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How An Immersive Shakespeare Experience In NYC Wound Up Feeling Like Real-Life Elden Ring

Punchdrunk's Sleep No More is a film noir spin on Macbeth. It also captures a sense of wonder and discovery usually found only in open-world video games.

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There's a moment relatively early on in Elden Ring where you have the chance to stumble upon an elevator which, if you decide to hop on it, will take you on what feels like a journey to the center of the earth. The ride is minutes long. The further you get, the more it starts to feel like you probably made a mistake--especially as the elevator shaft opens up to reveal a whole night sky and sprawling ruins in the distance. It's beautiful. It's terrifying. If you're anything like me, you probably chanced upon this part of the game on your first day with it and were immediately consumed with the feeling of "I shouldn't be here, I did something wrong."

But that's the beauty of a game like Elden Ring. Even if your suspicions are "confirmed" by the video game logic of running head-long into a monster that can kill you just by looking at you wrong, the game never actually forces you to stop or turn around. You've got a horse you can summon pretty much anywhere, and there's ample space to maneuver or simply to run. You can just keep going, even though you know, absolutely, that you took a wrong turn somewhere. It feels like you're getting away with something, which makes the next few subsequent discoveries hit even harder because that minutes-long elevator ride was just the beginning. The ruins spiral into more ruins which spiral into more ruins which open up into ancient cities. Nothing is going to stop you. It's a dizzying feeling of being both completely under your control and completely out of it. It is, simply put, "immersive."

This is an experience that is almost entirely unique to video games. Places like theme parks have certainly tried, with varying degrees of success to capture it--"immersive" hotels, like the Star Wars hotel in Disney World, are a high-profile example--but even with one of the wealthiest companies in the world funding such an experience, the vast majority of these projects have found themselves hobbled by things like logistics or price points. It's difficult, if not impossible, to fully recreate that off-the-rails "am I allowed to be doing this?" feeling when you're worried about things like creating an experience that is reliably enjoyable, but predictable, for every customer who embarks on the authored adventure.

You can imagine my surprise when, on a trip to New York City, I chanced upon an opportunity to see Punchdrunk's Sleep No More, an immersive theatrical production of Shakespeare's Macbeth (mixed with a generous helping of Hitchcock's filmography) and, my first coherent thought upon entering the sprawling building was a question: Why does this feel so familiar? And then, absurdly, an answer: This feels just like Elden Ring.

It sounds silly to put it so plainly, but let me explain. The biggest conceit of Sleep No More, the thing that makes it "immersive," is the fact that it's not done on any sort of stage. Instead of a theatrical venue, production company Punchdrunk has bought and renovated a massive warehouse. Looming at five stories (plus one secret floor that only a select few will ever stumble upon) tall, the venue is called The McKittrick Hotel, and each floor is done up as a dream-like movie set. One floor is the hotel lobby, another is a portion of the Macduff residence, bedrooms and foyers and offices; but it spills out into a graveyard that funnels into a sort of greenhouse in the middle of a maze. Another floor is a fully recreated downtown street, populated by tiny shops and businesses. One of the uppermost floors is an asylum that contains a labyrinth made out of birch trees. There's a cathedral and a crypt and a ballroom with a mezzanine balcony.

The play, if it can be called a play, involves the "residents" of the hotel--actors in full '30s regalia--who perform their roles almost entirely through dance. There is virtually no dialogue and the audience isn't allowed to speak. Instead, they're expected to chase--yes literally chase--different characters as they race through the hotel and advance their own storylines. But you don't actually have to follow anyone or anything at all--in fact, for large chunks of the show, you'll find yourself completely alone and able to wander to your heart's content.

After 30 or so minutes of wandering, I realized I had absolutely no idea where I was or how I got there. I had no idea how much time had actually passed. I was alone in the patient's ward of the asylum and it was so dark I could hardly see. I accidentally kicked a bedpan on the ground and it clattered against a bed frame. I nearly jumped out of my skin. No one rushed to shush me or reset the prop. Later, I found a narrow empty corridor that led me around to the employee side of the hotel's check in desk. An actor was there, performing a scene to the crowd who were all on the customer side. "I shouldn't be here," I thought, watching the performer dance and contort and eventually leap over the counter to race down to the other side of the lobby, "I'm getting away with something."

These sort of experiences never became unsurprising, but they did become relatively common. The way Sleep No More works, in a technical sense, is on a series of "loops," not unlike the pre-programmed paths and stories NPCs get in video games. The characters move throughout the hotel, performing their scenes regardless of the audience's presence, and it's your job as an attendee of the show to find them.

At another point during the night, I watched a woman dressed as a maid slip from a room through a door I hadn't noticed before. I hesitated for maybe two minutes, suddenly unsure whether or not I was allowed to follow her. It felt like I'd noticed something I shouldn't have noticed--a background moment in an otherwise critical scene between two other characters in the show. But again, no one was stopping me so I very casually went to the door and slipped in, part of me expecting to be greeted by a backstage area or a group of security guards ready to usher me out.

Instead, I found a secret stairwell decorated with a massive stained glass window. On the landing, another actor--one I hadn't seen but slowly realized was playing Macbeth himself--was stumbling up while I was walking down. He was bloodied. I'd somehow, completely inadvertently, run into him on the part of his story loop right after he murders the king of Scotland and was fleeing the scene.

These moments kept happening, and slowly the rules of the show began to solidify in my head. This was the Siofra River Well, I realized. This was the secret entry to the Volcano Manor. This was the first time I'd heard Boc's voice calling out to me from the side of the road. I'd felt all of these things before, from the safety of my couch at home, and now I was living them.

During my trip, I wound up returning to Sleep No More two more times, each time armed with a little more knowledge of how the loops worked and how the hotel was laid out. Yet, despite this preparation, I still wound up lost. I still continued to run into characters I'd never seen before and uncovered moments I didn't know existed. During my final performance, three different actors took me by the hand--something I hadn't known they could do--and pulled me into private rooms where they performed, for the first time with dialogue, scenes just for me before ushering me back out into the masses of other audience members, sometimes through the door we'd entered through, other times through hidden trap doors.

At the end of each performance, I was left feeling like I'd seen three entirely different stories, despite the fact that I knew every character I'd followed was just performing the same pre-programmed path over and over again. I'm sure I could go a dozen more times and still find new things. The human element allows the actors to react spontaneously to their surroundings, ensuring that every loop is the same, but different. Absolutely nothing about this experience was on rails. About halfway through my second time through I realized that, if I wanted to, I could have sat down on one of the asylum's beds, or pulled up a chair in the hotel lobby, and simply stayed there for the remainder of the night. Nothing would have stopped me. Some character's loops would probably take them through the room, but others wouldn't. Every choice I made throughout the show was a gamble, and every payoff was a surprise.

Certainly, it won't be for everyone. The show--much like the plot of Elden Ring--is esoteric at its absolute best, and largely left up to personal interpretation. You can work to piece it together if you want, rooms will have notes scrawled on paper, or wedged into typewriters. Some characters will pass you letters you can read, or, alternatively, deliver to other characters for a chance at special interactions. There are optional side quest-like events you can trigger by being in the right place at the right time and catching the right actor's eye. Or, you can experience absolutely none of these things and be left with only several hours worth of interpretive dance and silent acting to try and puzzle through as you stumble back out into the street. It's very much the type of performance where you'll take from it as much as you put into it, and with tickets ranging from $100-160 depending on the day of the week and the time, that may or may not be worthwhile.

But, if you're anything like me, and have been chasing that feeling--the one that feels almost dangerous with how closely you're toeing the line to completely out of control, the one that says "should I really be doing this? Am I allowed to see this?" that you've probably only experienced from the safety of your living room couch--this show is for you.

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faithxvoid

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Hey wanna give me the basketball scores from yesterdays games? All that jumping around reminds me of Mario!

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chriss_m

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So this is an article about a play that the author wanted to write but unfortunately has to write for a video game website and thus make the farcical and obviously ridiculous link to a video game.

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HAWK9600

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Edited By HAWK9600

Seeing Sleep No More was an absolute blast. Incredible performances and set design. And it's fun to get that 'click' moment when you have prior knowledge of the source material. It's been out for years, though. Curious why Gamespot is talking about it now.

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deactivated-64a3ced8b46b8

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The password is Fidelio.

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Akriel_Boulve

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I mean this sounds potentially interesting but kind of smells of pretentious "art" common in NYC, but comparing it to Elden Ring is top tier cringe. Hidden staircases and secret passages have been around for forever. I mean it's a staple component of the game Clue and Murder Mystery events, which have nothing to do with huge open world sword and sorcery fantasy. Comparing it to Clue or a Cruise Ship Murder Mystery would have been a much more apt comparison really.

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HAWK9600

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Edited By HAWK9600

@Akriel_Boulve: You seem to have absolutely no idea what you're talking about, but I'm curious which art in NYC you've engaged with that you've enjoyed, and which of it you've found pretentious. Feel like that'd give an accurate gauge of whether you'd enjoy Sleep No More or not.

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Edited By Akriel_Boulve

@HAWK9600: You know nothing about me, and yet you assert that I don't know what I'm talking about sight unseen anyways? Classy

I never said that I "engaged" with NYC art specifically, I just said that pretentious art projects are common in places like NYC. You know, like duct taping a banana to a wall and saying it is worth $120,000, or having to continuously stop the janitors from clearing away your "art" because they keep mistaking it for trash, or patrons confusing a pair of glasses left on the ground (by an admitted troll, but still) as an actual art piece from the gallery. That sort of thing.

I was not looking for you or anyone else to give me "an accurate gauge" on whether I would like the play. I was stating that the article is really reaching with trying to link a free form silent play with an open world game like Elden Ring. Unless they have sword and sorcery, body horror and copious amounts of dodge rolling by cast, crew and audience, then I simply don't think the comparison is apt

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HAWK9600

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Edited By HAWK9600

@Akriel_Boulve: The fact that you don't understand the issue with making assumptions about artistic communities you've never engaged in gives me enough info about you to comment. Beyond that, while it's dorky to compare a fantasy rpg to an immersive theater piece performed by dedicated performers several times every single day and night for almost a decade, the idea of piecing a story together on your own, while granting past scenes further context by investigating the play out of order does unite these two things in a sensible way. That was my experience with seeing Sleep No More, and it was my experience with the 'story' of Elden Ring. One is an immersive Dance/Theater piece, and one is a toy, but there is an apt comparison here.

You know nothing about it. You said it "smelled of pretentious art", and then full stop denied any attempt to understand it further, making sure to act all aghast by saying "you know nothing about me." Classy.

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Akriel_Boulve

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@HAWK9600: So you're saying a banana duck taped to a wall requires me to "engage" with the artistic community before I can say that as an art piece it isn't worth $120,000 and dumb? Riiiiiight....anyways.

You lost me when you described Elden Ring as "a toy".

It's a reality that you do know nothing about me, and it does smell of pretentious art. That doesn't mean it IS pretentious art, but I guess nuance goes right over your head now doesn't it?

Also I never said I haven't engaged in art scenes, just not in NYC. Further it is utter pretentiousness that you bring to the table here to say that I "denied any attempt to understand it further". At the end of the day, art is in the eye of the beholder. Some people can stare at blank canvases at the Kunsten Museum of Modern Art in Aalborg and see art in the possibility that is presented by a blank canvas and the infinite possibilities that lie within, along with the utter nothingness that we start and end with, and all sorts of other interesting and high minded artistic inferences....or you can listen to the artist, one Jens Haaning, who said "The work is that I have taken their money."

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HAWK9600

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@Akriel_Boulve: Dude, you've literally said that kind of pretentious art is common in NYC, and it objectively is not. "Common" means it happens most of the time, and shit like that is not the norm. You've got your narrative you want to fulfill: 'artsy stuff is pretentious, artists are hacks that tape bananas to walls and ooo and ahhh over garbage'. I asked you what your metric for judging pretentiousness was in an attempt to see if you'd like the show, you denied any attempt to reason with me or have a discussion, and now you're circling back around saying "I didn't say it IS pretentious art, I said it 'smelled of it'." So maybe you'd dig sleep no more. It's a really cool show.

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Akriel_Boulve

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@HAWK9600: First off, "common" does not mean it happens "most of the time" it means that it is easily found and plentiful. Good art is also common in those areas as well, mind you. It almost has to be because pretentious art is a parasite that has to feed off the richness of good art to survive.

Second the concept of something being pretentious is in part opinionated, so you cannot say that it is "objectively not" common in NYC.

Third, I have no narrative, I just know what I have seen and a banana duct taped to a wall going for hundreds of thousands of dollars is pretentious. I just call the balls and the strikes as I see them.

My personal metric for judging pretentiousness is essentially a ratio between how much effort it takes to produce the art, how the art is received by the art community, how it is received by the general public (including when janitors cannot even recognize it was meant to be art, hence they accidentally throw it away repeatedly), general aesthetics of the piece, and if I am still on the fence then I will consider if it adds anything useful to the current social discussion and alter the zeitgeist in a positive way.

So if you look at the duct tape banana, you would see using my personal metrics that it is extremely low effort, the art community praised it while the general public were completely confused and turned off by it, It was not pleasing to look at (especially as time went on), and it didn't add anything useful to society. The only potentially interesting thing about it was it allowed us to play out a hypothetical scenario in real life concerning whether or not someone could sue the guy who ate the banana for the full reported value or not.

You can scoff at my take on this stuff all you want, but modern and post modern art is plentiful in major metropolitan areas.

Also I never asked you for any recommendations on a good show or exhibit, so I'm not sure why you're so obsessed with changing my mind. In reality I think we're more commonly minded than you think, but I am just more willing to call a spade a spade and not pretend like it's such an uncommon thing to see pretentious art in any major metropolitan area where art tends to thrive.

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HAWK9600

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Edited By HAWK9600

@Akriel_Boulve: I sincerely hope your elite standards are met someday, and that you successfully dodge museums rife with bananas taped to the walls.

I'm not obsessed. Things I enjoy matter to me, and I like to defend them from folks who make ill-informed assumptions about them.

Good luck with everything.

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Akriel_Boulve

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@HAWK9600: Elite? That's rich. I suppose anyone who deigns to be a critic about anything is now "elite" are they? Ok whatever dude.

So you claim you're not obsessed then explain that you must be a staunch defender of the things you like from the ill informed masses such as myself? Seems legit.

So tell me, do you like the banana duct taped to a wall or do you find it pretentious?

Inquiring minds want to know!

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HAWK9600

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@Akriel_Boulve: that joke entered the news and I immediately forgot about it for the anomaly it was. I have nothing to prove to you. I really am sorry for talking about a show I like in a comments section, I'll be better about that in the future. Gotta remember folks like you exaggerate to make points, rather than engaging with the words I use, and get triggered when I say things like "ill-informed" when your assumptions about this play are literally that (you're calling yourself a critic of a play you haven't seen? Come on). Shocked you can't see your own elitism here. Like it's impossible for you to be wrong about something you haven't seen, and why even consider giving something so 'lol' "pretentious", 'lolol' a chance. No more. Leave me alone.

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Akriel_Boulve

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@HAWK9600: See you are obsessed. You are projecting so much of your own insecurities onto me it's almost sad.

I never said you have anything to prove. In fact you're the one trying to make ME prove stuff to you, like demanding that I put my art creds on display asking how many NYC art shows have I seen etc etc.

Also I don't care if you like the show or not. I never made mention that someone should or shouldn't like the show, I just offered MY opinion, but you couldn't let that stand and had to "correct" me. There are plenty of dumb low brow and low rated things that I like and it doesn't bother me if people think they're dumb, because they can have their opinions same as me.

Lol you think I was triggered when you called me ill informed? I was just using that to point out the double-speak you were actively engaging in. I don't care at all that you think I'm ill informed, because that is your right and you're welcome to it. I personally think you're a bit high strung and could use a nice cup of tea to calm down a bit.

Again I really don't know where you get elitism in all of this. I never said I can't be wrong about stuff, I even baked that in to my original post that this "smelled" of pretentiousness, which means that I don't know and could be wrong. You take things only as black and white, which is very odd for someone who claims to be a studier of the arts. You don't seem to be able to read nuance and subtlety in the slightest. Maybe you're just not well versed in the verbal arts perhaps?

I think you are the one obsessed with not being wrong because you keep trying to prove ME wrong. You were the one who originally engaged with me telling me how my opinion was wrong and trying to gatekeep me because I don't hang around the NYC art scene specifically.

Lastly I'm not harassing you, you chose to engage and I returned the favor. I'm not keeping you here in the conversation, if you want to leave, the door is right over there. If you want to continue to discuss things then I'll be here. Simple as.

Cheers

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Edited By HAWK9600

@Akriel_Boulve: Your little "inquiring minds" bit about whether I liked the banana on the wall was why I said "I have nothing to prove to you." That was your last question, that was part of my answer. Try and keep up. Not gonna read the rest. Don't insult me, then say "Cheers", little buddy.

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Akriel_Boulve

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@HAWK9600: Do you not know what "inquiring minds" means? It was an old news statement that basically said people are curious, which I was. I didn't ask you to "prove" anything, I just didn't know if you were being upset about the damn banana because you seemed rather defensive about it.

Fine if you don't want to read the rest of my post, but I have been honest with you and generally respectful until you started insulting me. You threw the first volley and most of the volley's thereafter, and I just added a few jabs here and there and you act as if I'm the one being the bully here? right.

Have a nice life.

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@HAWK9600: Was going to dub this the "pretentious NYC art connoisseur" response, but you wrapped it up nicely and saved yourself by rerouting it all toward being in the interest of being able to tell him whether he'd like it or not.

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Edited By HAWK9600

@VANGUARD003: Wow I'm so glad I "saved myself". Gotta make sure I keep myself in check for the future, though. I like art, music, theater, etc. but if I defend that enjoyment at all, I'll be called pretentious. Tough crowd, these gamespot commenters.

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VANGUARD003

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@HAWK9600: Oh my friend, these be dangerous waters. Fear not, though, I am not one of the sharks. I engaged in some of the pretty weird art stuff myself at one point (down in the good ol' NYC). I'm mostly just teasing, 'cause it's fun ;)

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Edited By RicklePick

@VANGUARD003: well?…. Would he like it or not??? We need to know!

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VANGUARD003

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@ricklepick: Dangit, RicklePick, I don't know!!! I haven't seen Sleep No More!!!!!

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@VANGUARD003: Check it out if you're ever in town. It's a fun night, regardless if you buy into the concept.

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