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Final Fantasy 8's Director Would Make One Big Change To The Game If It Ever Got Remade

Final Fantasy 8 director Yoshinori Kitase would give the infamous Junction system a rework in a hypothetical remake.

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Twenty-five years later, a remake of Final Fantasy 8 looks unlikely, but that hasn't stopped the game's director from suggesting a big change to one of its defining features if Square Enix ever decided to resurrect it.

Speaking to IGN, Yoshinori Kitase explained that he'd rework Final Fantasy 8's Junction system in a remake, as he believed that it was a "difficult system" for people to understand at the time.

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"I think you may remember we had the Junction system in Final Fantasy 8," Kitase said. "And the thing about that system was the enemies leveled up in line with what the player’s level was. And obviously you had to then use the Junction system and how you customize that to overcome the challenge there. And I think it was a very difficult system for some people to get into. Depending on player skills, sometimes they just didn't work out the best way of doing it. So I think I'd want to return to that and really rework the battle system on [Final Fantasy 8] and make it something where that level of difficulty and approachability for some fans was a lot better balanced. So I think that's the thing I'd look at most if I was going to look at remaking it."

Final Fantasy 8's Junction system was a wild departure from Final Fantasy 7's focus on Materia, as with the right build and stock of spells, players could create specialized characters. This fit with the game's cast being comprised primarily of teenage mercenaries, as characters could inflict status ailments, absorb elemental damage, and deal devastating amounts of damage if their magic was properly junctioned.

But as Kitase explained, a remake of Final Fantasy 8 would be a monumental undertaking as those classic PS1 JRPGs offered a significant amount of content. "It's such a massive investment of time and effort that we really have to think very hard about taking on any kind of project like that."

Meanwhile, the second chapter in the Final Fantasy 7 Remake trilogy, Final Fantasy 7 Rebirth, is almost here. Launching on February 29 for PS5, a Final Fantasy 7 Rebirth demo is now available to download. This is only a taste of things to come, and as we discovered during a recent hands-on event, Final Fantasy 7 Rebirth is much bigger than its predecessor.

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Heidern98

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Edited By Heidern98

What a cop out. The draw system was incredibly boring, and made no sense lore wise. You would come into a new area, see new sights and new monsters.... and immediately have to sit there and draw from them all for the first 30 mins if you wanted efficient stats. It was pace killing and made leveling next to useless, even detrimental in many ways. None of the characters had any individuality and you could just swap off your junctions and have the same stats for a different character. He was desperately trying to break free from some RPG and FF gameplay tropes, and he ended up making a terrible alternative to the standard FF battle system, much like FF2 (Japanese version) and FF13 did. This is the classic "the audience doesn't understand the artform" nonsense to try to make yourself look like some kind of savant that was way ahead of your time. I love 8 but lets not pretend that was a good battle system and that much of the story doesn't need a rewrite to help explain motives and actually make some characters identities and reasonings clearer. Don't bother with a remake if you are too proud to admit the massive problems your original game has.

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chriss_m

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@heidern98 said:

What a cop out. The draw system was incredibly boring, and made no sense lore wise. You would come into a new area, see new sights and new monsters.... and immediately have to sit there and draw from them all for the first 30 mins if you wanted efficient stats. It was pace killing and made leveling next to useless, even detrimental in many ways. None of the characters had any individuality and you could just swap off your junctions and have the same stats for a different character. He was desperately trying to break free from some RPG and FF gameplay tropes, and he ended up making a terrible alternative to the standard FF battle system, much like FF2 (Japanese version) and FF13 did. This is the classic "the audience doesn't understand the artform" nonsense to try to make yourself look like some kind of savant that was way ahead of your time. I love 8 but lets not pretend that was a good battle system and that much of the story doesn't need a rewrite to help explain motives and actually make some characters identities and reasonings clearer. Don't bother with a remake if you are too proud to admit the massive problems your original game has.

I hated FFXII when it came out. But a couple of years ago I played the Zodiac Edition a couple of years ago and was hugely impressed, actually. The gambit system was brilliant in many ways. The skill acquisition was very satisfying. The game in general is actually quite good - they just didn’t do enough with the story.

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chriss_m

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Not only are Square devs completely out touch with the market but they also have no ambition. I sometimes imagine them as all just very tired old men falling asleep around the boardroom.

On this specifically he’s talking about the junction system being too difficult. Maybe for 10 year olds? For the rest of us, the problem with the battle system is that it is totally broken and easily exploited.

Given their track record they aren’t going to be happy until you can play through battles by just holding one button.

Look at how fighting games approach this. They give optional detailed tutorials with simplified button presses which make them approachable but sacrifice absolutely no depth at all. All the progression and learning and experience are still satisfying. I’ve just completely given up on Square. They need a massive staff clear out. Fresh blood.

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jenovaschilld

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FF8 has too many junk main characters, like Selphie, Squall, red herring Seifer, and even Rinoa. Who are barely there tropes if anything. Meanwhile Laguna and his crew, were ten times more interesting characters. Rumor was that Laguna's story was supposed to be the main story but they wanted an angsty teen group instead tacked on instead.

Kill off 1/2 of Act one and Two, and flesh out Leguna's group way more, including the war press coverage. Have the orphanage and memory loss cleaned up and or given more meaning. Quistis is actually a cool and interesting character that started off great, but then .... well nothing.

FF8 reminds me of Xenogears, both amazing stories and great games, but Xenogears was unfinished and FF8 was two stories in one, and not in a good way. Almost perfect games if just given a chance.

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chriss_m

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@jenovaschilld: I love the cast of VIII, I don’t know what you’re talking about.

I mean if they did remake it, I’d want the game greatly expanded. But I have absolutely no issue with the main cast.

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Dushness

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FF8 ended up being way better than FF7

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jenovaschilld

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@dushness: Said... one person.

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nintendians

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i wouldn't know much, just played how it is.

but i would buy it if it got a "remake" treatment on the pc.

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Omega

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The junction system wasn't difficult at all. In fact, it was easy to exploit very early on in the game.

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Edited By gamerboy100

@Omega: Agreed. If anything, it could actually make the game too easy if you do some grinding as well as combining it with a low-level run (which is also surprisingly easy to do).

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Clubhouse

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@gamerboy100: All you had to do to beat almost any regular toon any level was have blind as status effect on one characters attack and silence on the other.

I did quite enjoy this game as much as 7. My guess is if another game gets treatment like 7 itll be 9 not my fav but a lot of people loved it.

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gamerboy100

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@clubhouse: I actually preferred it over 7. I did play 7 all the way to the end, but I only found it to be just okay. I didn't care much for the Materia system and the translation was pretty bad in some spots.

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