Feature Article

Gears of War's Heroes Are At Once Tools And Victims of Fascism

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Fifteen years on, Gears of War's portrait of empire in decay is still both blunt and bleak.

Outside, shrapnel slams into stone walls and bodies crunch into the cold comfort of cover as tracer fire explodes over the heads of soldiers. Inside, there is relative peace. Statues of old heroes stand, worn and decayed, but still erect. Stained glass windows are shattered, scattering diffused light across the domed structure. At once, the sounds of battle end. Footsteps crunch closer to this forgotten building. In the center of these ruins is a table, dented with shrapnel, overgrown with vines. Beaten into its surface are the words:

Order. Diligence. Purity. Labor.

Gears of War is the story of fascist empire in decay. While the game's opening cutscene gestures at a time of peace, it must have been a brief one. A scant few years after destructive resource wars ravaged the planet Sera, the Locust--think orcs with guns--arose from the earth. Somehow undetected, the Locust brought the human Coalition of Ordered Governments (COG) to the brink of extinction. Gears of War starts around 13 years after this conflict began. Freed from prison, former sergeant Marcus Fenix and his old friend Dom Santiago attempt to find the superweapon that might end the war. To do this, they drag themselves through ever deeper layers of hell until they succeed, but only briefly. The war they sought to end will continue. Gears of War is thus lean and oppressive. Exposition is stripped to the bone, as Marcus and crew fall into set-piece after set-piece, always surviving by the skin of their teeth.

What we see of the world of Sera is filled with ruined monuments to the Coalition of Ordered Governments.
What we see of the world of Sera is filled with ruined monuments to the Coalition of Ordered Governments.

Despite being part of a massive military organization, Marcus receives almost no help, outside of intel and the occasional flipped switch. The game opens with Marcus jailed for unknown crimes, but Dom makes it clear that he was unjustly imprisoned by the COG. In short, though the soldiers represent their government's right arm, they are just as often abandoned by it.

The oppression of the COG feeds into Red Scare rhetoric. The aforementioned inscription of labor is an empty gesture to the Soviet bloc. However, whatever intended critique of socialist or communist nations is soundly overwhelmed by fascist signifiers. The COG are a viciously hierarchical military society that use an ethnic scapegoat as an excuse to dominate and control the population. The Locust are literally a degenerate other that must be completely destroyed. Furthermore, the COG's aesthetics easily echo the classical influences of the Nazi party, albeit churned through the exaggeration of pop artists like Rob Liefeld. The COG are fascists. There is practically no other way to read them.

In part, Gears of War presents the COG as a grim necessity to an existential threat. The Locust want to kill absolutely every human being, whether they are fascists or not. In this first game, the Locust have no redeeming qualities. They are intelligent but brutish, an amalgamation of evil traits that our human heroes will turn into blood and guts. Later entries will complicate their unambiguous evil, tying their rise to the COG's hidden crimes and their relentless mining of Imulsion, a kind of mega oil that caused the 79 years of resource wars. Later games make it more explicit that the Locust's war against humanity is also one of survival. To be fair, there are gestures at those reveals here. Some Locust glow, infected with the taint of Imulsion. In one level, Marcus and his gears go deep under the earth in an Imulsion mine. The cavern is barren and open, flowing with the dangerous liquid. The implication is that the mining drove the Locust out of their home. Nevertheless, in 2006's Gears of War, they are primarily monsters.

The Locust might have a good reason to come above ground, but they're still seen as monsters who must be exerminated.
The Locust might have a good reason to come above ground, but they're still seen as monsters who must be exerminated.

However, Marcus and his fellow COG soldiers (referred to as Gears, get it) are monsters, too. They have the same gait, wear similar armor, and bear the same grim determination. Gears of War is a horror game, and part of that horror is the relentless destruction the Gears, and by extension the COG, have wrought and continue to wreak. The COG once built a great deal of infrastructure, of monuments to its own glory. All these places are now decayed and dead, unpopulated, except by scavengers abandoned by the COG. Even Gears of War's oft-maligned color scheme has its role to play. The game's settings only really have two colors: decayed gray and blood red. Even if the game presents the COG's fascism as necessary, it also shows that they do little to protect the vulnerable and only a little more to protect their own. Their once-grand cities are dead, and maybe nothing will ever bring them back to life. Even Marcus says their monuments are built on lies.

That resourcefulness is not free from the COG's cruelty. The Gears are callous whenever they interact with ordinary people. In the first Gears of War, you encounter no citizens of the Coalition. Rather, you find a few Stranded, those who attempt to survive outside of the COG's influence. The COG is bad, sure, but those who live outside are simple jokes, petty criminals, or curmudgeonly shop owners. A specific Stranded, the lone character who calls the Gears fascist, is devoured by Locust instantly afterward. It is a comic moment, not a tragic one. While the Gears are granted a simple nobility by fighting in a system that exploits them, those who want no part of that system are merely mocked. In the context of the whole series, though, it reinforces the franchise's grand tragedy. There is no outside of the COG. That possibility died when the Locust emerged from the dead earth. Even the humanized stranded of later games, to whom Marcus reacts with more than just distant annoyance, are either assimilated into the COG or die. Humanity's options are either oppression or death.

It must also be said: Gears of War has horrific representational politics. The game's primary Black character, Cole, is a caricature of stereotypically African-American affect. Cole is an understandable and unthreatening portrait of Black masculinity rendered for a presumably white audience. In addition, women appear on-screen about two times in total. Representative perhaps of the horrific way they are treated off-screen, forced into institutionalized sexual assault to repopulate the human race. Any intended criticism of the COG is rendered inert by the game's own cruelty toward the marginalized.

Gears of War's characters might struggle with the COG's hypocrisy, but they're still stuck being a part of it.
Gears of War's characters might struggle with the COG's hypocrisy, but they're still stuck being a part of it.

The sins of the COG only truly settle in Gears 4 and 5, which do their best to show the COG's fascism as explicit and horrific. In those games, the COG's superweapons are portrayed with the terror of WMDs, the Locust rise out of mass graves, and the force of their threat renders all resistance to the COG helpless. Marcus Fenix's namesake is revealed not to be a hopeful symbol, but a grim portent. From ashes, fire, over and over again.

However, any attempt to take Gears of War seriously must acknowledge its catastrophic ludicrousness. There are flying enemies called Nemicyst, which explode into green goop when killed. At one point, Marcus fights his way through the "Contemporary Combat Center" at an abandoned university. The soundtrack, with its high school band-like horns and sharp strings, makes it sound like the Locust are forgotten denizens of Halloween Town. Any and all world-building is peripheral to an escalating set of horror-action set pieces. However, that ridiculous bluntness is what lends the franchise its strange power.

At the end of Gears of War, there is a brief moment of victory. Then, the camera cuts away to the Locust, promising that they will continue to fight. The war will simply continue, until everything is dead. Early in the game, Marcus jokes about Dom owing him 20 dollars. Dom retorts, "See me after the war." The implication is that the war will never end or that neither of them will live to see it end. Even as the game adopts the rhetoric and aesthetic of fascism, it also knows where all this heartless violence will lead.

Gears of War remains compelling, because of its ugliness, because it leans into its viciousness rather than cloaking it in shame. Its destructive portrait of a world in a hideous double bind is stark and melancholy. In an age when obviously regressive franchises like Call of Duty or Far Cry attempt to cower under superficial representation and progressive signals, Gears of War's blunt horror is almost refreshing.

Almost.

Grace Benfell on Google+

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legohead15

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I refuse to believe Cliffy bitchboy made anything resembling a commentary on fascism, he’s a dumbass, its not that deep.

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chaosemerald

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I actually really liked this article. Except for the part where Cole being a sterotype and not enough women came up. Especially since with Gears 4 and 5 we have Kait as a protaganist in 5 and Del being a total opposite of Cole. Being displayed as incredibly intelligent, at times reserved, and rivaling Baird, a white man, in his knowledge base. Just without the extra 20 -30 years of life experince that Baird has.

I mean is Marcus also offensive because he is a white man running the squad and not all white men have positions of power? Is Dom offensive because he doesnt exclusively speak spanish? Why cant a sterotype Cole exist? Or stereotype silent intelligent white woman (Anya). Should players feel uncomfortable because one character displays a trait that they dont have?

One big problem is that race grifters and the woke often times overlook the fact that we LIKE these characters. Im Black. Being 18 when gears came out, it being 2006 and having (at the time a rarity) a badass, funny, lovable character like Cole be in a game was awesome. I remember playing online players were ALWAYS trying to play as Cole.

Please stop with this stuff. We dont need or want "help" being represented. I dont need to be saved. I dont need you preaching to people that they need to look out for me and "uplift" me. If anything ill do it myself when I deem it necessary. And if you are of any other current trend of race, wake up and help yourself.

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deactivated-64a3ced8b46b8

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Good read! 😀👍

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Jagosix

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Grace Benfell - Great read. However there area few things that you should know. Cliff Bleszinski is the creator of the GEARS series. Microsoft Purchased the IP . Gears 1-3 were done by EPIC GAMES, Gears Judgment by People Can Fly and Epic Games. Gears 4-5 and Hive Busters The Coalition.

There was an interview with Cliff Bleszinski a few years ago about GEARS. He says something like the bad guys are not who you think they are. If you've played the game and did more research. You would know that the Humans on planet Sera, were in a great battle called the Pendulum Wars. Much like what we're doing now on earth, but on a much larger scale. Marcus joined the COG military about 80 years into the war.

The Humans had an orbital satellite weapon called "The Hammer of Dawn". That weapon was just as destructive as a Nuclear Bomb but with no radiation fallout and it can be precisely aim at just about any target on the planet. That weapon combined with many years of battle took it's toll on the planet. That's when the LOCUST HORDE emerged hence Emergence Day.

So if you look at it from another view point, The HUMANS were the ones destroying the planet not the Locust. They were trying to save the planet, but in order to do that they had to stop the humans. So really the BAD GUYS are the HUMANS not the LOCUST. Just because they look like monsters, doesn’t mean that they are.

P.S. if I made any errors, feel free to correct. Thanks

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julianboxe

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"The COG is bad, sure, but those who live outside are simple jokes, petty criminals, or curmudgeonly shop owners. A specific Stranded, the lone character who calls the Gears fascist, is devoured by Locust instantly afterward"

As would happen to the writer of this article. You need systems like this when you are fighting xenos that are trying to killl you, in this world or Warhammer 40k , call it fascist but I don't see humanity surviving in a less restrict regime in those worlds where the enemy is no a mind made "inferior race" , but a real threat.

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phili878

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Gears of War died after Gears 3 or well, ok, I'll say it, after Judgement.

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Grampy_Bone

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"The German Cat."

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kkrakhed

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Nice writing. Gears of war pretty much invented the shooter cover system. That is why it rules all.

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illegal_peanut

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I really want to ask this question: "Do you guys think Gears is the best example of a game that gets better with each entry?"

Because I know people will say “it gets worse after 1”, or “the only good one is 3”, or “it fell off after 2”. But I feel like its first one was good, the second one was better, and the 3 was even better. Because the series really started to realize its core strengths after each new title. Which was epic tactical combat that gave you options. Not just any options, fun ones. And, a story that made you feel like a textbook anti-hero, that was extremely likable. In a world that's as bleak as it was hopeful.

(Important note: I haven't played Gears Judgment, 4, 5. So this is solely based on Gears 1,2,3.)

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JamesHetfield89

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@illegal_peanut: I haven't played judgment but yeah, all the main games are really strong with the possible exception of 4. 4 is short, ends of a cliffhanger, and has a lot of robots. I like robots, a lot actually, but the great feel of Gears shooting loses something when the bullets are hitting metal instead of flesh.

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illegal_peanut

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Amazing Read (Even though it feels more like a recap to me. Because I was paying attention to the story when I played it.).

This is exactly why some gamers beg devs to make more WWII games that follow German, Italian, Austrian, Japanese, or Russian soldiers. Or Modern Wars where you play as Russian soldiers, Middle Easterns, Chinese, or Koreans.

Because there is a way more interesting story dynamic to what’s going on. It’s not just, “Heroes! Fighting for freedom, Democracy, and the American dream! And Blah, blah-blah, blah, b-b-b-b-BLAH!”, and a white protagonist so forgettable you can’t remember his name if you tried (And before you call me a racist like last time. I like you to name the main American characters in BF4, BF3, Medal of Honor: WF, CoD:Ghosts, CoD:3, and CoD:MW1/3. Without a google search).

Stuff like this is much more interesting, investing, and cooler. Because the story isn’t just a bland cut and dry Democracy preaching story. You’re in more of a tight spot.

You’re a soldier who is fighting for your people, and honor just like your enemy. But your enemy and even your people see you as a monster, even your loved ones. You might have to fight for someone who is a complete monster, as you fight someone else who is a complete monster (Russian soldiers in WWII.). Or you could be fighting for a leader who ends up having you hunt down and kill members of your own family (China in general). Or you might destroy the very village you grew up in. Just to push out people that stake claims in your land, because of crooked economical based contracts (The Taliban groups). Or, losing your country to the mightiest empire on your continent, and having that empire defeated. So two other empires can take rule (Korea after WWII). It’s just way more interesting and exciting.

It’s insulting how most FPS games don’t try to deliver a story like this. Since there usually rated for Mature audiences. But, the story is written as if someone who is 7 is playing it (I mean I’m 25. If I can follow a bank teller’s explanation of my finances and eligibility for credit. I think I can follow fictional war politics).

In short: Stop giving us these baby food, "Good-guy vs Bad-guy" hero tales, and songs of virtue all the time. And give us a story that makes me feel different about pulling the trigger. At least half the time. Because wars have always been more complicated than what we see in 90% of media.

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deactivated-628e6669daebe

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I have this issue with Gears that's the world it self is much more interesting and complex than the main narrative focus.

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Smosh150

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@ghost_of_phobos: Pretty much true of a lot of other games. Halo is one of those as though the games' story is wonderful, I felt far more enraptured in the books like Contact Harvest or Ghosts of Onyx.

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sladakrobot

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Hear...hear.
I am baffled again and again by bad,cringe or stereotypical storywriting in todays media (movies,games,shows).
The Coalition has an rare oportunity with Gears 6 to nail a dark and deep storytelling.
That is what the series needs aside of fresh gameplay ideas.

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smileychai

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You forgot to mention how 4 & 5 went sjw and nobody played them 🤗🤗

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mogan

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mogan  Moderator

@smileychai: SJW in that there was a girl in them?

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deactivated-676d0be3d3464

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@mogan: in the sense that they got a story with well developed characters (gow 1 2 3) and replaced the main character with his son, completely charmless and redundant, then in face of (commercial and critical) failure replaced it with a woman for the sake of making it about a woman. Which is capitalizing on gender. Embarrassing. Nobody wants to play a batman game and play as batwoman. Make a batwoman game. Besides that, developers need to learn how to stop milking the cow indefinitely. Some stories are better when they end. Period. (Look at ME andromeda, one brief example)

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Thaliard

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This article made me realize how Gears could easily be a WH40k game with a few changes.

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mogan

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mogan  Moderator

@Thaliard: It could. In fact, Gears with a few changes is what Space Marine pretty much was.

I'd play a sequel to Space Marine, made by The Coalition.

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Thaliard

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Edited By Thaliard

@mogan: I believe they could do a fantastic job with a Space Marine game, but I would rather see The Coalition work on an Astra Militarum game. There's so much Space Marine content already and they could really do a story about the expendable troops justice.

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Smosh150

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Edited By Smosh150

@mogan: Fans have been begging for one ever since the first. At this point I'd pay double the cost just for a sequel to it.

Closest thing we got since then was Eternal Crusade and that wasn't really story focused (And multiplayer only). Wonderful game that is now shutdown, but not Space Marine 2.

Probably gonna download it once more to replay it now. One of the few games that really made you feel like a Space Marine (A bit OP in some parts, but still).

Though I'd rather see an Imperial Guard focused game that has similar mechanics to Battlefield 2 on consoles. Well moreso the hot-swap feature. Would allow you to be squishy still without breaking the lore or being frustrating that you are squishy.

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jenovaschilld

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I always wished that the Gears of War series would have leaned into the world and .... maybe eventually come up with a interesting backstory as well. The surprisingly short GoW strategy game at least gave a reasonable plot, before coming to a sudden ending.

The GoW series slid into a hole quality wise, they concentrated on monetizing the MP more then anything else, and while many only pick the game up for the MP, it really needed good backstory to be compelling.

I hope they can find some path for the series in the future.

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HoosierNoob

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And sometimes a video game is just that..... A game.

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deactivated-628e6669daebe

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@hoosiernoob: If you're really stupid that's how life is. Things are just things.

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Thaliard

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@hoosiernoob: I think the fact that someone is able to write an article like this is proof that games have grown as a medium. Sure, the game might have been made with little of this in mind, but the fact that the detail and world building can lead someone to make their own interpretation relative to extant philosophies is impressive. Especially in a game that has such a reputation for being incredibly dudebro.

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SebB

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This is pretty much how I felt when I played the original the first time. I thought: wow, society in that world is f'ed up, monsters and war aside. I got used to it over the years.

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deactivated-64a3ced8b46b8

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@sebb: "society in that world is f'ed up, monsters and war aside."

Except it's monsters and war that shaped that society, so they certainly can't be regarded as an aside.

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SebB

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@thecupidstunts: Agreed.

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OddShroom

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There is not much of a difference between Fascism and Communism at the end of the day. Since at the end of that day most of us are oppressed or dead.

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SebB

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@oddshroom: yeap. We think that because we have a job, even a well paid one, we are not subject to it. But we are, just in a different context. Think about how much we make compared to the boss of the company we work our a-- for all week, and what would happen if we were to stop working. We are slaves to a different system.

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Dragon_Nexus

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Edited By Dragon_Nexus

@oddshroom: Says the person who doesn't understand what communism is.

If your only frame of reference is a totalitarian regime, you need to educate yourself more.

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deactivated-676d0be3d3464

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@Dragon_Nexus: no other form of communism, by fundamentally establish principles. Read Das Kapital, all 1500 pages or so, not the 15 ages of soundbites of the manifesto. You need to educate yourself more.

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OddShroom

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Edited By OddShroom

@Dragon_Nexus: Found the leftist. You guys are always leaping up to defend Communism...which is unsurprising because it's the extreme left. Just like the far right and their love for Nazis. Totalitarianism is the intended and usual result of fascism and Communism.

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Dragon_Nexus

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@oddshroom:

Uh-huh.

You're still ignorant of what communism is and every comment you make further proves it.

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OddShroom

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@Dragon_Nexus: How so? All I said is it always ends up the same as fascism. Oppression, Control, and Mass Death.

Is this the part where you try to convince me that it's actually a good thing unlike evil fascism and capitalism. It just hasn't been used correctly? 🤔

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SebB

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@Dragon_Nexus: no matter the system, we will always be oppressed one way or another. There will always be others on top of us to profit from us. And us profitting from those below us. It's human nature.

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Dragon_Nexus

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@sebb: Really? That's an incredibly sad outlook you have on humanity.

Is that how you view the world? Somewhere you'd like to rule with an iron fist? Somewhere you'd only want to live in if it were one day possible to control all the power and wealth?

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SebB

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@Dragon_Nexus: personally I just want to live in it and have everyone be happy. But things have a way of turning out in a way where there are always people profiting from others. No matter whether you live in a democracy (especially in a democracy - because of capitalism) or communism, or dictatorship, feudal, monarchy or whatever system humans make up. My outlook on the world is based on 36 years of experience in it.

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deactivated-676d0be3d3464

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@sebb: if you haven't lived in a country in conflict, or anywhere outside the US, as a citizen, not a guest in a host family, then you need a different framework. The US is not a great frame of reference.

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SebB

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@rickxy007: I know. Just saying what my impressions were when I first played the game. I've lived in France and UK. Never been to the US but judging from the news it seems it's totally crazy there. People carrying guns, quasi non-existant social support system, racism, showbiz politics, etc. Not to say Europe is much better but at least not every adult in the general public is a potential shooter.

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HiroArka

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@Dragon_Nexus: But if you had the choice between Konami's Monster in my Pocket, Bandai's Monster Party or Hal's Kabuki: Quantum Fighter .. would you also be like "NO! I will play all three"? Sure, Shadowgate and Uninvited are great NES games, but those three are just unique!!

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mrbojangles25

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I feel like this is more or less true for every soldier of any government...

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