GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Exclusive: How Alan Wake 2's Co-Protagonist, Saga Anderson, Joins Its Title Character "At The Heart Of The Story"

In an exclusive in-depth look at Remedy's horror sequel, we got to meet the game's new star.

When players descend into the madness of Alan Wake 2 this fall, they won't just be playing as the game's titular grumpy novelist again. They'll also step into the shoes of a new co-protagonist, Saga Anderson. This surprise was teased in the recent story trailer we saw for Alan Wake 2, but even the most diehard Wake fans won't recognize Anderson--she didn't exist in the original game.

Why, then, is she playing such a prominent role in the long-awaited sequel, and who exactly is she? GameSpot sat down with creative director Sam Lake, performance director Hannah Price, and actress Melanie Liburd, whose likeness and voice give the character life, to get to know Saga, where she's come from, and why her place in the story is more important than even she realizes when she arrives in Bright Falls.

"We don't have that many playable characters through almost 30 years of Remedy history," Lake said. "[Creating a new protagonist] is a big event and we take that very seriously." The idea of Alan Wake 2, Lake told me, has changed several times over the last 13 years, and the team started to think about a sequel with multiple playable characters "a few versions ago."

"We wanted to be really, really ambitious with the story," Lake told me, "So having multiple points of view in the story, and having more tonal shifts with that, just felt like the right way to go. And out of that, Saga Anderson's character was born. Even though this is called Alan Wake 2, this is just as much a Saga Anderson game. They are very much at the heart of the story--both of them."

At the onset of the game, FBI Special Agent Saga Anderson arrives in Bright Falls to investigate the death of Special Agent Nightingale, whom players of the first game may remember as the G-Man obsessed with pinning a crime--any crime would've seemed to satisfy the agent--on Wake. But now, Nightingale's death not only remains a mystery, it's also an especially weird one, with apparent ties to ritualistic murder. Anderson is a renowned criminal profiler made famous among her peers for an unrivaled ability to solve the toughest cases, so she's called in to identify a perp. Of course, in Bright Falls, things are bound to get weirder than that.

With Alan in the Dark Place, players will return to Bright Falls as Saga Anderson.
With Alan in the Dark Place, players will return to Bright Falls as Saga Anderson.

To bring Saga to life, Lake, Price, and Liburd--a Hollywood actress who chatted with GameSpot before an early morning of shooting scenes for Bad Boys 4--collaborated on who she would become. Some of the character was already determined--her job, her name specifically--but lots of other bits were malleable. Remedy's newest hero wouldn't be set in stone until a while later, after the team discovered her together.

"The story was there, not the whole screenplay when we started shooting, that's how we usually work; there is an iterative process," Lake said. "But then, together with Hannah and Mel--and this has now been the process for us with Hannah and Control as well--we find the perfect actor for it through the casting process, and then we all sit down, start finding the character together, workshop it, start shooting material, and out of that we discover things. And then when we write more [of the] screenplay, we take all of these learnings into account, and that ultimately is [the process of] finding the character for the story."

"We really, really, really, really, really wanted Mel," revealed Price, emphatically. "We just felt like she was gonna bring so much to Saga so when she came on we were all just delighted." Price explained how creating the character with not just Lake, but Liburd too, has been such a rewarding experience. "It's one of the best things about working with Remedy. Obviously, the stories are so epic and brilliant. But there's room for everyone to come together and really explore the characters and make sure that the character is developed and rung for every little bit of storytelling that can come out of it." Price added that Liburd, perhaps best known for her role as Zoe Baker on This is Us, brought a touch of humor to the character.

Even though this is called Alan Wake 2, this is just as much a Saga Anderson game. They are very much at the heart of the story--both of them

"We talked about it from the beginning," Liburd told me, "How she's such a well-rounded, full character even from the page that Sam created. So it was just a really fun experience to discover more about her--what a great mother she is, and really what a geek she is about her job. She's so into it and so passionate about what she does, which adds to the humor, you know, because she's kind of crazy. She'll walk into something that's terrifying and just thrive off it."

In the trailer, gameplay moments starring Anderson as the playable character likely came as a shock to everyone who's been waiting years for this game. Yes, Alan is still playable and very much in a starring role, but players will split the story between him and Anderson. Lake said this is because players will come to discover that Anderson is of equal importance to the story in Alan Wake 2, and though Anderson doesn't understand it when she arrives in Bright Falls, she will soon discover her own purpose for being there.

"Once you start playing it, it makes sense why she appears and why she needs to be there," Liburd added. "Because she does need to be there. Alan needs Saga, and Saga needs Alan. And that is the main thing that fans will understand when they see her."

Lake said that, like Alan in the original game, players will better understand Saga through her inner voice. Except where Alan's was very writerly and telling that horror story almost after the fact, Saga's will be contemporaneous as a way to let players into her mind during her investigation.

Saga's background as a FBI criminal profiler helps the sequel descend into much darker territory.
Saga's background as a FBI criminal profiler helps the sequel descend into much darker territory.

I suspect casual Wake fans may see Saga and think, "Oh neat, a new character." And there definitely is that basic, broad appeal of a sequel doing something bigger and different. But for those who are well-versed in the lore of Alan Wake and the Remedy Connected Universe, her name seems to tease some of those deeper connections the group was alluding to during my time with them.

For one, the Alan Wake story already prominently features characters surnamed Anderson. I mentioned this to Lake, and he seemed to knowingly dodge that fact. "Oh, now that you say that, yes, there happen to be some Andersons in town," he told me, comically avoiding eye contact with his camera during our Zoom chat. It seems to me, whatever Anderson's purpose in Bright Falls may be, she may have ties to the town that perhaps even she is not aware of.

Then there's her first name--Saga. Remedy loves an unconventional or thematically resonant name. Alan Wake, Max Payne, Alex Casey, Beth Wilder, Paul Serene--the list goes on and on. It may be that the name Saga relates on a storytelling level--she is part of Remedy's saga, after all. However, it may go deeper than that.

Saga, in Norse mythology, is a "seer," one who communicates with a divine being and speaks on their behalf. Is Alan, imprisoned by and likely reshaped by supernatural darkness for more than a decade, that being? Remedy has already teased plenty of Nordic ties in its world, such as Ahti, the janitor from Control who is named after a Finnish god of the sea, as well as a "Cult of the Tree" mentioned in Control that seems to be built around ideas of the Yggdrasil tree. Together with Liburd's suggestion that the two heroes are symbiotic in some way, I wondered whether this Nordic influence may be more revealing of the nature of their relationship.

Can Saga communicate with Alan from his location in the Dark Place? If so, why can she, and presumably only she, do so? I figured that drilling down on these points anymore would either be met with no-comments or spoil the game for me, so I gave it a rest, but the gears were turning in my mind.

Anderson's presence in the story also helps serve the shift in tone. The original game was always billed as a psychological thriller. It was telling a horror story, but it was doing so in the framework of an action-adventure game. Now, with cultish murders occurring in the dizzying woods of Bright Falls, Saga's arrival harkens back to the X-Files pilot, when Special Agents Scully and Mulder find themselves investigating high strangeness in the Pacific Northwest in a similar fashion.

As Lake told me, there have been many different versions of what Alan Wake 2 could've become over the years. But the one we're getting is "by far the darkest version" of those, and for that, it needed someone like Saga, who has dealt with grisly crimes and can step into the scene and believably hold her own. Remedy likely could tell a darker, more horrific story than the original starring only Alan, but then presumably much or even all of the game would be set in the Dark Place as he wrestles his way out of it--something the series already experimented with in the game's DLC and its XBLA pseudo-sequel, American Nightmare in 2012.

As Alan, players will try to escape the Dark Place, which has manifested as a nightmarish cityscape.
As Alan, players will try to escape the Dark Place, which has manifested as a nightmarish cityscape.

With Saga shining a light around Bright Falls proper, it grounds both returning players in a locale they've longed to see again--and see in new ways--while also giving new players a character who similarly needs to catch up with the town's weirdness. The story takes place 13 years after the events of the original, so faces both old and new will appear, Lake revealed. By blending the game's narrative through eyes that will be, at once, new yet weathered, fresh but nostalgic, the game can tell both stories simultaneously. Through Saga, Alan Wake 2 becomes a jumping-on point for the uninitiated, while Alan's turmoil ensures it's still very much a continuation of a story years in the making. "This had to be an experience that you can go in cold and understand the whole ride and get enjoyment out of it," Lake said. "Of course it is a sequel too. It is part of the Remedy Connected Universe and we are being more ambitious with that than ever before."

Lake spoke at length about the structure of the game's story, which will see players experience both perspectives, weaving between Saga's investigation and Alan's attempts to finally escape the Dark Place. "For me, a big part of the ambition for Alan Wake 2 was that we should be more driven on a story-focused experience than we have ever been before, find ways to build on that, but at the same time, [experiment with different] methods of storytelling," Lake said. "We have certainly explored different ways of doing that in our past games. Here, we just wanted to take everything that we have learned and push it as far as we could imagine for this. So part of that is to have these two narrative journeys almost floating side by side and giving freedom for the player to explore and progress in these stories."

While Remedy wasn't ready to chat about gameplay much just yet, the trailer does reveal some fascinating new details. The camera is much closer to the character and movement seems slower and more cinematic, more like a modern Resident Evil than the original Alan Wake. When the sequel was revealed, it was billed as Remedy's first survival-horror game. For players, that doesn't just mean a darker story in which an FBI agent investigates cultish murders in a haunted logging town, it means a reassessment of how it feels to play an Alan Wake game.

Based on the gameplay moments in the new trailer, I expect it to lean into the genre's tropes in satisfying and surprising new ways for the series--less ammo, fewer resources, and longer, scarier enemy encounters. Rather than bob and weave through a small horde of six or seven shadowy enemies like Alan once did, players may deal with one or two massive Taken enemies for just as long as the group would've taken in 2010. Like Alan, Saga will fight with light--burning away the darkness from enemies to leave them vulnerable to traditional weapons--but Remedy is using her backstory to flesh out the gameplay, hinting that there will be new investigative elements when players are controlling Saga.

Through Saga's fresh eyes, new players won't feel left behind if they missed the original game.
Through Saga's fresh eyes, new players won't feel left behind if they missed the original game.

Still, she's not a superhero, Lake said. She's capable, brilliant, and passionate about her work, but she--and Alan, who seems to have "leveled up" a bit over the years--will still be staring down horrors that go well beyond what sort of sights players saw in the original game, and for Saga, go beyond anything she's seen on the job to date. Whereas Bright Falls' invasive darkness once seemed like the stuff of local legend, in Alan Wake 2, it feels like it's bubbling to the surface of Cauldron Lake and spilling across town more pervasively than ever.

With fans clamoring for this sequel for over a decade now, Remedy has a lot to live up to, but based on what I've seen and heard so far, this cult classic looks ready to go mainstream, especially after 2019's Control seemed to elevate the studio's profile more than ever. I asked Liburd if she, coming over from Hollywood as she is, knew what she was getting into with this--the game's weirdness, the fanbase's passion. Had she gotten a sense for those obsessive players yet? "I think I'm about to," she said. "Sam has kind of prepped me to be ready for the passionate fans. I understand that people bring [these characters] into their homes and their lives and they sit with these characters for a long time. They're important, and it's gonna be interesting. I'm really excited. I hope they really like [Saga] as much as we do."

Mark Delaney on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com


markdelaney

Mark Delaney

Mark is an editor at GameSpot. He writes reviews, guides, and other articles, and focuses largely on the horror and sports genres in video games, TV, and movies.

Alan Wake II

Alan Wake II

Follow
36 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Fernin-Ker
Fernin-Ker

451

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Fernin-Ker

I never expected a direct sequel. Nice to see for sure.

Upvote • 
Avatar image for bdrtfm
BDRTFM

6738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

So looking forward to this. I'm glad PlayStation owners got to play the remaster of the original before this gets released. Hopefully its pretty close to as good as the first.

3 • 
Avatar image for daidochus
Daidochus

1990

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Melanie is smoking.

Upvote • 
Avatar image for thenotepadshow
TheNotepadShow

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By TheNotepadShow

GameSpot need to have your heads checked out. The title words chosen and picture of the new protagonist don't work. If I was an African American, I would be very very pissed.

2 • 
Avatar image for Zombie8814
Zombie8814

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@thenotepadshow: Snowflake alert.

3 • 
Avatar image for bdrtfm
BDRTFM

6738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@thenotepadshow: Never even would have noticed that if you hadn't mentioned it and I doubt even the most hyper sensitive Black person would notice or care as its pretty obvious what the title means.

3 • 
Avatar image for rolento25
Rolento25

2833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@thenotepadshow: Stop getting offended for Black people

7 • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

ok so i think this looks amazing and im stoked! didnt play the first.

only concern is that i _really_ dislike when you play multiple characters in a story. going through the resident evil re's recently that feeling got reignited.

2 • 
Avatar image for eastland
EastLand

300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I hated Control if I'm honest, I tried multiple times to get into it but just couldn't. It now sits in my collection of unfinished games.

Upvote • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@eastland: yeah... sucked. but its also true that all games with redhead leads kinda do suck.

2 • 
Avatar image for Zombie8814
Zombie8814

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@eastland: I thought Control started out fun, but by the end, I was hating every moment of it. And it felt like the game would never end. I played the ultimate edition which had all the DLC included, so it made the game drag out even longer. If Control was 10 hours shorter, and wasn't full of tedious fetch quests, I think I would have actually liked the game.

2 • 
Avatar image for id0ntkn0w7
ID0ntKn0w7

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Zombie8814: yeah, now tell us how the ahstray maze and all of the flying around sucked

Upvote • 
Avatar image for analgrin
analgrin

1577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@Zombie8814:

10 hours shorter? I played the game again last weekend after learning about the semi-official improved gfx patch (PC). Fired a new game up at 10am, Had the main story finished by 8pm and I had a break in the middle and did a handful of side-missions. That doesn't include the DLC (never have finished those).

I will admit the game becomes less fun in the last quarter when you see all the same enemies you've seen before. . just more of them at a time. And I do hate it when you clear a room, take one step over the threshold exiting the room, go back in and everything re-spawns again! Also can't help but think how much better the game could be if you were put against "normal" human soldiers at some point. Watch humans reactions to being thrown about via telekinesis etc. But yeah, the game is fairly short already imo.

2 • 
Avatar image for phili878
phili878

3200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

@eastland: If you are into the paranormal , then this game is right there on top. I really enjoyed it.

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

Gee, who didn't see this story coming...

9 • 
Avatar image for gamerforlife96
Gamerforlife96

1146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Barighm: what do you by that 🤔?

Upvote • 
Avatar image for id0ntkn0w7
ID0ntKn0w7

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@gamerforlife96: what word are for? Maybe less on pretty picture focus, more on verbing.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

The first game was below average flashlight shooter. This looks like a proper video game. I just hope that its not yet another 8h long campaign and that's it.

Upvote • 
Avatar image for gbrading
gbrading

8096

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

This definitely increases my interest in the game honestly. I always thought Alan was the most boring character in the first game so not playing as him is a breath of fresh air.

Upvote • 
Avatar image for mogan
mogan

19981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@gbrading: He really was. Alan didn't have much personality in the original game. He was mostly there to give the NPCs a reason to exposit for the player's benefit. He was basically a less earnest Resident Evil protagonist. Hopefully, Remedy can do more with his character this time around.

Upvote • 
Avatar image for oddshroom
OddShroom

568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Already obvious she is highly involved in his reality writing fuckery that they reeeeally showed off with Control(he engineered the whole hiss's existence). The name Saga. I mean come on. Plus Anderson. The Anderson Brothers. Old Gods of Asgard. Gimme

Upvote • 
Avatar image for jsprunk
jsprunk

2378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Title sounds racist...lol.

Just kidding.

Mostly kidding.

7 • 
Avatar image for khodjakov
Khodjakov

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jsprunk: I honestly thought "holy shit!" when I saw the title...thought it was some MAGA hack or something...it was the "___" quotes.... Crazy....

2 • 
Avatar image for Zombie8814
Zombie8814

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@khodjakov: I LOL'ed when I read it. Lets hope it triggers some snowflakes.

4 • 
Avatar image for uninspiredcup
uninspiredcup

63759

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

Didn't like the first game much, it wasn't bad, just "meh", hope this one's better.

2 • 
Avatar image for JamesHetfield89
JamesHetfield89

753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@uninspiredcup: I kinda didn’t love what I played of Control either but I’ve been thinking of giving it another go. Got a ps5 this month and it’s on ps+.

2 • 
Avatar image for probable
Probable

398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Wow gamespot. Loving the new format.

4 • 
Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

5977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

This game seems so tonally different than the first. I'm all over it, but boy oh boy, it looks super dark.

2 • 
Avatar image for gamerboy100
gamerboy100

1079

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@thecupidstunts: Well, they have said it's more survival-horror this time around.

Upvote • 
Avatar image for probable
Probable

398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@thecupidstunts: looks much better than the first.

Upvote • 
Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

5977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

@probable: I'll reserve judgement. The first had a campy vibe that I really dug. We've only seen a very small gameplay sample here, but it seems like maybe this won't be a thing now.

I'm totally cool with straight up horror though, (and a huge fan of all things Remedy), so I'll dig it regardless. I'm sure it will be awesome.

2 • 
Avatar image for markdelaney
markdelaney

1382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

markdelaney  Staff

@thecupidstunts: It's still part of it. Remedy has discussed how it's using some humor and odd characters to offset the horror so players don't grow numb to that horror, making it more effective when it's present.

2 • 
Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

5977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

@markdelaney: I mean, sure. I think the quirkiness and weirdness is just kind of baked in on Remedy titles. They should make sure to highlight a little more of that moving forward.

Great article btw, I enjoyed the new info. 😀👍

Upvote •