GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

GeForce Grid sending Unreal Engine 4 to the cloud

Nvidia working with Gaikai, GameCloud, and others on bringing low-latency cloud gaming to PCs and mobile devices; Gaikai "Virtual Console" coming to LG Smart TVs.

17 Comments

While services like Gaikai and OnLive already bring streaming cloud gaming to the masses, some gamers still aren't convinced by the technology. Nvidia is hoping to change that with GeForce Grid, a new technology for servers based on its Kepler GPUs. It aims to reduce latency, improve image quality, and make running cloud services more cost effective for providers, thus making it cheaper for consumers.

Coming soon to Smart TV near you.
Coming soon to Smart TV near you.

Several service providers such as Gaikai, GameCloud, and Playcast, as well as third-party developers like Gearbox and Crytek, have already expressed an interest in the technology. That also includes Gears of War maker Epic Games, which hopes to "stream ultra-high-quality graphics such as those made possible by Unreal Engine 4" to a range of devices.

Those devices will include PCs, tablets, smartphones, set-top boxes, and Internet-connected Smart TVs. At Nvidia's GPU Technology Conference in California, it demonstrated possible applications for GeForce Grid using an LG Smart TV, which came complete with a new "Virtual Console" app from Gaikai. The upcoming shooter Hawken was shown running on the TV, controlled by a USB gamepad plugged into it.

The technology behind GeForce Grid is a specialized dual-GPU graphics card made specially for severs and data centers that consume less power than current offerings, and can support up to four simultaneous players per server, versus the single-player supported in current cloud setups. It also promises to reduce latency via a range of encoding enhancements.

For more on Nvidia's Kepler architecture, check out GameSpot's in-depth look at the GTX 680.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 17 comments about this story
17 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for DrKill09
DrKill09

6238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By DrKill09

English please

Upvote • 
Avatar image for jinzo9988
jinzo9988

2457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jinzo9988

I've tried Mass Effect 2 through Gaikai and was absolutely blown away. It was surreal to be playing ME2 on a browser on hardware that normally wouldn't run the game well at all. Gaikai's going to be a major player in a few years.

While it's not going to rock Steam anytime soon, cloud gaming can do WONDERS for game demos as they grow larger and larger over the years. Think about having near-instant access to a game demo without having to download and install it. Think about eventually having an a-la-carte gaming service much like we've got with music or even Netflix. One flat subscription, access to thousands of games over a streaming cloud service. It's the stuff dreams are made of if it's executed well. I definitely don't want digital download services like Steam going away but it would be an amazing alternative.

Upvote • 
Avatar image for killlo
killlo

195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By killlo

The problems for cloud gaming in the US is that lots of us are stuck with ISP that suck at providing fast internet or that are to expensive.

Upvote • 
Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Rocker6

@Gelugon_baat

Plain and simple,that's impossible...

The main advantage of cloud gaming to the industry is the full control over consumer's game purchases,and your option,while postive towards consumers, would seriously undermine that effort on many levels...

Upvote • 
Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Rocker6

@Gelugon_baat

True,iOS Rock Band isn't a true "cloud game",but I picked it because it's a good example of publisher having a total control over the product you payed for(being able to fully shut it down at any time,and make it unplayable for you),and same things would be fully possible in cloud gaming.As I said,it's a reminder how badly a consumer would be treated if cloud was a standard...

I agree how your example is better,though.Must've missed it,else I would've brought it up...

Upvote • 
Avatar image for cheamo
cheamo

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By cheamo

Personally, network latency seems like a way bigger problem than graphics card power, and I think companies are a long long way off from overcoming that barrier.

Upvote • 
Avatar image for Valen_Ca
Valen_Ca

922

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Valen_Ca

Specialized dual GPUs that suck back less power then current offerings and can render high res games for discreet players at once? Am I the only one wondering what the retail cost on that would be?

Upvote • 
Avatar image for JimmeyBurrows
JimmeyBurrows

3671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By JimmeyBurrows

It's interesting tech... but if people don't like a game download because they don't think they own anything... How's a game that you really don't have going to make people change their minds... Once it's off the server your moneys in the toilet and replayability makes games sell.

Upvote • 
Avatar image for FallenOneX
FallenOneX

2639

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By FallenOneX

As long as they're finding ways to make it cheaper, I'm all for it.

Upvote • 
Avatar image for fightingfish18
fightingfish18

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By fightingfish18

This is the crappiest idea ever. I don't want to game on the cloud. Good thing enough is already out to last basically forever.

Upvote • 
Avatar image for NeoBillbine
NeoBillbine

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NeoBillbine

I doubt he wants you to agree with him in any way shape or form. He pretty much laid it out that he prefers to only play off line. How that makes him a hermit in you eyes is beyond my understanding.

As for myself, cloud gaming would defeat the entire purpose of owning a pc in the first place. You know if I wanted a neutered gaming experience I would own a console. BTW I own a couple of those too, so I'm not being a fanboi. @Gelugon_baat

Upvote • 
Avatar image for dre256x
dre256x

460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dre256x

You can expect, your cable/internet provider to start charging for bandwidth instead of a monthly plan, if this becomes popular...

Don't these guys get it, cloud has it benefits yes, but the network/cable company guys are gonna want a piece of the pie too..

They are already loosing cable subscribers , so why wont they change to a charge per bandwidth choice, they stand to make more cash.. All it takes if for one provider to post big earnings on the Pay per Bandwidth, then the others will follow...

Upvote • 
Avatar image for namdar
namdar

741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By namdar

@dre256x In Canada it's already like this

Upvote • 
Avatar image for strayfies
strayfies

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By strayfies

Onlive is rightfully doubted by gamers, as you can't fool us into thinking remote connectivity (in a world with Pay per gig ISPs) is worth the same as on-board capability.

Also, it's a pretty aggressive stomp at gamers, who have already been treated as eminent pirates, guilty by association.

I want to buy a game, put it in my system, and play it. That's it. Time was, companies used to provide that with some competence.

Upvote • 
Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Rocker6

http://toucharcade.com/2012/05/02/original-ios-rock-band-shutting-down-at-the-end-of-may/

Here's something to remind you all what kind of power cloud gaming gives to developers.Sure,EA backed down and the game will remain playable in offline modes,but only because of a lot of negative publicity they stepped down...

Make no mistake,cloud gaming gives developers total control over your purchases,they can easily control how and when you play,after all,you own nothing more but a simple permission to access a game that is stored on some server far away from your reach or control...

Is that the future we want for ourselves as gamers and consumers?

Upvote • 
Avatar image for ZippyDSMLee
ZippyDSMLee

1924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Edited By ZippyDSMLee

I don;t care anymore you locked up half of UT3 making it crap to edit you refuse to make a new unreal game and gears sucks. So GET OFF MY INTERNET!!! *shakes kane at you*

Also without user ran servers could gaming is moot.

Upvote • 
Avatar image for strangestguy
strangestguy

437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By strangestguy

Honnestly, cloud gaming is as useful to me as shoes are to someone without legs. I DON'T GAME ONLINE. I stopped buying PC games that required me to be online and i will do the same with any platform whatsoever. Not that i'd care if they did go cloud on consoles and Pcs though, since i have enough RPGs to last we 20 lifetimes.

Upvote •