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Diablo 2: Resurrected Won't Include True Ultrawide Support Because It Breaks The Game

Blizzard explains in a developer update why those playing Diablo II: Resurrected on ultrawide monitors will have their screens limited to 19:9.

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Diablo II: Resurrected's beta has come and gone, and with just a few weeks left to go until the full game's release, Blizzard is offering additional insight regarding certain features, including 21:9 ultrawide monitor support.

While the game will be playable on an ultrawide monitor, it won't support the full 21:9 ultrawide aspect ratio, instead only extending to 19:9. Support for 21:9 was included in the game's technical alpha, but was reduced to 19:9 in the more recent beta, leaving many players wondering why.

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Now Playing: Diablo II Vs Diablo II Resurrected Act 1 And Act 2 Cinematics Comparison

As it turns out, there's a good reason for the limitation--21:9 breaks the game. Specifically, playing at an ultrawide aspect ratio makes it so that players can attack from further ranges than the game was designed for. Enemies targeted from the extended range ultrawide monitors provide simply fail to recognize they are being attacked, and as a result don't react.

"To protect the integrity of everyone’s experience and promote an equal playing field for all, those with ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen," Blizzard wrote in an official forum post. "We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played."

Blizzard also clarified its reasoning for removing TCP/IP support, a feature present in the original version of Diablo II. The feature was removed due to it "enabling significant security-related issues" in the game.

"We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community," Blizzard wrote. "Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players."

Additional changes will be coming to console lobbies in the full version of the game, allowing players to more easily group with other players based on different activities. Despite player requests, Blizzard states console versions of Diablo II: Resurrected will not include the ability to create custom lobbies, though it will "monitor feedback on this topic" following the game's launch.

Diablo II: Resurrected will support cross-progression across all platforms when it releases September 23, and is available for preorder now. The game will release as Blizzard continues to deal with the fallout from a state of California lawsuit alleging the company has a pattern of harassment and discrimination towards women. Diablo IV, which recently lost its game director, is currently in development and does not have a release date.

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ecs35

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I have an ultrawide and I get their point. Ultra wide probably would have required a complete remake, and that's not what people want because the point of this was to provide the classic D2 gameplay w/ an updated HD format. Too much effort for a smaller part of the market.

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Roman217

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They could just add in a fog of war beyond a certain view distance of resolutions that weren't expected or would give an unfair adavntage/break the game. So that way even though you can see that section of the world, you can't see any monsters there

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phattsao

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I'm sure that the 2 days it would have taken them to fix it would have financially crippled this small indie company.

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At0m1x

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Lazy... Simple

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Shinnok789

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Edited By Shinnok789

That's what happens when you make a Remaster instead of a Remake for such an old game, simply to make a quick buck. With a proper Remake they could have added from the get go a ton of cool stuff, while keeping the essential parts of the original intact.

And don't get me started on Blizz ignoring/refusing to add important QOL changes to the game, things that were only available in the original on private servers or by using maphacks... Nothing game breaking, but stuff that makes your time with the game much more enjoyable, like:

- Item sorting, hiding and coloring by properties

- full map reveal (makes farming a LOT easier), show enemies on map. They can tie those up to finishing an area completely first, or finishing the game on Hell (be Patriach/Matriarch) but they're well worth adding in the game as an option at least.

- increased personal inventory from the measly 40 boxes to 60 or 80

- 10x increased experience until level 70, 5x 70-90, and normal experience after level 90, so you can level up faster even if you're playing solo, and start farming for good items which is much more important for a new character

- adding all potions at the respective vendors instead of forcing you to rely on Minor potions throughout act 1 on Normal, or occupy precious inventory space with Regeneration potions because they were not available to buy from vendors even on Hell.

- increased stack sizes for Tomes (still 20 pages in D2R, really??), Keys, Arrows, Bolts, Throwables (Javelins, Axes, Daggers) to prevent running out of them in the middle of an act and going to town needlessly

- runes downgrade formula for the cube

- socketing Superior items in the cube, so you at least have a chance of obtaining less than the max number of sockets on them.

And lots of other small but very useful goodies (i.e. opening a portal and automatically passing through it by only using the Space key... maybe not as important as the above but damn if you don't miss it when you got used to it)

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lonewolf1044

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I play on an ultra wide monitor during the beta and the last beta and It played okay as I just want to play and I do not get too mixed up with the small stuff. The only small annoyance I am not happy about is Lan to Lan play which is not part of it as that is how me and my son played together. However no sweat I will play SP anyway because one thing that still exists from the original. Players sit in the lobby begging and not playing the game which was an turn off.

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ganondorf77

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Keep going, keep going.... little details here and there that are crap... and not that much little.

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sakaiXx

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Cool with vignette, as at least its not black bar. Hope for some cool artwork and maybe lore description for those having the settings.

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hardwenzen

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No ultra wide support, but allegations are bundled in for free.

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Warlord_Irochi

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@hardwenzen: that's disappointing. Why allegations when they have a confirmed 2 years investigation on them and themselves in the end admitting that they screwed it up? I'm sure they can add more as free DLC...

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Warlord_Irochi

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"We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community,"

Bet you TCP/IP support is going to be one of the first mods released.

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Seymour47

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@Warlord_Irochi: Don't worry. They will remove modding capability before it's released.

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Warlord_Irochi

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@Seymour47: Sadly, that is likely.

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Acidic__Thought

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The black bars are just a lazy method of doing this. Why not allow us to have menus like inventory and character stats go over the bars instead of being lazy? Oh wait, they're so lazy that when you're in fullscreen, it's actually just a borderless window and you're forced to run the game at your desktop resolution, and the only option is to do a percentage scale based on that. Why not let someone with a 4k screen run `1440p or 1080p to get a better framerate? Laziness all around.

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ecs35

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@Acidic__Thought: I played the beta w/ an ultra wide and didn't think the barriers were jarring.

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Acidic__Thought

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@ecs35: I don't even care that they're there. The issue is how they were implemented. They still force you to render everything underneath, and even though its an overlay, they still force UI elements inward with it. So lets say you were having performance issues at 3440x1440, you'd think that if you weren't rendering the stuff on the edges of the screen you'd get a slight performance bump, right? Well, not this way. You still render the game under the black bars, and get the UI scrunched inward as an extra kick in the nuts. Why not let inventory and character stat screens pop up at the edges of the screen instead of inside the black bars? Why not let us run whatever 19:9 equivalent, or 16:9 resolution instead so people with screens that are super hi-res don't have to physically change their desktop resolution before launching the game? Or instead of just having a scaling slider, maybe actually show what resolution it's running at instead of just 71% of 4k, whatever that would math down to.

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ecs35

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@Acidic__Thought: Oh man - that's so dumb lol. You're right - they should force true 16:9 instead of just overlaying work your gpx card is still doing. Stupid. Guess I will be forced to play in window mode.

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sakaiXx

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@Acidic__Thought: its not black bars tho. Dev will provide vignette which I think is pretty cool if there is a lot of description and pictures.

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Acidic__Thought

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@sakaixx: the vignette IS the black bars as seen in the beta.

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sakaiXx

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Edited By sakaiXx

@Acidic__Thought: read the article or the link. They acknowledge the frustration with the black bars in the beta. I dont think you even know what vignette means.

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Acidic__Thought

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Edited By Acidic__Thought

@sakaixx: the black bars are the vignette, trust me. “ a small illustration or portrait photograph which fades into its background without a definite border.” is one definition, as we’ve seen in the beta. They said they acknowledge the frustration, but they’re also the cause of it, and they really don’t care. They’re not going to design any fancy art to stick on the sides, it’s going to be the lazy fade job they did.

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jenovaschilld

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@Acidic__Thought: That is harder then it sounds, in order to do that you would almost have to make a game designed for ultrawide first and then separately make another for every other monitor. It is more then just moving around a UI feature it would be moving the game into one space and ui into another. They could remove the UI and then make it free floating maybe, but that all would be a ton of work, ton of time, for a very very tiny % of the overall market of potential players, the game already requires tons of work just to adapt the game to a bazillion other unique gaming setups. And right now a competent port of this game, looks harder and harder for the current developing team as is.

THEY ARE NOT LAZY, as what could be done, would they open up the game for endless modding and fan customization, but they have all it closed off, cannot even do TCP/IP support, most likely not even traditional LAN, or total offline. As is, Activision has all of this tightly closed off. Not laziness, tons of work making sure the player has very little options or choice, and monetization at its maximum.

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BankAMG

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@jenovaschilld: they don’t care about breaking the game. The game is broken to me. How was I playing solo and still lagging? All the features that made me love Diablo 2 are basically cut from console. I don’t have pc and they skipped Mac. I think I might have to pass. They could of added keyboard support for console but they are lazy. I don’t care if you like how the controller feels, I like options.

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Acidic__Thought

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@jenovaschilld: the game fully renders underneath the black bars, and the ui elements are scrunched inwards, so the ui is already free-floating. They just decided to do it this way. They could easily have the ui pop up on the far left and right of the screen OVER the black bars, where they would have in the alpha, but nope, black bars, and the menu gets pushed in with it. It’s a lazy “fix”, amongst all the other wonderful additions and subtractions you mentioned.

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DAOWAce

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Of course Blizzard won't support Ultrawide, still. They're the kings of refusing support because "it's cheating!!" when all other companies provide it, even in their competitive games.

Diablo 3 didn't officially support it (worked in borderless), Starcraft 2 had it disabled early on, Overwatch had it disabled for launch, SC remastered doesn't support it despite supporting widescreen like D2 remastered, Hearthstone doesn't matter.

World of Warcraft, Warcraft 3 updated (before reforged), and Heroes of the Storm (same engine as SC2) all support Ultrawide just fine. WoW even supports 32:9 and multi-mon.

I don't know what's wrong with their different game leads, but the ones that refuse to support arbitrary resolutions continue to show how ignorant they are. Maybe in this case they have a legitimate technical reason for it and they're at least supporting wider-than-16:9 to a point, but they could y'know, improve how the game functions since they have access to the source code.

But oh well, I have no plans to buy it anyway.

Overwatch 2 will probably go the same route as Overwatch 1 with Kaplan's "21:9 is cheating!!" wall. Not that they'll have anywhere near the same audience with how awful the company's become. I still regret buying it.

Suppose I'm glad I didn't jump to a 32:9 monitor by now.. god forbid being in that speck of a %.

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MacCobb

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Yet another winner for BLizzard lol. Looking forward to the OW2 flop train

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Seymour47

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It shouldn't matter, because realistically people shouldn't be buying their products anymore.

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illegal_peanut

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@Seymour47: Thank you!

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Ichirei

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@Seymour47: and why's that? If it's a good game then nothing else matters. Besides, it's not even Blizzard making it, but Vicarious Visions.

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Seymour47

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Edited By Seymour47

@ichirei: And who's publishing it? People like you are the reason companies like EA, Ubisoft, and ActivisionBlizzard can get away with the garbage they do. At some point, you have to grow a pair of balls and stand up for something. Or you can continue to be a sack of crap.

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Xylymphydyte

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They sure keep going back on a lot of promises. I mean, not big surprise but it's still disheartening how far they went to sell this as the ultimate true-to-the-original remaster that even let you load your OG saves and log in with your b.net account to find your characters there and now it's just slowly being chiseled away the closer to release it gets.

I wonder how many presales the game made on those features that are now gone. I do know at least one person who was excited for it due to 21:9 support being that he's apparently a hammerhead shark or something, who won't be happy to hear this. The reasoning for WHY isn't as bad as their removal of other features being that I have played modded Diablo 2 a fair bit and if they're keeping the underlaying AI and systems intact, it IS true that enemies off the normal screen area don't recognize they're being attacked but THAT begs the question as to how little they understood their own game when that's been a known issue with it for decades.

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lonewolf1044

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@Xylymphydyte: It is not 100% true to the original but I am okay with it as I enjoyed the beta. Looking to play my favorite character the Druid.

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