Final Fantasy Tactics Advance Walkthrough
This comprehensive guide includes a complete walkthrough along with information about all the quests, monsters, laws, jobs, treasure hunts, and items in the game.
Design by Katie Bush
Final Fantasy Tactics Advance is a strategy RPG (known as a Simulation RPG in Japan) based on the "world" of Final Fantasy. If you have played the original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre series, or even Advance Wars; this game should be familiar territory.
Index
Walk-Through
Thesis Hunt and The Cheetahs
Desert Peril and Twisted Flow
Antilaws and Diamond Rain
The Waking Mountain and Magic Wood
Emerald Keep and Pale Company
Jagd Hunt and The Bounty
Golden Clock, Scouring Time, and Totema Exodus
The Big Find, Desert Patrol, Quiet Sands and Totema Mateus
Materite Now!, Present Day, and Magic Swordsman Llednar
Hidden Vein and To Ambervale
Over the Hill, Royal Valley, Queen Remedi, and Li-Grim
Full Mission List Index
Laws and Penalties
Tribes
Jobs
Thief, Ninja, and White Mage
Black Mage, Illusionist, and Blue Mage
Archer, Hunter, and Warrior
Dragoon, Defender, and Gladiator
White Monk, Bishop, and Templar
Time Mage, Alchemist, and Beastmaster
Morpher, Sage, and Fencer
Elementalist, Red Mage, and Summoner
Assassin, Sniper, and Animist
Mog Knight, Gunner, Juggler, Gadgeteer
Monsters
Bombs and Dragons
Lamia and Bugs
Tonberries and Panthers
Marlboro and Floateyes
Undead, Fairies, and Rockbeasts
Treasure Hunts
Item Lists
Game Overview
Battles are turn-based and take place on what essentially is a grid. Each time a unit takes a turn, it will get a chance to move and execute an action. Each unit has 8 stats which determine different attributes:
- Move - Amount of panels that unit can move each turn.
- Jump - Maximum height that unit can scale.
- Evade - The % of attacks that unit can possibly dodge.
- Weapon Attack - How strong that unit's physical attack will be.
- Defense - How well that unit can defend a physical attack.
- Magical Power - The strength of any magic cast by that unit.
- Magic Defense - How well that unit can resist a magical attack.
- Speed - Determines the order and frequency of AT.
Unlike the original FFT, there is no "casting" time for spells and abilities, not even for
Jump (which is highly unorthodox by Final Fantasy standards). Also there is no Bahamut summon, a break of a tradition set since Final Fantasy III.
FFT-A is filled with many systems; some are old, some are revised, and some are brand spanking new.
Job System
FFT-A uses the job system which was born from Final Fantasy III, built upon in Final Fantasy V, and almost perfected in Final Fantasy Tactics. FFT-A's differs from FFT's system like so:
- No more job points, JP is now Judge Points.
- The inclusion of tribes and the abolishment of sexes and zodiac signs.
- The inclusion of an AP (Ability Points) system, ala Final Fantasy IX.
- A whole new collection of jobs and abilities.
- New jobs are learned by mastering abilities, not by job levels.
Ability System
The ability system is almost exactly like Final Fantasy IX's. Abilities are embedded in equipment; once you equip items (weapons, armor, etc.) on a unit you will be able to use the abilities associated with that equipment. As soon as you unequip those items, the unit will no longer be able to use those abilities. However, you can permanently learn abilities by mastering them. To "master" an ability, you must equip the item the ability is embedded in and gain enough AP (Ability Points) to learn it. Be aware that you stillhave to select secondary, reaction and support Abilities to use them, and that movement abilities have been replaced by combo abilities. Movement abilities are now "status effects" found in special shoes/boots.
Judgment System
The world of Ivalice is ruled by law and order. All battles are adjudicated by Judges who are there to enforce the constantly changing World Laws. The current World Laws can be viewed by pressing L on the World Map screen, pressing Select during battle formation, and by selecting the World Law option from the System Menu during a battle. If a unit breaks a law in combat, the Judge will give that unit a yellow caution card, which will mean that unit will be penalized at the end of battle. Also, if that unit continues to break the law or breaks the law to defeat a unit, the Judge might give that unit a red "arrest" card; which will mean that unit will be sent to a nearby prison. You must pay a lot of gil to either bail the jailed unit out of prison, or to acquit them to remove any cards.Judges also award JP (Judge Points) to units that legally defeat their enemies, and you can earn bonus JP by using abilities. With JP you can use strong combo attacks, and if you gain the maximum amount (10) you can summon the powerful "Totemas". Judges will also move unconscious units out of the way to keep the battle flowing. Later in the game it will be possible for you to add and remove laws by using law cards.
Clan System
Ivalice is filled with many mercenary groups called clans. Clan members work together to complete missions for payment in gil and treasure. In order to participate in a mission you must first buy its information from a pub. There are many types of missions:
- Story Battle Mission (Sword Icon) - Always the first on the list and usually more expensive than the others, these missions progress the story and will generally unlock a new area on the World Map.
- Battle Mission (Sword Icon) - The standard mission, these involve fighting a battle in which your opponents are generally monsters.
- Non-Battle Mission (Paper Icon) - Much like the propositions of the original FFT, these involve sending a unit off alone to complete a mission and then return with the reward, although, you don't have to go back to collect them in this game.
- Free-Area Mission (Flag Icon) - These missions involve sending off a unit to set up a base in another area. Usually you must defeat a specific number of units in battles before the unit will return and the area is captured. Once you have established an area as your territory, other clans will constantly try to capture it, so make sure you stop them!
- Encounter Mission (Tribe Icon) - Uncommon mission, these involve an encounter with a rival clan in which you will be given a choice on how you are to act.
Your clan also has eight skill levels which will develop as you complete more and more missions. These affect your success at non-battle and free-area missions. Also, with higher levels you will receive rare items, and a lot of missions require a certain skill level to actually even attempt them, the stats are set out like so:
- Combat Skill (Sword)
- Smithing Skill (Hammer)
- Appraise Skill (Magnifying Glass)
- Negotiate Skill (Hand-shake)
- Magic Skill (Lightning Bolt)
- Craft (Pliers)
- Gather Skill (Bug Net)
- Track Skill (Foot Prints)
Region Create System
Unlike the original Final Fantasy Tactics for the Sony PlayStation, the land of Ivalice in FFT-A is completely malleable thanks to a region create system. This system is somewhat from the same vein as Legend of Mana's infamous artifact placement system. But thankfully; FFT-A's region create system is far simpler, and only really effects the outcome of treasure hunts which will spring up often.
FAQ
Q: Can the Japanese version link with the English Version?
A: Sadly.. no they won't recognise each other.
Q: What's with the Totemas? They seem somewhat familiar.
A: They are all named after antagonists from previous Final Fantasy games.
- Mateus is the corrupt Emperor from Final Fantasy II.
- Exodus is the evil tree mage from Final Fantasy V. However, he was previously called Exdeath (X-Death in the PlayStation release).
- Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics.
- Famfrit is the Dark Cloud from Final Fantasy III, except she/he looks completely different.
- Adrammelech is a Zodiac Beast from Final Fantasy Tactics, he was incorrectly translated as Adramelk in the English release.
Q: Why do my attacks always miss?
A: You're probably disobeying the first law of tactics: "Thou shall not worry about honor, strike the back of foes". An attack from the back of an enemy unit is far more likely to be successful than an attack from the front, even attacking a unit from its sides will be likely to be more successful.
Q: How do I get the "Steal Weapon" ability?
A: Equip a "Sword Breaker" dagger onto a Thief. You can get Sword Breakers as a random reward for completing some high rank Missions, otherwise you can use Steal Ability to steal "Steal Weapon" from a enemy that knows it.
Q: I'm finding it really hard to find the best equipment to equip my units with. Is there a way to view the effects of the equipment? And can you sort items? All my Items are mixed up and hard to locate.
A: Yes and Yes. Press the Start Button to view status changes; positive (blue) and negative (red). And Press the R Button to view the equipment's embedded abilities. To sort your items, open the World Map Menu, select Formation, press start to open the Item List. Then you can sort each of the lists by going to them and then pressing start to Item Sort.
Q: How do Law Cards work?
A: The white cards with a pink crescent moon on them are "Law Cards", and can be used to add new World Laws in battle. The black cards with the yellow star on them are "Anti-Law Cards", and they can be used to remove/disable World Laws in battle. You can only carry a maximum of 12 cards.
All cards use the name of the law they will add/remove, but there are a couple of special cards. R? Anti-Law Cards disable all Laws in battle which are the "Rank" of the card. So for instance, you can disable Fight Ban with a R2 Anti-Law Card since Fight Ban has a "Rank" of 2. There also is a very rare card by the name of All-Mighty which disables all laws regardless of their "Rank", it is the only R7 card.
And when trading, Ezel will display the Rate and Rank of his cards. In order to swap for one of his cards, you must give him card(s) with Ranks which add up to the Rate of his card.
Q: How do Combos work? Are they all the same, or are there some differences?
A: If a unit is equipped with a Combo Ability, that unit can use its accumulated JP to perform an attack in which other units may join in. Extra attacks from other units can 'miss', but will increase the damage caused by the Combo substantially. The animation and range of a Combo is determined by the weapon equipped. But the accuracy, damage, elemental alignment and active range for nearby units to participate in a Combo is determined by the type of Combo they have equipped.
Q: Are there any playable characters with unique Jobs?
A: Yes. Here are the special units and how to get them:
Ezel Berbier
Complete the mission "New Antilaw", which opens up after completing "Over the Hill" and then gossiping with Ezel, in the Cadoan "Card Keeper". Then go back to Ezel and talk to him again. He will want you to accompany him to the treaty between the palace and "Resistance" in which he is mediating. A mission called "Reconciliation" will appear in the Pub, so purchase it.
Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Koringwood
Days: -
Reward: 12000 Gil, and 2 random cards.
The talk goes well, until a bunch of idiots from the very left wing of the resistance come and ruin everything. Apart from Ezel and Marche, you can mobilize four other units. All of the enemy units are very mobile, as most of them are wearing Dash Boots, which increase the distance a unit can move in each turn. Hopefully, Ezel will use Azoth to put some of them to sleep, but some of them have Fortune Rings, which protect against sleep. After you defeat all enemy units, the treaty will be signed. Ezel will then ask if he can join your clan. He has a special job called Hermetic, which uses strangely enough, Hermetics. He knows some alchemy including: Azoth, which puts all enemies to sleep; and Astra, which protects against status ailments. He also has the Reaction Ability "Block Arrows" and the support ability "Weapon Atk+". Ezel can equip everything a Alchemist can, and comes equipped with a Druid Mace, Gaia Gear, and a Black Hat.
Ritz Malheur
After completing the game once (so a star appears next to your file), a mission called "Mortal Snow" should eventually pop up in the pub, so buy it. After buying it, the publican will tell you how hard it is for him to sell information on snow missions... as he says that Ritz comes barging in asking the publican if he's sold the snow mission. After finding out Marche bought it, she'll ask to come along for no pay. Marche accepts after Ritz says some really strange stuff... he must feel sorry for her.
Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Lutia Pass
Days: -
Reward: 8000 Gil, and 2 random cards.
Lyle, Guinness and Colin, the bullies from the snowball fight, are back, but this time they are vampires! As well as Ritz and Marche, you can only deploy two other units. If you have a Summoner that knows Phoenix, deploy her! If you target all the Vampires with "Phoenix", you can finish this battle in one turn. Since Phoenix kills the undead instantly at 100% accuracy. Otherwise, the Paladin's Holy Sword works well, as does all other Holy Magic, like Curaga and Raise. And, the Archer's Burial skill and White Monk's Exorcise will remove them for good. After clearing the mission, Ritz will talk about winning the "snowball fight", which she has to explain to Marche. Ritz will ask to join, seems she's had a change for heart. She's basically like a slightly stronger Viera that's actually Human. She knows a bunch of Fencer abilities, and comes equipped with a Femme Fatale, Brint Set, and Ribbon.
Babus Swain
After completing the game once (so a star appears next to your file), a mission called "Left Behind" should eventually pop up in the pub. It's been posted by Banus and is about the prince leaving something behind in the palace. Buy it. Mission Type: Dispatch
Rank: 3
Price: ~3400 Gil
Location: -
Days: 10
Reward: 8000 Gil, and 2 random cards.
After finishing it, head to a town. Babus will appear, Doned will introduce himself (but it seems he can't spell his own last name -- heh). Babus will give Marche the Job to find what Mewt forgot. A new mission will appear, called "With Babus", purchase it!
Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Ambervale
Days: N/A
Reward: 8000 Gil, the Stuffed Bear, and 2 random cards.
An apparition of Queen Remedi will appear, donned in her battle gear. After her and Babus have an altercation, she will summon an Ahriman and a Floateye. Apart from Marche and Babus, you can deploy two other units. You must "Defeat the Boss" to win. Ignore the eye demons, it's likely they will attack your units, get hit with counter attack reaction abilities and will die. Luckily, Remedi can only attack with her sickles, which require her to get close to you, and she is on a ledge that takes some time to get down from. If you attack her with very strong ranged attacks, it's possible to kill her before she
even reaches you. After you kill her, she will transform into Marche's beloved teddy bear.
Marche will ask Babus if he'd like to be his friend, and Babus says yes. Babus is a Runeseeker, and uses the special abilities "Rune" encompassing: Explode, heavy fire damage; Stillness, ranged "stop" spell; Quarter and Demi. He also has Counter as his reaction ability, and Weapon Def+ as his support. Babus can equip everything a Sage can, and comes with a Lotus Mace, Aegis Shield, and Mirage Vest.
Shara
After completing the game once (so a star appears next to your file), a mission called "A Maiden's Cry" should pop up in the pub during the Huntmoon. Mission Type: Dispatch
Rank: 2
Price: ~2550 Gil
Location: -
Days: 10
Reward: 6000 Gil, and 2 random cards.
After completing it, head to a town. Apparently the woman screaming was Shara. Sounds like she really hates bugs. Once she goes to leave, Doned will ask her to stay, to help out those that can't speak for themselves. Like Ritz, she's a slightly stronger Viera (but she is a Viera), and comes with some good Sniper abilities mastered. She is equipped with a Seventh Heaven, Galmia Set, and Ribbon. After joining with Ritz in the clan, head to
a town to see an awkward yet funny cutscene with Shara, Ritz, and Marche.
Cid Randell
After completing 300 Quests, head to Bervenia. A Ninja will come and report to Judgemaster Cid about corruption amongst the Judges. Cid will devise a plan to use an honest Clan to bait the shady Judges. The mission "Cleanup Time" in will then appear:Mission Type: Battle Rank: 3 Price: ~1500 Gil Location: Cadoan Days: - Reward: 6000 Gil, and 2 random cards.
Cid will come to confront the corrupt judge, with Marche snitching the Judge out. The judge will summon helpers; A Warrior, a Defender, a Time Mage, Templar and Sage. Since you've completed all 300 Quests, this battles should be a breeze. But, note that the Sage has a hidden Zeus Mace.
After winning, Cid will send the Judge to the Sprohm Jail. He fears that it's still only the tip of the iceberg, and most of the court is corrupt. He wants to travel the lands to sweep out corruption, and he believed the best way to do this is to join your clan! Accept!
Cid is a Judgemaster that can use Advance Law. With him on your team, you will never have to worry about the laws ever again. With 'Abate', Cid can 'Stop' the engage's Judge; 'Judge Sword', is just like the Bishop's 'Judge' but it damages as well; Bind, immobilizes and disables; JP Gift, gives away Cid's JP to the target; and Yellow Clip, removes one yellow card from the target. Cid comes equipped with a Lohengrin, Diamond Armor, Diamond Helm, Opal Shield and Bracers.
With Cid on your team, an extra eight missions will appear in the pubs all about corruption. The 'Officials' in these battles can change the laws on a whim with their Blank Cards, and almost all of the units in these battles are wearing very rare items. For instance, in 'No Literacy', there is a Beastmaster equipped with the Mindu Gem, the only one in the entire game outside of Treasure Hunts and Nono's Shop. All of the battles are fairly easy, but just make sure in 'Immunity Pass' you bring a Bishop with Dispel, or a Ninja with Unspell to remove the Judges Auto-Life and Reflect status.
After completing all eight of those missions, the final mission will appear in Cyril, called 'Decision Time'
Mission Type: Battle Rank: 5 Price: ~2000 Gil Location: Sprohm Days: - Reward: 0 Gil
It's finally time to get the Judges back for being really annoying all throughout the game and giving you Yellow and Red Cards... there are three of them. Apart from Marche and Cid, you can deploy four other units. Beware of using magic as one of the Judges has reflect status. After you complete the battle, enjoy the real ending of the game!
Q: Any other special units? And how can I get them?
A: There are six additional special units in total.
Eldena - Red Mage (Viera)
Abilities: Barrier and Doublecast
Requirements: Use the Elda's Cup as a Mission Item.
Lini - Mog Knight (Moogle)
Abilities: Guard and Ultima Charge
Requirements: Use the The Hero Gaol as a Mission Item
Cheney - Hunter (Human)
Abilities: Ultima Shot and Capture
Requirements: Use the Snake Shield as a Mission Item.
Pallanza - Gladiator (Bangaa)
Abilities: Blitz and Ultima Sword
Requirements: Use the Ruby Red as a Mission Item.
Quin - Sage (Nu Mou)
Abilities: Giga Flare and Ultima Blow
Requirements: Clear 063. Missing Prof Mission.
Littlevili - Sniper (Viera)
Abilities: Rapid-Fire and Magic Bullets
Requirements: Clear 043. Clan League Mission.
Q: I keep failing Non-Battle Missions, it's really annoying! Any ideas?
A: When you get to select the unit for the mission, the stance of your unit shows their compatibility to the mission. Kneeling (Critical) means they will most likely fail, Walking means they have an equal chance of failing or succeeding, and Jumping (Level Gaining) means they will probably clear the Mission.
Q: I really want a unit of a certain Tribe to join my Clan. How do I do so?
A: Units will randomly join your Clan after completing Missions. You will have a better chance of getting a unit of a certain Tribe in certain months.
- Kingmoon - Humans
- Madmoon - Bangaa
- Sagemoon - Nu Mou
- Huntmoon - Viera
- Bardmoon - Moogles
Otherwise, special missions will pop up if you have less than five units in your clan, including Marche and Montblanc. These missions name end with Recruiting Kupo and begin with the name of the race aligned with the current month. After completing this mission that lasts five days, a unit of the race named in the Mission will ask to join your clan. If Montblanc dies, Recruiting Kupo will be replaced with Welcome.
Q: How do I learn Blue Magic?
A: To learn Blue Magic you must have the Blue Mage's "Learning" Support Ability equipped; you then must be attacked by compatible enemy attack and it must succeed. You don't need to be a Blue Mage to learn Blue Magic, you just have to have "Learning" equipped. You cannot learn Blue Magic from Morphers and Blue Mages that are in your battle party. I recommend you have a Beastmaster to Control the Monsters so you can get them to use the specific attacks on the "learner". Especially for attacks such as Mighty Guard, Dragon Force, White Wind and Angel's Whisper, which the enemy will never cast on your units.
- Goblin Punch - Goblin
- Magic Hammer - Red Cap
- Acid - All Flans
- Blowup - all Bombs
- Mighty Guard - Ice Drake
- Guard-Off - Firewyrm
- Dragon Force - Thundrake
- Night - Lamia
- Twister - Lilith
- L3 Def.Less - All bugs
- Matra Magic - Toughskin
- Poison Claw - Red Panther
- Haste Break - Coeurl
- Bad Breath - All Marlboro
- Stare - Floateye
- Roulette - Ahriman
- Drain Touch - Zombie
- L? S-Flare - Vampire
- White Wind - Sprite
- Angel's Whisper - Titania
Q: I'm having trouble learning some Blue Magic. Specifically: Self Destruct, L3 Def.Less, Roulette and L? S-Flare. How can I learn these?
A: Are you sure you have "Learning" equipped as your S-Ability? Anyway:
Self Destruct
You cannot Control a Bomb or Grenade to use "Blowup", otherwise you could kill them too easily with a Monster Tamer. The best strategy is to trap the bomb against a wall or between four units, then attack the bomb until it's critical. Keep your units alive and the bomb will eventually give up and 'splode!
L3 Def.Less
In order for the Antlion or Jawbreaker to successfully use this attack, your unit must have a level that is a multiple of three.
Roulette
You must survive this strange Ahriman attack in order to learn it, but since it kills instantly, that's the problem. So, give your unit Auto-Life status (by equipping an Angel Ring or by having a White Mage cast it) and they will survive and learn it.
L? S-Flare
In order for this attack to be cast on your unit, they must have a Level which shares the last digit with the Vampire. So if the Vampire is say Level 21, your unit must be Level 1, 11, 21, 31 41, etc.
Q: How does the Monster Bank work, and what does it do?
A: The Monster Bank houses monsters caught using the Hunter's Capture ability. In Monster Bank you can Play with monsters (feeding them items), or Release them back into the wild. The health and level of the Monsters in the Monster Bank affects the potency of the abilities mimicked by a Morpher. By feeding the monsters lots of Remedies and Phoenix Downs, the monsters will eventually like Marche, and they will show this by saying something affectionate. Generally you can't go wrong with Phoenix Downs, Remedies, and Elixirs. But monsters do have their dislikes, the most prominent being the Marlboros' hate of Remedies. Anyway, if they love Marche from feeding them, they will also love your clan, so Morphers in your clan will do more damage. Here is a list of monsters you can capture and their abilities that Morphers can mimic. See the Monster List for more information:
- Goblin - Goblin Punch
- Red Cap - Magic Hammer and Mutilate
- Jelly - Sacrifice, Fire, Fira and Firaga
- Ice Flan - Sacrifice, Blizzard, Blizzara and Blizzaga
- Cream - Sacrifice, Thunder, Thundera and Thundaga
- Bomb - Blowup and Flame Attack
- Grenade - Blowup and Chill
- Ice Drake - Mighy Guard and Ice Breath
- Firewyrm - Guard-Off and Fire Breath
- Thundrake - Dragon Force and Bolt Breath
- Lamia - Night. Slap and Poison Frog
- Lilith - Twister, Frog Song and Eternal Kiss
- Antlion - L3 Def.Less and Sand Storm
- Face Hugger - L3 Def.Less, L5 Death and Suffocate
- Red Panther - Poison Claw and Rend
- Coeurl - Haste Break and Blaster
- Marlboro - Bad Breath and NetoNeto Juice
- Big Marlboro - Bad Breath and Soundwave
- Floateye - Stare and Devil Gaze
- Ahriman - Roulette and Circle
Q: The Soldier A-Ability "Sensor" and the Mog Knight A-Ability "Mog Peek" don't seem to do anything at all. What is their use?
A: "Sensor" and "Mog Peek" uncover hidden weapons that the target will equip if their current weapon is broken or stolen. It's really only useful to use this on enemies with Item as secondary or Alchemists, since they are the only ones that can draw weapons.
Q: I've reached the maximum amount of Mission Items that can be held in my inventory (64 Mission Items). And the game wants me to throw some out. What should I throw out? I don't want to mess up my game!
A: The following items are disposable because the Missions they are acquired from will reappear indefinitely:
- Adamantite
- Fight Trophy
- Chocobo Egg
- Chocobo Bread
- Chocobo Gratin
- Chocobo Skin
- Cyril Ice
- Danbukwood
- Jerky
- Badge
- Moonwood
- Gysahl Greens
- Helje Key
- Leestone
- Magic Cotton
- Magic Vellum
- Magic Cloth
- Magic Trophy
- Materite
- Silvril
- Panther Hide
- Rabbit Tail
- Body Ceffyl
- Mind Ceffyl
- Earth Sigil
- Fire Sigil
- Water Sigil
- Wind Sigil
- The Spiritstone
- Telaq Flower
- Zodiac Ore
But if you really run out of space, there are also a lot of items that are not required for Missions that are safe to throw out. But note that all Mission Items have some use, even if it's hidden.
Q: I can't find the Rare Items need to clear the "My Goal" rare mission. How do I get the Reserve Missions they are rewarded from to appear?
A: In any given FFT-A game only two Reserve Missions will appear throughout your whole play-through. 1 of 3 Reserve Missions; "Hero of Yore", "Sparkling Lake" or "Sauce Recipe", and the "My Goal" Mission. The two required items needed for "My Goal" are dependent on which of the three Reserve Missions you got; like so:
Hero of Yore = Gold Vessel and Eldagusto
Sparkling Lake = Eldagusto and Vermillion
Sauce Recipe = Vermillion and Gold Vessel
So basically, in order to clear "My Goal" you will have to swap goods with two people that got different Reserve Missions to you. If all three Reserve Missions appear in your game, "My Goal" will never appear, since you already got heaps of Gil and Clan Points from clearing those three.
Q: What items do I receive for leveling up my Clan's Skill Levels?
A: A lot of really rare ones, here is a list. Read the "Gameplay Overview" section for the translation of the Skill Levels.
- Item(s) Received - Skill Level
- Holy Water x5 - Combat L3
- Hi-Potion x10 - Appraise L3
- Blood Sword - Combat L5
- Hardedge- Smithing L5
- White Robe - Magic L5
- Scarab - Craft L5
- Phoenix Down x5 - Gather L5
- Yoichi Bow - Track L5
- X-Potion x10 - Appraise L7
- Mirror Mail - All L7
- Restorer- Combat L10
- Petalchaser - Smithing L10
- Cross Helm - Negotiate L10
- Spring Staff - Magic L10
- Ruby Earrings - Craft L10
- Cureall x5 - Gather L10
- Thief Hat - Track L10
- Arch Sword - Combat & Magic L10
- Thief Glove - Appraise L12
- Venus Blade - Combat L15
- El Cid Sword - Smithing L15
- Giot Gun - Appraise L15
- Diamond Helm - Negotiate L15
- Black Robe - Magic L15
- Heal Chime - Craft L15
- Ether x5 - Gather L15
- Hades Bow - Track L15
- Dragon Mail - All L15
- Kain's Lance - Combat L20
- Nosada - Smithing L20
- Aegis Shield - Appraise L20
- Colichemarde - Negotiate L20
- Angel Ring - Craft L20
- White Fangs - Gather L20
- Ninja Gear - Track L20
- Excalibur - Combat & Magic L20
- Trident - Combat L25
- Longbarrel - Appraise L25
- Orichalcum - Negotiate L25
- Thor Rod - Magic L25
- Blood Strings - Craft L25
- Tiger Fangs - Gather L25
- Vajra - Smithing L30
- Cinquedea - Negotiate L30
- Stardust Rod - Magic L30
- Bone Gauntlet - Appraise L30
- Cachusha - Craft L30
- Wygar - Track L30
- Maximillian - All L30
- Barette - Craft L35
- Manganese - Gather L35
- Eclipse - Smithing L40
- La Seraphica - Appraise L40
- Madu - Negotiate L40
- Cactus Stick - Magic L40
- Greaseburst - Gather L40
- Max's Oathbow - Track L40
- Sage Robe - Magic L45
- Caligula - Craft L45
- Tiara - Track L45
- Zanmato - Smithing L50
- Dream Watcher - Magic L50
- Ribbon - Craft L50
WALK-THROUGH
After splitting into teams (no one wants to be on Mewt's side) you will get to name Marche. Just press start to keep his default name. Otherwise, enter your own name to continue the scene.
The victory conditions are to "Win the Snowball fight!" The only action allowed is to throw snowballs. The other team will pick on Mewt. After Ritz throws her second snowball the battle will end in a scuffle over them picking on Mewt.
After the fight, Mewt will tell them about a book he has found. The trio will then head home. On the way they find Mewt's father in an embarrassing situation outside of a Cafe.. Marche will then go home, and will tell his crippled brother, Doned, about the snowball fight. The others will then come in and introduce themselves to Doned. The four of them sit down in front of Mewt's book, break the seal and then read it. That night, St. Ivalice
transforms into the magical realm of Ivalice.
After waking up in Ivalice, Marche bumps into a Bangaa and says "Y-You're a lizard!" in surprise. The Bangaa are somewhat offended by being called "lizard people". Thankfully, a friendly Moogle called Montblanc comes to Marche's rescue. But the Bangaa still insists on a duel, and a Judge appears from nowhere to enforce the World Laws.
Y-You're a lizard!
To win you must "Defeat all enemies!" This battle is very easy, just keep on attacking Lunais since he has the least amount of HP. After getting him down, you will get (JP) a Judge Point. Once you gain enough you will be able to do Combo attacks. Now attack the other Bangaa until he is defeated. Battle Clear!Lunais uses a Potion because he is weak. However, there is a ban on using items so the judge sends him to jail! Montblanc will now take you to his Clan, and will make Marche a clan member. Apart from Marche and Montblanc, there are also four other units in your clan: a human soldier, a Bangaaa white monk, a Nu Mou white mage, and a Vieran archer.
You will now get to place Sprohm on the map, which is the place where Lunais was sent. You begin in the Hometown Cyril, it has a pub, a shop, and a monster bank. Sprohm doesn't have a monster bank, but it does have a prison, which is where your units will be sent if they get a red card from a judge.
At the moment there is only one mission to choose from at the pub, which costs 300 gil. The purpose of the mission is to retrieve medical herbs from Giza Plains, and you get paid 600 gil for doing it. Accept the mission, then head to Giza Plains and engage in battle.
Herb Picking
Place all of your units on the battlefield and then press start. The victory conditions are to "Defeat all enemies!" You're up against three Goblins, a Red Cap and a Sprite. Focus on the Goblins and the Red Cap first, the Sprite has high evade but it won't cause much damage. If anyone's HP gets low use potions. The Nu Mou in your clan should be a white mage, so he can also cast cure. Once all the monsters have been defeated, Montblanc and Marche will get the herbs.You will now have to place Lutia Pass on the world map. If you place it near an already existing area, you will probably unlock a treasure hunt. So place it down then head back to Cyril.
Current Sub-Missions
Fire! Fire! - 038Dueling Sub - 115
Snow in Lutia - 044
NOTE: The "Current Sub-Missions" listed before every story battle chapter are not the definite sub-missions available to you at that time. However, they are the probable sub-missions available to you at that stage.
There are now four missions to be completed, the first one will continue the story line, the rest are basically sub-missions. Complete the "sub-missions" before tackling the "Thesis Hunt" Mission. If you're lucky, mores units will want to join your Clan after completing some of the missions. Once you're ready, purchase the "Thesis Hunt" Mission information and head over to Lutia Pass.
Thesis Hunt
It appears a rival Clan has stolen Dr. Dalilei's Essay. The rival clan consists of two Soldiers, two Thieves, a Archer and a White Mage. The victory conditions are to "Defeat all enemies!" . Take out the White Mage before he can cast Protect and Cure on the other rival Clan members. He is pretty high up though, so you should probably try to get him with Montblanc's Black Magic. You should definitely have a White Mage in your team to Cure the injured, and you should fill the rest of your party up with strong attackers like Soldiers and Warriors. Just try to converge on the enemy Clan and attack them with full force. The battle will be over in no time... hopefully.After finishing the battle, Marche and Montblanc will retrieve the essay. You get 4000 Gil and a Random Item for your effort. A new option will open up in the menu, Clan 0. This is basically where the game really begins. Anyway, it's time to place another area on the world map, the Nubswood. Place it near other areas and hopefully they will shake to indicate Treasure Hunts. Now head back to Cyril, and the pub owner will speak of rival clans. If you encounter them on the world map, you will engage in a battle. The Mission List will now be incredibly long!
Current Sub-Missions
The Cheetahs - 003
Giza Plains - 240
Wanted! - 027
The Last Day - 143
Wanted! (900) - 025
Frosty Mage - 045
Girl in Love - 199
Prof in Trouble - 046
The Skypole - 201
Fowl Thief - 068
Swords in Cyril - 264
To continue the storyline, purchase the The Cheetahs Mission information for 1200 Gil and head for the The Nubswood.
The Cheetahs
This mission involves searching for a group of wanted crooks, called the "Cheetahs". On arrival you will find Ritz and her companion Shara confronting the crooks, Marche and Ritz will then join forces. So choose three more units to complete your party; Black Mages and White Mages would be best. To clear the Mission you must "Defeat all enemies!" . You're up against a very diverse group of enemies; there is a Thief, an Archer, a Fighter, a White Monk and a Black Mage, who are all on the opposite side of asmall river. Note that if you stand in the river you won't be able to use any actions from it. The White Monk is actually the biggest threat in this battle, as it will use Air Render on you, which is a ranged attack that causes a decent amount of damage. Anyway, attack them like crazy and pray that Shara inflicts "Immobilize" and "Disable" with her Aim skills, as they will help immensely. Once you defeat the Cheetahs, Ritz will explain that she thinks that St. Ivalice has been transformed, and that unlike Marche she doesn't wish to leave.
You get another area to place on the World Map, Ellut Sands. Place it on the World Map then head back to Cyril. Marche is disillusioned with Ritz and so he talks with Montblanc who consoles him.
Current Sub-Missions
Village Hunt - 037
Watching You - 113
White Flowers - 055
Mad Alchemist - 167
Life or Death - 210
Like always, do as many of the sub-missions as possible to increase the levels of all your units. Once you're satisfied with everything, buy the Desert Peril information and head to Ellut Sands.
Desert Peril
Your mission is to eradicate monsters which have mysteriously become highly aggressive. You have to "Defeat all enemies!" The Coeurl is probably the strongest monster of the bunch and seems to be the leader; if you place a Black Mage near the ledge it is on, you should be able to damage him a lot before he can even climb down to you. The Antlion is painful, but easily attacked. Use Blizzard or Fire on the Cream, since physical attacks won't deal much damage, and Thunder will actually heal it. The two Red Panthers are strong, but they are nothing compared to the rest. Make sure you bring at least one strong unit, such as a Fighter.After the fight, Montblanc will talk about how he believes in the theory of Crystals, which apparently are filled with magical power that could be causing the beasts to become aggressive. You will get Ulei River to place on the map. The next story battle is a big one, make sure you at least have a strong White Monk and Archer.
Current Sub-Missions
Lutia Pass - 241
Staring Eyes - 050
A Lost Ring - 049
Choco Breeder - 200
Clan Roundup - 101
Earthy Colors - 139
A Challenge - 112
Goblin Town - 145
Down to Earth - 152
Oh Milese - 213
Twisted Flow
Upon reaching the river, black light will engulf Marche and he will reappear in a strange temple-like room. Inside the room is a crystal, which speaks to Marche and says something to the effect of "Speak your name, you who profane the light!" A huge robot-like monster will then emerge from the crystal and will tell Marche that it's the Totema Famfrit. After indicating its wishes to kill the "intruder", it will summon two Ahriman and two Floateyes and an battle will begin. This battles' victory conditions are to "Defeat the Boss" to clear this battle, but I wouldn't suggest that you only focus on Famfrit.One of the Ahriman will tend to hide in the corner and constantly use Death Roulette, an attack which will randomly "KO" one unit on the battlefield; make sure you take out that Ahriman as soon as possible. Attacking the Famfrit directly is a very bad idea since he has Counter and is very strong. That's why it would be a good idea to bring a White Monk with Air Render or a strong Archer to attack him indirectly, or to bring a Warrior with Greased Bolt which bypasses Reaction abilities. Famfrit himself has a whole variety of strong attacks, including Demi which will halve any target's HP, and Presence which will cause massive damage to multiple units. Thankfully he is very slow, so he won't get turns very often.
The crystal will shatter and Mewt will appear as an apparition. It seems that in this world; Mewt is a Prince, his father is fine, and his mother is alive and well... and is the Queen of Ivalice. The screen will then fade back to Marche who will speak about his mission to shatter all of the crystals in order to destroy all of the nodes of light which are retaining this new world. The game will tell you that Moogles have gained a new battle command, Totema. You will also get a new area symbol to place on the map, Cadoan. More sub-missions are now available:
Current Sub-Missions
Oasis Frogs - 062
You, Immortal - 148
Diary Dilemma - 164
Frozen Spring - 172
Voodoo Doll - 266
Head over to Cadoan, as it seems that the Queen has decided to intensify the Laws on Mewt's advice; but there are rumors of someone called Ezel Berbeir who can use Anti-Law to cancel the Laws. Anyway, the World Laws have now changed, and there are now two activated at any given time. Head away from Cadoan and then come back, you will engage in battle.
Antilaws
A group has cornered the Genius Ezel and is attempting to capture him. You must "Defeat all enemies!" and save him! This battle is really easy thanks to Ezel's "Azoth" skill which inflicts Sleep on all units. You're up against a Illusionist, a Gladiator, a Fighter, a Defender, a Ninja, and a Hunter. I would suggest you take out the Fighter pretty quickly before he decimates your units with Air Render, and the Illusionist before she can slowly kill your units with Tempest.After the battle, Judge Master Cid and his brigade will come to arrest Ezel for using Anti-Law. Cid will attempt to send Ezel to jail, but Ezel will counteract with an Anti-Law card; teleporting them to safety. After the battle you will get to place the Aisenfield symbol on the world map. Now in Cadoan you can visit the Card Keeper, Ezel Berbeir to trade cards with him.
Current Sub-Missions
The Nubswood - 242
Hungry Ghost - 123
An Education - 150
Spirited Boy - 175
Come on Out - 267
After completing a couple of Side-Missions, buy the Diamond Rain Mission and
head for Aisenfield.
Diamond Rain
It's raining and there is a bunch of blood thirsty monsters waiting to eat you... to win you must "Defeat all enemies!" . The monsters consist of two Ice Drakes, an Ice Flan, a Bomb and a Lamia. All of the monsters are pretty powerful, but thankfully most of them haveelemental weaknesses. The Bomb is weak against Ice magic, and the Ice Flan is weak against fire magic. So bring a Black Mage or a Gladiator and hit them hard with elemental attacks.
After Marche makes some discoveries about the Diamond Rain, you will get to place the symbol for Roda Volcano on the world map.
Current Sub-Missions
Ellut Sands - 243
Hot Recipe - 047
Run for Fun - 122
Honor Lost - 155
Caravan Guard - 168
Math Is Hard - 208
The Witness - 209
Once you've built up your Clan by completing lots of Side-Missions, buy the information for The Waking Mountain and head for Roda Volcano.
The Waking Mountain
As Marche arrives at the volcano, the ground begins to shake and he once again is swept in black light to another realm. Marche is surprised to find butterflies everywhere, but his interest is soon diverted by a Totema appearing as the form of many little crystals. The victory conditions for this mission are to "Destroy all targets!". You can only bring three other troops into battle, so choose wisely. A Illusionist can make light work of Ultima's Crystals by hammering them constantly with Tempest or Prominence. Otherwise, bring units which use ranged attacks and keep your distance while breaking the crystals one by one. The crystals are pretty weak on their own, but they have an attack called Logos which will inflict your units with the Charm status abnormality, meaning your units will turn on each other. You can either make sure sure Charm Ban is one of the World Laws before entering battle, or you can equip items that cancel Charm such as the Cachusha, Ribbon, Oblige, Satyr Flute and Ruby Earrings. Or... you could simply attack a unit to cure them from Charm, just make sure you use your weakest unit to bring them back to their senses.The crystal will shatter and Mewt will reappear again, joyous that his mother was once dead and now she is alive. Marche will then reappear back at the volcano and will take time to absorb what he has learned. The Nu Mou can now use the Totema command to summon the Fallen Angel Ultima. Anyway, place the Koringwood symbol on the World Map. As always, do some side-missions to level up your units, then attempt the story battle.
Current Sub-Missions
Ulei River - 244
S.O.S. - 048
Morning Woes - 151
Cheap Laughs - 170
Magic Cloth - 216
Alba Cave - 269
Magic Wood
A clan is going to chop down a tree and Marche and co. are going to stop them. You must "Defeat all enemies!" for a victory. It's quite a big rival clan (two Thieves, an Archer, a Black Mage, a Time Mage, a Sniper and a Summoner), yet you can only deploy five troops (inc. Marche) which makes things a tad hard. Anyway, because this is a large area;try hiding a Illusionist in the corner and constantly barrage your enemy with illusions. The biggest threat to your units is the Summoner, who can deal a LOT of damage to almost your whole party with her Summon Magic. You can counteract that by spreading everyone out so she can only attack one person at a time, and by bringing a strong Archer-type unit to take her out as soon as possible. Reaction abilities such as Block Arrows and Return Fire will be very helpful against the Archer and Sniper, and a Dragoon with Jump or a White Monk with Air Render/Far Fist can make light work of the Time Mage and Black Mage. All in all this should be a fairly challenging battle. Take
note that the Thief equipped with a Zorlin Shape also has a hidden Cinquedea, use Sensor or Mog Peek to locate it.
After the rangers take the bandits away, you will get to place a symbol for Salikawood on the world map.
Current Sub-Missions
Aisenfield - 245
Cadoan Watch - 074
Lost Heirloom - 140
Darn Kids - 162
Runaway Boy - 166
No Scents - 173
Karlos' Day - 211
The Performer - 270
Emerald Keep
The fort initially seems deserted, but some guards will suddenly come out of nowhere. The leader will introduce itself as Babus, Price Mewt's loyal Mage. You must "Defeat the Boss" to win. So bring units which are fast (like Ninjas) or units that can attack from a distance such as White Monks, Hunters, etc. and have them focus on killing Babus. It shouldn't be too hard. Although, Babus is a Lunais Seeker, and can use annoying attacks such as "Stillness" which causes Stop, and "Quarter" which brings your HP down by 1/4. He is wearing a semi-rare Mirage Vest which you may like to steal. Babus is also guarded by two Templars, a Bishop, an Alchemist (who has a hidden Cactus Stick) and a Gunner, but they are so far away that you should have Babus defeated before they can even get close enough to attack you.You will now get Nargai Cave to place on the World Map. There is another huge battle coming up, so level up your clan a lot before going into the next story battle.
Current Sub-Missions
Roda Volcano - 246
Golden Gil - 114
Pirates Ahoy - 124
Neighbor! - 154
Lifework -169
Pale Company
Marche sees a disembodied soul in the grotto and follows it over to another black flash of light. The Totema Adrammelech emerges from the crystal and swallows the soul. It's time for one hell of a battle... you must "Defeat the Boss" to win this Mission. Adrammelech is exceedingly strong, and to make matters worse he has three dragon lackeys; an Ice Drake, a Firewyrm and a Thundrake. If you are not strong enough, this battle will be a massacre. Equiping your units with items that nullify or absorb fire like Blaze Robes or Flame Shields can make this battle much easier, the Firewyrm won't be able to attack as much with Fire Breath and Adrammelech wont use his devastating "Firestream" attack, which can hit multiple targets in a straight line. Instead Adrammelech will be forced to use weaker attacks.Dragoons are probably one of the best Jobs to use in this battle; with Jump you can attack from a distance, with Wyrm Killer you can deal twice as much damage to the Drakes, and with "Bangaa Cry" you can hit multiple enemies with strong damage. A Summoner and/or Sage is also a good idea, since those Jobs have skill-sets with both attack and recovery magic. If you bring a Beastmaster that has an Earth Bell, you can try to control the Drakes and make them attack each other. That strategy works really well! Anyway, your main battle plan should be to split your party into two. Have one group draw Adrammelech away from the Drakes, and then have them attack him aggressively whilst the other group keeps the Drakes "busy". After a long arduous fight, you hopefully will be victorious!
After warping back to the grotto, Marche will speak with Babus and Mewt will interrupt them as an apparition. Bangaa will now be able to summon Adrammelech with the "Totema" command, and you will get to place the symbol for Baguba Port on to the world map. Head to Baguba and Montblanc will meet up with his younger brother, Nono. Some bastards did a hit'n'run on his airship, rammed into it and then fled. Also, apparently Engages take place in areas called Jagds without any Judges or Law, the catch
being anyone KO'd in battle at the battle's conclusion actually dies... you will then get to place Jagd Dorsa on to the world map.Beware, you will automatically "Engage" in a deadly battle if you head to Doloosa. It would be a good idea to level up from Sub-Missions before attempting the battle at the Jagd.
Current Sub-Missions
Koringwood - 247
Retrieve Mail! - 111
Crusite Alloy - 133
A Worthy Eye - 160
Wild River - 215
One More Time - 271
Weaver's War - 287
My Goal - Rare
Jagd Hunt
You have to "Defeat all enemies!" to win this mission. The rival clan consists of a Ninja, a Blue Mage, a Hunter, an Assassin, a Toughskin and an Antlion. Anyone who has played the original FFT would know how dangerous an Assassin is, so focus on killing her first before she decimates your clan with "Last Breath". Because of the "Sudden Death" aspects of this battle, it would probably be a good idea to have a couple of ways of reviving your units; Phoenix Down, the White Monk's Revive ability, the White Mage's Life spell, and the Sages' Raise all will be very helpful. Be aware that the Toughskin is very resistant against physical attacks, so make sure you have at least one unit with offensive magic to kill it. The Blue Mage will have an annoying habit of constantly using "Night" and putting everyone to sleep. You can counteract this by equipping a Summoner with a Fortune Ringwhich cancels Sleep status, then have the Summoner use Unicorn to wake up multiple units in one turn. There's a lot of good equipment to steal: the Ninja is wearing a Dark Gear and the Assassin a Wygar, bothrare clothes. But the Blue Mage is equipped with a Mirage Vest, and the only "stealable" Tulwar in the entire game. To steal it from him, steal his Harpe, and then wait for him to draw out his Tulwar. Anyway, just make sure you revive any KO'd units before slaying the last enemy, otherwise they will be gone for good.
After placing the Kudik Pass symbol on the world map, head back to Baguba to meet up with Nono again. Now he has a working Airship, you can now buy trade goods from the him at the shops. After you purchase the next story mission, run into the blue "Clan Ox" to engage in battle. But make sure you do a couple of sub-missions prior, to accumulate AP, EXP and items.
Current Sub-Missions
Salikawood - 248
Friend Trouble - 052
Poachers - 108
Mysidia Alloy - 132
Inspiration - 156
Spring Tree - 272
The Bounty
There is a bounty on your head, and this clan wants it. The victory conditions are to "Defeat all enemies!" . The leader of the Clan Ox is a Paladin, and he is supported by a Fighter, a Red Mage, a Sage, a Time Mage and a Black Mage. Kill the Paladin first, since he is capable of bringing defeated units back to life with Life. Although, the Fighter is probably the most painful enemy unit, since he has strong attacks and is equipped with the Strikeback reaction ability; which means he will usually attack you before you can attack him. You can get past this by attacking from a distance, or by using the Warrior's Greased Bolt ability which bypasses reaction abilities. To avoid the onslaught of magicfrom the four magic users, bring a Time Mage and have them cast Reflect on all of your units. Overall this should be a fairly easy battle. Watch out for the Black Mage's Return Magic when casting, as you don't want to get hit back with the own spell you cast. Note that the Red Mage not only is equipped with a semi-rare Rubber Suit, but she has a hidden Gupti Aga as well.
You will now be given the symbol for Jeraw Sands to be placed on the world map. Do some Sub-Missions before the next story battle.
Current Sub-Missions
Nargai Cave - 249
Hit Again - 061
Snow Fairy - 109
Adaman Alloy - 131
Coo's Break - 157
Sweet Talk - 178
Cotton Guard! - 217
Help Dad - 218
Golden Clock
It seems Shara and Ritz are looking for the same thing you are... but a rival clan comes out from nowhere, so it's time for another "team up". Like most of the other battles, you must "Defeat all enemies!" in order to win. It's only a small rival clan, being only an Alchemist, a Gadgeteer, a Juggler and a Time Mage. Your units will probably get boggeddown pretty quickly in status abnormalities inflicted by the Juggler and Alchemist, so bring lots of Remedies and someone that knows Esuna or Unicorn to cure anyone that gets a status abnormality sick. If you keep Shara and Ritz healthy they will take out the four enemies very easily, Ritz will inflict Disable and Immobilize with her Spirit Magic. She is also equipped with the only Diabolique in the entire game... but you can't steal.
The Gadgeteer is equipped with Damage > MP, which will make him virtually invincible unless you get at least two of your units to attack him ferociously. Otherwise you could just kill him instantly with the Assassin's Last Breath. Lastly, the Alchemist has a hidden Zeus mace, which is very rare; you can only get it from him or a Treasure Hunt.
It seems Ritz still can't get over her white hair and Mewt is still obsessed with his mother... Anyway, you will get to place the symbol for Muscadet on the world map. Head to Muscadet, Ezel will come in and speak to Marche about the current goings on. Exit Muscadet then came back to "engage" in the next story battle.
Scouring Time
You can only deploy three more units in addition to Marche and Montblanc... make sure Marche can Steal and is equipped with something that absorbs or nullifies Fire for the following battle. For this battle, the victory conditions are to "Defeat all enemies!" . The queen's squad is pretty big; you have to contend with two Templars, two Moogle Knights, a Paladin, a Gunner, and a Sage. There is some good armor to steal in this battle, one Templar is equipped with Dragon Mail, while the other has Genji Armor, and the Paladin is wearing a Carabini Mail. Because of the sheer number of units, Summoners are really effective in this battle; just make sure none of your units get in their way. Watch out for the Paladin, he has strong holy based attacks such as Saint Cross and Holy Bladewhich can really cripple your units. Using a Holy Elemental Ban Card will make him far less threatening, but it will prevent you from using Potions or Cure. Anyway, the Templars have the "Bonecrush" reaction ability, which causes a strong counter when attack them. So try to get them down in one hit with a strong attack such as the Gladiator/Fighter's "Beatdown" or a strong magic attack from a Black Mage/Summoner. The Mog Knights are only painful if they use "Mog Rush" and it actually hits, but the other units are really not much of a threat to you.
After the battle ends, Judgemaster Cid will take Marche away to the prison. Their long talk about Crystals and the world is interrupted by black light. The next crystal is under a huge tree. That tree is the Totema Exodus.
Totema Exodus
This battle is a lot like the one with the Fallen Angel Ultima; you must "Destroy all targets!" in order to win. This would be a very easy battle considering the Exodus' Fruit is completely harmless, but Babus is constantly trying to kill you during the battle. Babus is wearing a Lordly Robe, so steal it as soon as possible if you can; it's rare and Babus will be far more vulnerable without it. Anyway, don't even try to destroy the Exodus Fruit whilst Babus is alive. Take Babus out first and pray that Babus doesn't use Explode on you. If you equipped something that protects against Fire you won't have to worry. Once Babus is dead, you're free to go around and destroy the fruit systematically. After you have defeated Exodus, a vision of Mewt and Cid from the "real world" will play out in front of Cid and Babus. Cid will then have a "satori" and will excommunicate himself from the palace. Anyway, the Viera can now summon Exodus with the "Totema" command. After overhearing a conversation in the Sprohm Pub, a cut-scene with Remedi and Mewt will play in which a new character called Llednar Tewm is introduced, who has been summoned by Remedi to replace Cid as Mewt's guardian. You will then get to
place the symbol for Uladon Bog on to the world map. Finally, after a long absence you'll be able to tackle a couple of new sub-missions, so do so to make your clan stronger.
Current Sub-Missions
Jeraw Sands - 251
Flan Breakout! - 093
Wine Delivery - 126
To Meden - 153
Reaper Rumors - 274
Scarface - 179
The Match - 158
The Big Find
You've been set-up! Two Fighters, two Thieves, and two Bishops are waiting for you, and you must "Defeat all enemies!" to escape. The Fighters are the most painful of the lot, since they tend to constantly pummel your units with attacks such as Far Fist and Wild Swing. The one with the Ogun Blade has a hidden Adamant Blade in stock. Anyway, the Bishops can hit your units pretty hard with Holy, and petrify your units with Break. But they are easier to defeat than the Fighters. All the enemy units will come upto you pretty fast, but they'll tend to clump up on the river side. That's why you'll want to bring a Summoner to hit them hard with Ifrit and friends.
You will now get to place Gotor Sands on the map.
Current Sub-Missions
Gotor Sands - 253
Desert Rose - 051
Exploration - 065
Stolen Scoop - 104
Smuggle Bust - 105
Into the Wood - 220
Mist Stars - 130
Clocktower - 149
Desert Patrol
Marche finds Doned in the desert, but he runs away and tells some Bangaa about the bounty on your head... oh well, at least he can walk! The rival clan is predominantly Bangaa (A Gladiator, a Bishop, a Defender and a Dragoon), but they are accompanied by two Soldiers. One is equipped with Mirror Mail which you may like to steal. In order to complete this mission you must "Defeat all enemies!" . It's a five against seven battle... dodgy. Because this is an extremely steep area to battle in, Jobs which use ranged attacks are the best to use; especially since you don't want to get anywhere near such physically strong enemies. Summon Magic is perfect for attacking the whole group, but it also will come back to haunt you since the Bishop has "Return Magic" and one of the Soldiers has Reflect status. So make sure you kill the Bishop and use Dispel (or the Ninja's Unspell) on the Soldier before you attack the group with magic. If you want to attack them head on, make sure you cast something like Protect on your units, or have a Defender that knows Aura, or a Blue Mage that knows Angel's Whisper. This clan has two hidden items to steal, the Defender has an Arch Sword, and the Bishop has a Cheer Staff. I'd also steal the White Monks Godhand while I was at it.You will now get to place Delia Dunes on the world map.
Current Sub-Missions
Delia Dunes - 254
Mage Wyrm - 034
Challengers? - 091
Wyrms Awaken - 102
Quiet Sands
Llednar will come for Marche, but the black light of the last crystal will sweep them away. Cid will come to attempt to control Llednar, but it doesn't work. Llednar will summon two Templars and two Titania, and the battle will begin. "Defeat the Boss" are the victory conditions. You won't be able to get to the enemies straight away because of the structure of the battle area. But by the time you do get to Llednar, he will go to break the law and Cid will send him away with a red card. Upon approaching the fifth crystal, the Totema Mateus will appear. She will morph into various people to screw with Marche's mind, before summoning four vampires and beginning the battle.
Totema Mateus
To win you must defeat the "Defeat the Boss." The Vampires are easily disposed of with attacks such as Burial (Archer) or Exorcise (White Monk), but they're the least of your worries. Mateus is extremely strong, and is capable of attacking all of your units at once with "Star Cross". If you have some of your units equipped with Chameleon Robes, Star Cross will heal your units since it's Holy and Chameleon Robes absorb Holy. You should definitely bring a unit such as a White Mage with the sole purpose of healing your party. Summoners are an excellent choice; because you can recover and HP and remove poison with Unicorn, give your units Regen with Kirin, and you can prevent Mateus using Thundaga on your units by giving your units Reflect from Carbuncle. Madeen is VERYeffective against Vampires. Spells such as Unicorn and Cura will also cause damage to the Vampires! Mateus has a lot a HP, but if you keep your units alive and slug away at her, you should be able to defeat her comfortably.
The last crystal has been destroyed, but the world hasn't gone back to normal. The evil Queen Remedi will appear, and will explain that the world remains as it is because those that summoned it (Mewt, Ritz, Doned and even you) still desire it! Anyway, Humans can now summon Mateus by using the "Totema" command. Head back to one of the towns, Montblanc will tell you about the "Present Day" for Mewt and then you will get to place the Materiwood onto the map.
Current Sub-Missions
Bugbusters - 255
Showdown! - 060
For a Song - 054
Old Friends - 107
Faceless Dolls - 134
Words of Love - 147
Stage Fright - 163
Materite Now!
Upon reaching the forest to collect the Materia, Marche is ambushed by a clan of Viera. They want to steal the chunk of Materia you found, but you'll want to steal all of their great equipment; the Assassin is equipped with a Masamune and Ninja Gear, the Red Mage has a Madu and Brint Set, and the Elementalist has a Joyeuse and a Ribbon! To clear this mission you must "Defeat all enemies!" Kill the Assassin as soon as possible; she causes a lot of damage with Masamune, plus she has enough MP to kill four of your units instantly with Last Breath. Next on your list should be the White Mage, since she has the annoying habit of bringing defeated units back to life with Full-Life, and curing critical units with Curaga. All the other enemy units are reasonably strong magic users, so if you deploy a lot of physically strong units such as Gladiators, Fighters, etc.you can outmuscle them. Try casting Reflect on a couple of your units or equip them with Return Magic; so you can get them back with their own magic. But it may backfire if the Summoner casts Ramuh, as she is wearing a Thunder Robe which absorbs Lightning elemental damage. If you bring an Assassin with Sharpshoot as secondary and Ambush learned, you can make your Assassin invisible so they can get in the thick of it to kill the White Mage.
After the battle, Doned will appear and pickpocket Marche. Wow, he's a real little bastard in this world! The Bervenia Palace will appear on the map. Head over to it if you want to engage in the next story battle. It involves a hard battle, so make sure you're ready.
Present Day
Because of the proceeding battle, it would be good idea to make sure Marche is equipped with Steal or recovery abilities. Best case scenario is to make him a Paladin with Steal as your secondary ability. Anyway, for this battle the victory conditions are to "Defeat all enemies!" Your enemies are two Gladiators, a Mog Knight, a Templar and an Alchemist. There's no hiding in this battle, the room is far too cramped for that. A Dragoon is perfect for this battle, as you can stay on one side of the furniture and jump on enemies on the other side. There is a very good way to cause heavy damage: the Gladiator/Fighter's Beatdown will hit every time if an opponent is stopped or sleeping, so you can get the damage increase without having to worry about the accuracy trade off. A Juggler is perfect for that, since you can stop with Ring, and you also can use Dagger to disable units. It is supposed to be the Present Day for Mewt, but it's really your Present Day! The Mog Knight has a hidden Materia Blade, which is extremely rare and has two Ultima attacks embedded in it; and the Alchemist has a hidden Scorpion Tail.Babus will save you from more guards by casting Stillness and then will warp you to Mewt's room. After a confrontation with Mewt (in which he displays his deep "Mazacon"), he will warp away with his "mama" and then Llednar will warp in. Time for a battle.