Feature Article

How Assassin's Creed Odyssey Continues To Transform The Series

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The series' Odyssey as an RPG continues.

Based on the two-and-half hours spent playing some late-game missions, Assassin's Creed Odyssey seems to be improving upon all the changes that Assassin's Creed Origins introduced to the tenured franchise. By better implementing player choice across every aspect of the game, whether it's in the skills you equip in combat or by the dialogue choices you use to respond to the game's hundreds of NPCs, Ubisoft is making it easier for you to put a little bit of yourself into every decision.

Ubisoft Quebec (Assassin's Creed Syndicate) is leading the charge for Odyssey. Interestingly enough, the studio shared in Ubisoft Montreal's ambitions to turn Assassin's Creed into an RPG before even knowing that's where they wanted to go with Origins. Though the team has had the desire to work on an Assassin's Creed RPG, it's been an endeavor that's challenged them for the better part of the last three years.

At a recent Gamescom event, we had the opportunity to chat with Odyssey creative director Jonathan Dumont. We discussed at length Ubisoft Quebec's philosophy behind its approach to story and combat, as well as Dumont's thoughts on why Assassin's Creed works as an RPG, why Odyssey takes place so far in the past, and what the now decade-old franchise means to him as a creator.

GameSpot: When Origins was first unveiled, one of the biggest changes was combat. What sort of influences did you bring to Odyssey when it came to improving that area?

Dumont: Yeah, it's interesting because I don't know if we have something that we looked at necessarily. We did want you to feel like you're more capable of overpowering enemies. As you grow the strength of Leonidas' spear [your protagonist's weapon and a first civ artifact], you want it to become stronger and stronger. You have base combat and then everything we put on top is to facilitate getting the upper hand over other NPCs. We also wanted that to be a player choice, so we tried to have freedom at the core of everything that we've added. But in this case, creating your playstyle, creating your class, we were thinking about [it] as, "How cool would it be to mix and match skills?" We wanted to allow players to say, "I want to do these four things in the game and that's it. And that's the way I want to play the game!"

No Caption Provided

We were looking at it more from a customization perspective instead of trying to enforce a certain way to play the game or unlock things in a certain order. Invest the points where you want them but map them like you want them and create your own playstyle. Because Assassin's Creed has been around over 10 years now, and we all play different. Some people just want to play stealth and others might want combat, so we want to make sure that your playstyle is the right playstyle for you and that the game allows you to play that way.

Was player creativity and freedom the core design tenants this time around?

Yeah, and it goes with the story too and how you role-play the character. It goes into picking your character at the start of the game. It's even present when you're recruiting your ship's crew. So how do you want to make it your own in Assassin's Creed Odyssey? Trying to make it feel like what I do as being a reflection of me and that the game offers more choices to do so was important for us in our push to make Assassin's Creed a full RPG.

What fueled the decision for the main character to have a weapon that's essentially a piece of Eden?

So, I played all the Assassin's Creed games. In most of them, you end up fighting a boss that has a piece of Eden, and I have always been intrigued by that. Why can't we see that from the start of the game? If you're going to implement that into a game set in the 1500s, it would be tough to introduce, but if you're going back 2,500 years and, in a setting, where it's [more] tied closely to the first civilization, it makes more sense. They're seen as gods still, so it fits within that setting and the traditional hero of that time, which is typically someone elevated by some power or chosen by the gods.

I always wanted to see what would happen if you could manipulate [a first civ artifact] and control one throughout an entire game. It's not usually present in our games, but with Odyssey I felt like [it's the] right time to try something a little bit outside our typical pillars.

I heard that both the Montreal and Quebec studios logically came to the conclusion that the RPG genre is where the series should go. How did that epiphany come about for the studio? And why do you think the RPG is where Assassin's Creed needs to go?

No Caption Provided

I think we spent a lot of time creating these huge open worlds and we wanted to give more incentives to explore it. We also prided ourselves in creating these credible worlds where you meet historical characters and dive into history, but we still wanted to explore it in a deeper fashion.

The RPG was a no-brainer for us and where we wanted to go with the series, which is funny because the Origins team felt the same way. We were looking at what they were building, and we were pretty much on board, so we took their code and decided that where we wanted to push further was the role-playing elements and combat customization. The RPG genre really opens our franchise to a much deeper and richer experience where you get involved and care more about what is going on than in the past.

Assassin's Creed has always been a historical fiction series closely grounded in real-world timelines, but it's intriguing to see how you're allowing players the choice to change how the story plays out a bit. Not only that, but you're also introducing these surreal elements fueled by mythology, like Medusa and the Minotaur. How do you balance these inclinations to introduce unearthly aspects while staying within the confines of reality?

Well there's two parts to that. Even though we have choices, we don't change history. Your story changes and some of the relationships you have with some characters will change, but history will follow its course and have the same conclusions you know from real life.

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For what's mythological, these are small pockets out in the world. You won't see Medusa walking around or anything like that. The Greeks valued adventure, but they also had fears about adventure. The woods were dangerous so those are places you'd find the myths and legends because that's what they thought were there. In that sense, it's more of an interpretation of what they saw. But is it a simulation within a simulation via the first civ artifacts? You could ask: "Are they really seeing these things?" And some of these things will open up more as you play the game on some explanation. We don't answer all the questions, obviously because questions are interesting and are sometimes even more interesting than the answers.

But as an RPG, we wanted the player to take on bigger things. Mythology was the right choice for us in exploring that. As a whole, 99% of the world is grounded in reality. You'll get to go to see Athens and we made it just as the city was. You'll get to go to where the Oracle of Delphi was, and it looks just like what the place was. But then there's that 1% where we tapped into that first civ to allow some of these mythological elements to come out more. Typically, we do a scenario where a drug allows a character to see these things, but now we're trying to make it coexist a little bit more with the world.

What fueled this decision for this game to be pushed even further back into the AC historical timeline?

With the introduction of choice, we were looking for a setting that was culturally rich, that exposed a lot of values dealing with chaos and order, which I feel to be the thematic root of Assassin's Creed. We ultimately fell on Ancient Greece because they were asking questions, trying to find the truth. Everybody's a philosopher. There's conversations, dialogue. We wanted that to be sort of what's going on around the world because we're introducing choice into the franchise. If you meet Socrates, you talk to Socrates, you ask questions. You're looking for answers. You're trying to see what's good, what's bad, what's true, and what's false. So that is something that we felt that if you're going to introduce choice, we needed a setting like Greece to facilitate that.

I know you can't say much, but can you tell us a little bit about what the modern day storyline will look like this time around?

It's definitely a continuation of Layla's story, and it will evolve the story quite a bit. You'll get some character development in there. She's going to change and take an adventure that goes to places that you don't expect, which is an interesting way of looking at it. Layla was introduced in Origins, but now we're digging into what she's looking for.

I don't want to talk too much about it because when it comes to the present-day, some people like it, some don't. You know how it is.

Jonathan Dumont, Creative Director

I don't want to talk too much about it because when it comes to the present-day, some people like it, some don't. You know how it is. But the way we do it is if you want to dive a little bit more into it, you can still explore, and we have optional dialogue choices you can pick to ask more questions about what's going on. Or you can choose to get it pretty straightforward, but we do have a little bit more action thrown in as well to keep it engaging for those types of players too.

Assassin's Creed has been around for 10 years now. It now has a legacy. So I'm just curious: how do you approach working on a franchise that is so tenured? And for you as a creator, what does Assassin's Creed mean to you?

Assassin's Creed means something different to everybody, and people are interested in it for different things. Some are interested in more of the mechanics. Some are interested more in the lore. Some are interested in the history. Personally, I like the fact that it allows us to explore a part of history, and I like that it allows us to recreate a world that we can't go to see now. So we put a lot of effort into documenting and building those worlds.

But the coolest thing I get to experience while creating Assassin's Creed is that the series sort of reinvents itself depending on the setting. So, if you want to be true to the setting, you need to implement aspects that fit. In Odyssey's case, we have Hoplite warriors and we get to introduce large-scale battles because it's Greece and it's the middle of the Peloponnesian War. Depending on the setting there's decisions that we need to make about gameplay that depend on the character and the setting. I personally love the creative freedom that it gives us when we switch settings, since it allows us to try new things.

No Caption Provided

As a creator, it's really interesting because, yes, Assassin's Creed is a running franchise that goes on for a while and we do games one after the other. But man, they're really different when you look at each one. You go from the French Revolution to Industrial Revolution to Egypt to Greece. That's crazy! And that's really interesting in my opinion. And I think that's why it's a franchise that people love because they get to be carried somewhere new. And we try to cater to that and make the series a fun place to discover. So, in my opinion, it's those aspects that interests me most.

That's really what drives me into making another one. Because you learn quite a bit as you develop them. You learn while making it. We're not historians. We like history, but we surround ourselves with specialists. We surround ourselves with people that know more than we do. And that first year we sort of try to become experts in a field that's not our field. Our field is making games, telling stories. But really, it's like going back to school every time you start making a new Assassin's Creed, so there's a lot of growth I get to experience during the development process.

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mgespin

Matt Espineli

Matt is a GameSpot Editor who, like a Dragon Quest Slime, strives to spread love and joy to the world. He's been with GameSpot since 2014 and specializes in guides and features for the site. He likes to play video games, watch Jojo's Bizarre Adventure, learn musical instruments, and mod GBAs.

Assassin's Creed Odyssey

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hollywood1

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Ubisoft are killing it. Origins was fantastic, first time since Black Flag that I was super invested in an Assassins Creed game. I really hope and wish they take the series to Feudal Japan, Samurai & Ninja's would be so badass and the setting is beautiful. SO many awesome weapons they could choose from and the fights would be sick.

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deactivated-66c08fcd27614

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Played almost every game in the series. Only Unity I didn't. And I grew tired of AC. Origens pulled me back and surprised me in a good way. I like the changes and hope they will continue this path.

I have good hopes for Odyssey. I think Ubi is doing well with AC at this moment and they keep up the good work.

Well done Ubi! ?

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Shantmaster_K

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Loved the direction Origins went. Can't wait for Odyssey.

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fanirama

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Origins was amazing. I loved it a lot. Will definitely pre-order Odyssey. Looks like more of the same which, to me, is what I want.

I played a little bit of the first AC game and then got bored with it. I did play a few more AC games here and there and while they had this complex story, it was not entertaining to me. I prefer this new take on AC, just like with God of War.

Give me more of this new AC direction.

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PlatinumPaladin

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I don't know why they continue with the modern day aspects of the games. It was the 'WTF'-conclusion to Desmond's story at the end of III that made me think Ubisoft didn't care about the modern element themselves, and was a big factor in me going off the series.

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mogan

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@PlatinumPaladin: I didn't feel like Desmond's story ended with a WTF.

Ubisoft keeps pussyfooting around with the modern day side of things, without actually going anywhere with it or making it matter, but they keep putting it in the games. Ubisoft needs to **** or get off the pot with the modern day plotline in Assassin's Creed; do more with it and tell a meaningful multi-game story, or just get rid of it entirely.

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PlatinumPaladin

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@Mogan: Maybe I'm mis-remembering, but after spending the whole of ACIII trying to get through the sealed doorway, Desmond touched a First Civilisation doo-hickey and just dropped dead.

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snugtron

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"In Odyssey's case, we have Hoplite warriors and we get to introduce large-scale battles..."

BUT STILL NO CO-OP CAMPAIGN?!?!?!? This was the best part about Unity, sadly missed in Syndicate and Origins.

IMPLEMENT CO-OP CAMPAIGN LIKE WILDLANDS!!! I want to hack and slash people in a big ass battle with my friends!!!

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face76

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Edited By face76

@snugtron: thank god. We don’t need mp of any sort in AC again. I would rather Ubisoft make a spin off for mp components instead of adding it again to the main AC franchise.

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PlatinumPaladin

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@face76: They did make a spin-off. It was called Brotherhood and then they realised people probably wouldn't be interested in a multiplayer only game so they crammed in a story mode.

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face76

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@PlatinumPaladin: brotherhood is not really a spin. A number AC usually meant a new assassin and a new historic location. But that was dropped with Unity. Brotherhood was part of the Story Ezio trilogy. But also introduced mp to the game. Unity was where it went bad with the whole co op crap and other issues. Funny how 1 game can almost ruin a franchise. Rogue and Syndicate are both great games.

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PlatinumPaladin

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@face76: I remember when Ubisoft first announced Brotherhood they were only talking about multiplayer. Talk of single-player came much later. I've always felt the end product isn't what they originally intended.

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deactivated-6793e8ba0e8bf

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Something looks off with the bear's fur in the gallery. Looks like fur scales.

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jj2112

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Ok but what about Juno? This is a big FU to the players who were invested in the story. I'm sure Layla won't play a big role.

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mgespin

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@jj2112: I heard that the Juno arc was actually dropped from the games and is instead being focused on in the AC comic books/novels. It's not a move I'm the biggest fan of, but then again I never really liked the Juno arc anyhow D:

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streamline

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@jj2112: The interview said Layla would for modern day.

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face76

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@jj2112: Eh Juno ran her course in the game. With Origins and Odyssey we get a soft reboot. I’m hoping for a huge part or visit to the first civ. Medusa being an amazing experiment that didn’t work out is cool. So I want more ties of first civ into the story. Usually the main games were assassins vs Templars over a piece of eden or something of he sort. With th spear being a piece of First Civ tech I’m hoping that there are even First Civ people still alive.

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WarFox89

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I played all the titles in the series since 2007 and i absolutely love every chapter it feels unique, interesting and special experience. it's a game that combine good story with good gameplay with good characters and learning things from History you never knew. I love AC but don't listen to me i'm just AC fanboy.

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vortec40

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@WarFox89: it has grown on me and Orrgims was the reason.

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JeanMcIntyr

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nice

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Rekonym

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This one is literally the first game of the Assassin's Creed franchise that I am genuinely interested in. Well, I'm at least intrigued by it. The only Creed game I own is AC3 because I received a code to download it after buying a graphics card long ago. I never even bothered downloading it (just not my thing, nor was AC3's setting my cup of tea either).

But yeah, this one... * nods slowly * yeah, I'll keep an eye on it.

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face76

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@rekonym: sorry your first soirée into the AC mythology is that game. AC3 is one of the crappy games. Try black flavor origins. Those are the titles were AC starts getting rpg elements. BF had some lite rpg elements for the boat and origins took it to the next level. Now Odyssey just blows it wide open.

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Janpieterzun

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it's becoming the Witcher 3 ... and I'm ok with that.

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se7en1989

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Now you fight monsters lmfao

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swantn5

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10 years and they have yet to nail down stealth mechanics seriously tenchu z is a better stealth game then the latest assassins creed game

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darkSYNced

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It's not really transforming it, Origins killed AC, it's no longer the same, not saying that makes it bad, I liked Origins and am looking forward to Odyssey, but Syndicate was the last AC game, from a gameplay standpoint at least.

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LiveDreamPlay

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@darksynced: How so? They've improved the mechanics and made combat a tad more fun, but it feels like the exact same game from all main angles.

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darkSYNced

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@livedreamplay: Well, it may just be me, but AC to me has always been a game of carefully traversing the environment and quickly and precisely taking down enemies and getting around to your destination, taking down big targets with a swift blade to the neck, all are equal to to be murdered silently with enough planning, and just parkouring around beautifully recreated history. Origins on the other hand, you have to upgrade your hidden blade to make it more sharp? Which causes Bayek to be better at stabbing a person in the neck? And the predator bow making it possible to kill just about every target and enemy without getting close? AND being able to climb everything, making it so you no longer have to plan out your path, and the environments being more barren, deemphasizing parkour. Only thing it retains is the beautifully recreated history, but other than that it's lost all the spirit, I know the old ACs were far from perfect, but I'd rather have improvement upon that, not throwing it away for rpg mechanics because it's what's "hip" right now.

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LiveDreamPlay

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@darksynced:

But there were enemies in the other games that you couldn't take down with a swift blade to the neck and you had to fight them, the only difference was that before, the fight consisted of counter + hit, and now you also need to dodge and think about your moves a bit.

Same with arrow kills, I remember that I could do that in the other games, under the form of throwing knifes or crossbows. I agree that the stealth approach is a little easier now, while the combat approach is a little harder. But these aren't changes that would ever qualify as having the impact of 'killing AC'.

Indeed the Egypt environment made it so that parkour is less used, just like it was in Black Flag. I would like some more parkour as well, but again, not something that I feel "killed AC"...

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darkSYNced

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@livedreamplay: That only happened in story context, but whenever the game didn't force you into a fight, you could indeed kill everyone with a swift blade to the neck. In Origins, you sometimes couldn't purely because your not a high enough level or your blade isn't good enough, even worse arrows into the face often won't work either, at least with any bow other than predator, which is also ridiculous, some captains and targets also had ridiculous amounts of health, ruining my perfect stealth run, unless I monotonously kill them with poison, fire, and a million arrows to the face.

Throwing knives and crossbows had a short effective range, and it could be hard to find the right spot due to the layout of the area. In Origins almost all places were completely open, and the arrows could travel really far, once you got the controlling arrow skill you could kill entire camps without entering it fairly easily. Even most of the targets were incredibly easy to kill, the crocodile for instance, just go to the wall next to her mansion, wait for when she's in the open, and shoot her, that easy, all the targets were this easy, making it rarely rewarding unless you made your own challenge, which isn't exactly good design.

Black Flag still had far more climbing due to tree climbing, and three towns with lots of stuff, but I will admit 4 stretched it being an AC game, Unity to me is exactly what AC should be. Don't get me wrong, it was flawed as hell, one of the worst, but it had all the right ideas, targets being hard to get to, open ended level design, swift lethality, level design made for finding paths around, including many interiors, and a combat system that was more sword clashing, no counter-killing, but finding openings and defending at the right times. It didn't do any of these things very well, but it's what I wanted to be improved upon, Syndicate was a pretty decent improvement (except the combat, that was horrid) and I wanted more upon that, but instead we got a clearly witcher inspired rpg game with sorta Soul-sy combat, just riding what's popular, again, wasn't bad, but only very loosely AC.

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LiveDreamPlay

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@darksynced:

"you could indeed kill everyone with a swift blade to the neck" That's simply not true, dude. I remember that even in the older games, you still had Brutes, Captains, and other enemies that you could not always takedown with a direct blade kill. Even more so, with the new game at least you can upgrade that skill and take them down easier, back in the day you simply couldn't and that was it...

Indeed the range of the bow and arrow is bigger than the knife throw or that old crossbow, and maybe even than the bow and arrow from AC3, but I don't see it as a bad thing. Yes, some enemies were easier to kill, but it was realistic. Would you have been happier if they just ignored the bow and arrow and left you struggling to melee crocodiles even though you should've been able to easily kill it ranged? I feel that decisions like this would've been more annoying and destructive to the franchise...

And I don't really agree that Black Flag had more climbing, at least it didn't feel like it. I remember thinking back then that it's the end of the old AC style. Especially because paired with the lack of parkour, it had tons of boat fights.

I don't know. I like the direction they went in with Origins. I'm looking forward to see what they'll be doing at the next change. Now 1 or 2 games I think will be the same as Origins...

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darkSYNced

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@livedreamplay: Not sure when you last played them, but I just recently played and platinumed the Ezio collection, and I can absolutely guarantee you EVERYONE was killable with the hidden blade, as long as you snuck up on them.

I don't think the bow itself is bad per say, but they could have made it need more skill to aim it, but it literally tells you exactly how how you need to aim with the health bar, which sadly is necessary because it would be annoying to shoot a guy in the head and have no idea if it would actually kill them, this all stemming from the RPG mechanics. Also the level design could've been built better, and the enemy locations, but most of the time they were well away from each other in large open camps, making it laughably easy to shoot them, could've had more in the way, not let you climb everything so you can always get an easy vantage point, and designed the enemy routines better.

I'm fairly certain AC4 did have more, but I won't argue it much, I will give you 4 was quite the departure, not as bad imo but was, Unity was a return to form, but failed due to being horribly unfinished, most likely due to the annual release, if Unity got the extra year like Origins did, I bet it would have been phenomenal, but either way this is where we're at now, and I do like these games, Odyssey is looking really fun, but I've given up on it as AC, which was a truly unique franchise, now it's just an above average typical open world rpg game, good, but less and less unique.

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Destructionzz

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Edited By Destructionzz

Did I just see a SHARK? I saw a shark. Man I was missing that from Origins, from the start after I met a crocodile I was like "so when will I see a shark?", haha. I guess it wasn't the climate for sharks, or they just didn't put them in. That is so cool, and yet also my great fear as I have Selachophobia or something like that.

As for the game it's sounding and looking great, I'm positively surprised as I didn't know what to make of it at first. Getting more and more hyped for this now. Still wondering why the release-date here says Oct 2, when that is only a bonus if you get a certain edition, not the actual release date, bit misleading.

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Destructionzz

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Edited By Destructionzz

Funny how I could foresee the comment field here, lots of people that as opposed to commenting on what the article said is coming with their own preconceptions about what the game is and isn't now. You're prejudiced, can't you see that keeps you from seeing with fresh-eyes? You're going to have a bad time because you already decided. Not worried though, this is going to be a another great game like most other PS4 titles these days, because the quality bar is so high right now, and nay-sayers don't really change that. That and well, all the information on Odyssey so far points in that direction.

Look at God of War, people were so upset there, they were so wrong it's painful. When that game comes out and gets a 9, your opinions mean little, and many of us are going to be enjoying it, but stay in your little bubble by all means, miss out. CUE "Miss out on what, a pile of shit?" etc. Nah, you may think you know what AC is but you don't, because it's something that always changes. Origins proved that in a big way, and for those that didn't even like that, well move on its clearly not for you, so stop whining about the franchise already.

Foreseeing a 8-9 score on this game, I've read the comment section on this site often and noticed the habit that games were people nay-say and predict shit scores actually end up getting great reviews. This proves something by method of observation, which is that haters gonna hate, it's just noise nothing else. Your "opinions" or rather hate isn't fueled by anything other than your preconceptions or old opinions of what a thing is, that's why it's so redundant and meaningless. It has no real grasp of the actual thing, which you'd need first-hand experience (to actually play the game) to determine.

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Todddow

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Looks amazing, can't wait!

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mogan

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I'm liking what I see of Odyssey, and I think it's one of my more anticipated games of this holiday. I hope they don't do that much with Layla though; she was in Origins for all of 15 minutes, but man was that a badly written and acted 15 minutes. So if she's getting more focus in Odyssey, she really needs to shed the shallow, generic badass trope and actually become a person, because Origins' modern day sections were the worst I've seen in the series so far, and it was all because of the writing.

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