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Doki Doki Literature Club Plus' Twist Loses Its Impact On Consoles

But regardless of where you play it, Doki Doki Literature Club Plus is a great way to revisit a superb horror game.

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Author's Note: To better explain my point, I talk about the story of Doki Doki Literature Club, so if you have yet to play it and don't want to be spoiled, this is your warning to turn back. As an additional note: If you haven't played Doki Doki Literature Club, please read the content warnings for the game. This game is great--easily one of my favorite horror games out there--but it goes to some dark places. Just know what you're getting into beforehand.

Doki Doki Literature Club Plus is now out, enhancing the original psychological horror game with HD visuals and adding new story content and an image gallery. The release also marks the first time you can play the game on console, as DDLC Plus is available on Xbox, PlayStation, Switch, and PC.

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Now Playing: Doki Doki Literature Club Plus - Exclusive Gameplay Trailer [Play For All 2021]

That said, if you haven't played DDLC yet, I advise you to play DDLC Plus on PC for the optimal experience. The story doesn't change--you'll experience the same haunting narrative, juxtaposed with friendly and colorful visual novel imagery, regardless of where you play--but a bit of the horror in the game's twist is lost on consoles. The scares just work better on PC.

For those who have not played Doki Doki Literature Club and don't care about spoilers, let me catch you up to speed. In DDLC, you play as a teenager who joins their high school literature club at the prompting of their childhood friend, Sayori. Alongside klutzy yet cheerful Sayori, the club is composed of cute yet tough Natsuki, quiet yet passionate Yuri, and always helpful president Monika.

Monika decides every member should compose poems to share with one another so the club can grow closer. If you use words and themes for your poems that appeal to Sayori, Natsuki, or Yuri, they'll grow romantically attracted to you. As the days go on, Monika mentions that you never spend time with her and lets slip details that she, as a video game character, shouldn't know--like how you can save your game to preserve your progress.

After some time, Monika begins messing with Doki Doki Literature Club's code in order to make the other characters seem less appealing. Sayori's depression suddenly becomes full-on suicidal thoughts, Yuri's self-deprecating nature inexplicably transforms into an insatiable cutting fetish, and Natsuki's aggressive deposition gives way to a standoffish, verbally abusive attitude. As the girl's new personalities influence their coded goal as video game heroines that must love the player character, they begin to pursue your affections in increasingly violent ways, forcing Monika to delete them one by one so that the game can keep going. Eventually, it's just you and her. She then admits that she knows your character isn't real and begins talking to you, the player, and corrupting DDLC's code so that you can no longer restart the game. It's just you and her now, forever staring into each other's eyes through the screen. Creepy.

That is until you go into the game's code and--like Monika did to Sayori, Natsuki, and Yuri--you delete Monika.

When played out, this whole experience is incredibly unnerving. At first glance, Doki Doki Literature Club looks like your standard, cutesy rom-com visual novel. The game then slowly drip feeds you clues that something is up with your fellow club members and that Monika is responsible. But nothing quite prepares you for the reveal that Monika is fully sentient, knows your real name (or, at least, your username), and has somehow reached beyond the game to corrupt your hardware so that she, a lowly side character, can find some happiness and be with you, the person she loves.

It's a shame what Monika does to Yuri--the shy bookworm did nothing wrong.
It's a shame what Monika does to Yuri--the shy bookworm did nothing wrong.

It's a horror that works because of its surprise. You don't expect the game to break the fourth wall, and having it seem like Monika actually has control over the game makes her feel very much alive. It's terrifying in the most awesome way--and it's sold on the fact that you actually have to leave the game, open the "My Computer" folder on your desktop, go to the game's files, scroll through until you get to the "Characters" folder, find Monika's file, and find a way to delete it from your computer. It's what you would do to kill an unresponsive program or app, but in the context of DDLC, you're killing an artificial intelligence that's holding you hostage.

Or at least, that's how it feels on PC. Xbox, PlayStation, and Switch aren't structured like computers. So to mirror the experience, the console versions of DDLC Plus play out on a fake PC desktop. When Monika takes over, you exit to this fake desktop, open "Files," and then just go to Monika and delete her.

And DDLC loses a lot of its horror in this scenario. For one, it spoils a bit of its surprise right off the bat, hinting that you'll need to use this fake PC desktop for something at some point. No such hint on PC--why would you question your own desktop that you see everyday?

Just Monika.
Just Monika.

But more importantly, this set-up removes the feeling that Monika is taking over your life. On PC, the need to leave the game and go into the computer or Steam's files makes it seem like Monika is actively taking over your hardware and you have to fight her to stop her from escaping--an idea planted in your head when the game flashes a strange message partway through the story that one of the programs tried to escape, but failed. I never once felt fear playing DDLC Plus on Switch, as Monika was always confined to the game. She never did anything to change Nintendo's hardware. So the entire time, she didn't feel alive--she was just an interesting gimmick in a psychological horror game.

Doki Doki Literature Club's horror is effective because the game is built to take advantage of how PC hardware and software works to really sell the haunting realization of its twist. It's an incredibly clever segment of gameplay, and an important aspect to fully appreciating the psychological horror of its story. The console versions lose something because they don't take advantage of how Xbox, PlayStation, or Switch hardware and software each uniquely work to break the fourth wall and bring the horror into the real world. These versions instead try to emulate the PC experience, which makes it feel fake and thus less scary. So even though Doki Doki Literature Club Plus is an effective horror game wherever you play it, the full impact of its psychological twist is lost on consoles. If you're going to pick it up, grab it on PC.

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Dilandau88

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Edited By Dilandau88

overrated, forgettable game

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chaosbrigade

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Edited By chaosbrigade

@Dilandau88 said:

overrated, forgettable game

I seriously wonder what games you play that this game is "forgettable", there's absolutely no other game with its unique premise and unexpected twist.

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jonsmiths077

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@chaosbrigade: Actually, several older VN have a plot twist similar to this. You and me and her probably being the closest. That said, it's still a good twist albeit relatively simple and lacking compare to other VNs.

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Ipwnlocks

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So, real question.

Did you even play DDLC+ on PC?

because if you did, you would know that the fake virtual machine desktop is used in all versions. You no longer have to go into steam folders to delete monika's character file

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Sound_Demon

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@ipwnlocks: Maybe the writer just watched an old replay of the game lol

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KariArisu

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It seems really weird to complain about the console experience but also recommend DDLC Plus for PC. It has the same "fake PC" setup that the consoles do.

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Carpetfluff

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Edited By Carpetfluff

Chances are you're just looking at it from the perspective of someone who already knows the twists. To be honest, you'd be lucky to get blindsided in general these days - even if you don't know the specifics, the game has been talked about so much that even if you've only seen vague discussion you're well aware of its 'cute on the outside, dark on the inside' premise and you'll be waiting for that to manifest the whole time you're playing.

That said: why write an article that might ruin it for any lucky soul that might have had the pleasure? Hmm...?

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lionhartwolf

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I don't think there was a right answer here to be honest. No matter how well they implemented the big 3rd act twist it was going to lose it's same punch for the exact same reason this article existed in the first place, and your lack of concern about spoilers is very apparent. (which the editor had to patch in a real quick spoiler warning to save face.)

I think most people are well aware of the twist. Lets be honest, this article was written because of people's knowledge about the forth wall break, and their curiosity about how it was handled on the console. Your lack of concern for spoilers is because it's so well established at this point. You didn't really need to go over the entire plot just to talk about a specific forth wall break involving data manipulation on your desktop (see I just did it here without spoiling anything.)

Instead, I would argue that these types of twists are the biggest contributors to why they just cannot work more than once in any way shape or form. It reminds me of the Blair Witch, or Paranormal Activity's early success. Just like this game, the success was from a smart and early marketing push that valued word of mouth. Once the cat was out of the bag there wasn't going to be the same impact with any sequel or revisit because the it entered into pop culture mainstream. It's just the risk, no the price you pay for this style of writing/art. You will always see early returns, but its just not sustainable in the long term.

If anything DDLC's biggest mistake was to wait so long to try to capitalize on consoles. You just can't let the cat out of the bag and then wait 4 years to try to catch it again. This might have been fine if it released concurrently with the original PC release, but pop culture had a VERY long time to make sure this secret was no longer a secret, and therefor no longer as impactful.

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jonsmiths077

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@lionhartwolf: Realistically, the premise of DDLC was done better by an older game anyway. All ideas are stolen to one degree or another so instead of sitting on his butt for 4 years, he could have revitalized the story. Instead, it looks like he preferred to just cash in after establishing a fanbase.

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