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Elden Ring Co-Op: How To Play Multiplayer

The dangerous road ahead can be made more manageable with allies.

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Fighting your way through Elden Ring in co-op is the best way to play for some players, but as is expected with a From Software game, the system in place for this is a bit more complicated than you might like. If you need a hand learning how to engage in Elden Ring's multiplayer, we've got a complete guide here so that you can easily invite friends for boss battles, exploration, and all else the game has to offer you.

Elden Ring: The Shadow of the Erdtree, the game's first and only expansion, is out now, and we have dozens of guides to aid you in what many are calling the game's most challenging section. Use our Elden Ring and Shadow of the Erdtree guides hub to find things like the full world map, the best weapons in Shadow of the Erdtree, how to defeat all of the bosses, and so much more.

Elden Ring: How to play co-op

When you arrive in The Lands Between, you'll default to playing games in solo mode, but you can easily change this using an item you'll start the game with once you get past the tutorial.

The first thing you'll want to do is check your network settings under the game's system options menu. You'll see options for cross-region play, voice, chat, and more. Set these to your preferences, including possibly turning co-op off entirely by selecting your launch setting to offline. But since you're here, you're more likely looking to play in co-op, so here's what you need to know.

In the game's menu--I hesitate to call it a pause menu since you can't actually pause Elden Ring--you'll see three strange items when you click on multiplayer: Finger Severer, Tarnished Furled Finger, and Small Gold Effigy. Each of these has specific purposes relating to multiplayer.

These gold summoning signs are essentially invitations to join co-op with other players.
These gold summoning signs are essentially invitations to join co-op with other players.

Tarnished Furled Finger: Leaves a gold summoning sign to play cooperative multiplayer. You can only place one summoning sign, so when you place a new one, your previous gold summon sign will be removed. In other players' worlds, they may see your gold summon sign, and should they interact with it, they will summon you into their game

Small Gold Effigy: Sends a cooperative summon sign to several nearby summoning pools (activated pools only). In essence, this tells the game that you'd like to join a multiplayer session, and it may mean you're pulled into another player's world at any point once you've activated this.

Finger Severer: Allows you to disband a co-op session with your ally, sending them out of your multiplayer session and returning you both to solo play.

A fourth item is needed to summon players into your game. This is the Furcalling Finger Remedy. Use one and you will see gold summoning signs appear, particularly around boss gates and at summoning pools. Though it's a consumable item, you can use a crafting kid and the Erdleaf Flower to easily make more--don't worry about running out, as you can find this flower practically anywhere outdoors.

If you'd like to invite a specific player, you can set up a multiplayer password and you'll only be matched with other players using the same password. This works basically like a game invite, allowing you and other specific players to play together while keeping other randomized players from joining or taking you in as their co-op partner.

You can also create up to five group passwords that allow you to filter out the messages, summoning signs, bloodstains, phantoms, and other multiplayer elements from anyone not using your group passwords. This is useful because a lot of player messages can be deceiving or even absurd, so using a group password will help ensure you're only receiving environmental messages from players whom you trust.

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Mortos13

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Just download that one mod from LukeYui. Its an actual coop experience instead of w/e FS was trying to make here. The finger mechanic is so stupid

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scirocco7

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when i choose online it still says network status failed. From Friday that i started the game on series i can't play online. Can ayone help?

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deactivated-6793e8ba0e8bf

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@scirocco7: I thinks it's locked into offline mode until you play through the story a little bit. I noticed the same thing when I first loaded it up but some of the early story portions unlock things like leveling up, so I'm guessing that is why.

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scirocco7

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@scirocco7 said:

when i choose online it still says network status failed. From Friday that i started the game on series i can't play online. Can ayone help?

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Smokin105

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Does this mean I can only join up with someone if we are more or less at the same location in the game? I really hope not because then the visiting player has to work their way to where the other player is, which could be painful as you get farther and farther into the game.

Does anyone know if game progress in a multiplayer game carry over? i.e. if I visit a friend's world, do I get to keep the experience and items I earned? If a main boss is defeated in my friend's game, will it be defeated in mine?

I also heard you get kicked out of your friend's world if you die. Can anyone confirm this? In a game where it sounds like you die a lot, this sounds like a real pain and hurts the co-op experience.

I'm sure the director has a way to justify it to themselves that this is better somehow but barriers like this really make me not want to even bother with this game and find something else that my friends and I can actually play together.

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StickEmUp

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@Smokin105: I’m just going to say, if you’re concerned about all of that, this game isn’t for you. This is essentially how all games made by this developer are. They’re primarily meant for solo play, with co-op being a secondary option.

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Smokin105

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@stickemup: Thanks for the warning. But do you or someone else happen to have the answer to any of my questions above? TIA (Thanks in advance)

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Tiwill44

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@Smokin105: I can answer them.

In short, the way the co-op works is that you help each other progress in each other's world. If both you and your friend want to co-op the entire game together, you can, but you'll have to essentially do everything twice. Which isn't as bad as it sounds; you help your friend, and then they help you.

If they die while in your world, you essentially get to make a tough choice. Do you return to the last Grace (checkpoint) to re-summon them, or do you attempt to push forward on your own to the next Grace and then fast travel to the last one to help your friend reach the one you managed to get to on your own?

It makes it so that it's extra meaningful when your friend is there. There is punishment for dying, but that makes living all the more precious.

"if I visit a friend's world, do I get to keep the experience and items I earned?" Yes and no. You keep the runes and the loot you get from defeating enemies (runes are currency and used to level up), as well as crafting resources you find along the way. However, only the host gets important key items and stuff found in chests.

"If a main boss is defeated in my friend's game, will it be defeated in mine?"No, your friend will have to join your world and help you, just as you helped them.

"I also heard you get kicked out of your friend's world if you die. Can anyone confirm this? In a game where it sounds like you die a lot, this sounds like a real pain."It's somewhat of a pain, but the game makes it rewarding and worth it. Rejoining a friend's world isn't that long once you figure out how it works.

In short, you just need two Erdleaf Flowers, which you craft into a consumable item that lets you see co-op signs on the floor. You can set up a password if you only want to see your friend's sign. Don't worry about running out; these yellow flowers are all over and you can collect them while in your friend's world too.

I know this probably sounds convoluted compared to other games, but the thing is, in this game, you'll really feel like you need your friend and they need you, and the punishing nature creates super memorable moments constantly.

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Smokin105

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@Tiwill44: Thank you very much for taking the time to explain all of that. I appreciate your insight and I just might give it a try! :) Thanks again!

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Tiwill44

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@Smokin105: So after putting 100 hours into the game in co-op, my thoughts on it kinda changed. Trying to play this in co-op becomes too much of a pain to be worth it in the long run. Not only that, but as a game, Elden Ring ends up recycling a lot of boss fights. So a boss you already beat together will just show up again later in the game, and you'll have to deal with the tedious summoning process again, to do content you've already done.

There is a lot of good in this game, and I enjoyed the illusion of that enjoyment continuing till the end, but... I guess, keep in mind someone who once recommended this game won't be finishing it.

Thought you might want my updated thoughts on it since I felt responsible for recommending this game to you as a co-op game.

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Smokin105

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@Tiwill44: That is very kind of you to follow up like this. I really appreciate it. Hope you have fun in all your co-op gaming too!

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Edited By Tiwill44

@Smokin105:

No worries! Actually, I have one more update on that... we decided to keep playing after all. The combat is just too fun to walk away from.

But we did re-spec our characters so that we would have more distinct roles in battle. I'm more defensive (using a shield and lots of stamina), while my co-op partner wields bloody katanas and has a lot of health. There's a bit more of a dynamic when we're together now.

We also figured that sharing our screens with each other (using Discord) makes the game more enjoyable, because we can see exactly where (and when) the other is using their co-op sign, and how they're performing on their own if the other dies.

A small note, we found out that you can leave lootable items on the ground for the other players to pick up. So if I drop a cool piece of armor that I won't use, I can give it to my friend!

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