 Comments

Although combat in previous Baldur's Gate titles has traditionally focused around the use of real-time mechanics, Baldur's Gate III uses a turn-based system. For developer Larian Studios, it's always been a no-brainer to make Baldur's Gate III a turn-based game.

"It was never really a question," Baldur's Gate III design producer David Walgrave said, according to USG. "We've been doing turn-based for a while now. We're pretty good at it. Dungeons & Dragons is turn-based in itself, so it makes a lot of sense.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: We Saw Two Hours Of Baldur's Gate 3, And It Was A Lot

"Even after we implemented the Dungeons & Dragons ruleset, the result was so different from what we concocted with Divinity: Original Sin that we saw that the combat designers would have to do it completely different, so that was a challenge," Walgrave continued. "And we're doing things that we haven't done before, so, for us, it was the best choice."

Though the implementation of a dice roll is definitely Dungeons & Dragons, the turn-based gameplay of Baldur's Gate III is very reminiscent of Larian Studios' Divinity Original Sin series--it makes sense for the developer to return to what it knows. "Part of the decision is that we know turn-based, and secondly, it's that Fifth Edition [D&D] is played in rounds, so it kind of made sense," Baldur's Gate senior writer Adam Smith told VG247.

"It lets you do things like separating the party and having one person on high ground and one person on low ground," Smith added. "It means when the combat starts, there's a better sense of, 'I'm going to get a sense of the tactical situation. I'm going to send this person over here, I'm going to do that, I'm going to send this person behind and shove an enemy.'"

In our own coverage of Baldur's Gate III, creative director Swen Wincke spoke about how he hopes for Larian Studios to transcend the legacy of the game, and also discussed the challenges of creating the game and working with Wizards of the Coast.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 10 comments about this story
10 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for SDSkarface
SDSkarface

384

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The fact that its turn based and was "never a question" to explore Real Time with Pause makes BG3 a non starter for me. Back to Pathfinder Kingmaker and Pillars of Eternity. This game should have been given to Obsidian and not Larian.

3 • 
Avatar image for Brakkyn
Brakkyn

615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

/facedesk

I despise turn-based...and after playing Baldur's Gate, Tales of the Sword Coast, Icewind Dale+, Baldur's Gate II, and Throne of Bhaal--and none of the Divinity games--I find this news disheartening.

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@Brakkyn: I don't know about all of those games, but I'm pretty sure Baldur's Gate, and definitely KotoR, were all turn based, you just didn't see the turns happening in the foreground because the rolls were hidden. They were all based on the D&D system at the time.

Upvote • 
Avatar image for mogan
mogan

19997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@Barighm: BG and KotOR were both real time. Combatants acted at different speeds based on their stats and the game's time keeping system, but every character was running at the same time. Nobody in BG or KotOR had a discrete turn during which only they could act, just a rate at which they could attack. It was very much not like the turn based system that Larian is using in BG3.

Upvote • 
Avatar image for darkelf83
darkelf83

1054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

"For developer Larian Studios, it's always been a no-brainer to make Baldur's Gate III a turn-based game."

Then why couldn't you have told every a long time ago, instead of keeping it a secret till now? It's what ever, I just won't buy it. It isn't true to the franchise and should have just called it something else.

4 • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

I mean, it's fine. I like both RTwP and turn based. But thank god they're not going the Dragon Age/Mass Effect route where they progressively get more action oriented and more shooty and the RPG is left in the background.

We already know they know how to make good combat.

3 • 
Avatar image for cottonfly
CottonFly

95

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

"We've been doing turn-based for a while now".....and really, we don't know how to do modern real-time combat, so that is why we just keep jamming turn-based.

Yeah....keep your crappy game.

4 • 
Avatar image for esqueejy
esqueejy

4988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Never separate the party.

2 • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

Makes sense if you're trying to re-use your engine.

4 • 
Avatar image for mogan
mogan

19997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By mogan  Moderator

It makes sense if you're trying to recreate the D&D table top experience as faithfully as possible in your video game. Makes less sense if you're calling it Baldur's Gate 3. BG1 was the game that started the 'Infinity Engine Style' CRPG, and there's been a resurgence of RPGs in that style specifically in the last 5 or 6 years (to say nothing of games like Dragon Age), so it's a bit of a bummer than BG3 is opting for turn based combat only.

Baldur's Gate 3 looks like it's more bringing 5e D&D to video games than it is creating a sequel in a classic franchise.

5 •