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Destiny Devs Talk Call Of Duty 4 Inspiration, Letting Experts Carry Other Players

The notorious Mile High Club influenced Destiny 1.

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Destiny is a game built on gameplay loops--players are meant to play the same activities and missions again and again to master them and level up. Certain missions in Destiny particularly emphasized this loop, such as the secret mission to get the Black Spindle sniper rifle. In the latest episode of Bungie's podcast, Bungie developers talked about how special missions like that come to be and how the lessons they learned from making them are carrying over to Destiny 2.

In the podcast, designer Rob Engeln talked about how the Black Spindle quest was developed. It arose from Engeln's appreciation of difficult levels which present short, but intense, obstacles for players, and which require a high level of familiarity and mastery to complete. In fact, the Black Spindle level was specifically influenced by a much earlier example of this type of mission: the Mile High Club mission in Call of Duty 4: Modern Warfare.

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Now Playing: Destiny 2 – Official Open Beta Launch Trailer

Engeln, who helped design the Black Spindle mission, said in the podcast that he drew inspiration from the way that players would memorize each second of Mile High Club. The Black Spindle mission is an offshoot of the Lost to Light level in Destiny: The Taken King's main story campaign. To unlock the alternate path, you have to speedrun through the level; after entering the other path, you have 10 minutes to kill every enemy that appears. Successfully finishing the level in time unlocks the Exotic Black Spindle sniper rifle.

"The big inspiration for me was actually watching a bunch of videos of people speedrunning Mile High Club from Modern Warfare on Veteran difficulty," he said. "What I liked about that was that constant sense of mastery where... you could see them anticipating exactly where every enemy would be. They had a script basically that they were following."

"The key thing that made that work really well was that it was on a timer," he continued. "You were trying to bulldoze as quickly as possible."

Mile High Club is notorious for being punishing and requiring dozens of repetitions to complete on the hardest difficulty. It's unlocked once you complete Modern Warfare's campaign, and a successful playthrough takes only 1-2 minutes. You can see GameSpot attempt to finish the level in the video below.

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The developers also discussed how this design philosophy--focusing on mastery--has fed into Bungie's work on Destiny 2. The game is meant to emphasize similar gameplay loops, while also encouraging what Bungie calls "carry culture." Bungie hopes that high-level, experienced players will be able to carry lower-leveled players through some of the most difficult, end-game content.

"We saw [carry culture] with Spindle, we saw it with Trials [of Osiris]," Engeln said. "Destiny could be a game where some of these really high-skilled players can take other people who aren't necessarily up to the challenge on their own along, bring them through it, and give them a really cool reward that's also a memory. That's something that's really valuable to us, and when we were talking about what do we want the ritual game in Destiny 2 to look like, preserving that carry culture was one of the things that [game director] Luke [Smith] told me mattered most to him."

"It leads to a community of folks who are, in many ways, helpful," Smith added. "You're creating alliances and allies, even if it's just for a night."

Destiny 2 is getting a beta test very soon: it opens to those who've preordered the game on July 18 for PS4 and July 19 for Xbox One. Everyone else can jump in starting July 21. The beta runs through July 23. A beta for PC players is also coming in late August. You can read about what's included in the beta here.

Destiny 2 launches in full on September 6 for consoles and on October 24 for PC. Among other things, the game will feature a social space that'll evolve over time and a new Raid that's "unlike anything we've done," according to Bungie. In addition, it'll feature a lot more story than the first game.

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Hydrilus

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Funny that Bungie is commenting on the benefits of "carry culture" yet won't enable matchmaking for Raids because they don't think groups of randoms can work in a Raid. Bungie likes to think they know better than their community but in reality, it costs them hardly anything at all to give the players the OPTION of matchmaking. Those who want to run their own private groups are free to continue doing so, and those of us who don't have a core set of friends to meet up with on a regular basis are then free to do matchmaking groups and have a great opportunity to make some new friends in the process, who in turn might transform into a regular private group! Open your eyes Bungie, ffs.

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Thanatos2k

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"Call Of Duty 4 Inspiration"

Whoah no way, we couldn't tell at all you were desperately trying to be a mediocre consolized bro shooter.

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spiddyman007

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Edited By spiddyman007

Since when did you get 1:40 sec on mile high club. I'm pretty sure it's 1:00

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FallenOneX

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"It leads to a community of folks who are, in many ways, helpful," Smith added. "You're creating alliances and allies, even if it's just for a night."

I hope D2 is more like that, minus you having to put a team together yourself.

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twztid13

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@FallenOneX: Carry culture actually led more to streamers claiming they would carry for views, pros charging kids to carry them, & hardly anyone carrying to be helpful. The sherpa category on LFG even led to kids bragging that they were good enough to earn that title & carry someone through trials, or a raid, only to find out they were lying just to deceive good players into thinking they were "one of them" so they could tag along on one of the hard activities. Helpful players are somewhat a myth in my experience. If we agreed to let someone less skilled tag along on a raid, the team leader would threaten to kick us (many random kids, not friends). That was more the norm than a helpful attitude, much less helpful actions.

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KhanWasHere

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Call of duty's real inspiration was the 60fps gameplay for fast paced first person shooting. How did they not notice that.

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milesprower06

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So you took inspiration from a single, 60-second mission.

Yeah this game is probably gonna outsell Destiny 1 because of the added platforms, and make me lose what little faith I have remaining in the next generation of gamers.

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BigGamerDude

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@milesprower06: added? Its reduced

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milesprower06

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Edited By milesprower06

@biggamerdude: Oh right, no PS3 or 360 this time around.

I still thought it was hilarious when they bragged that Destiny had sold more than Halo when Halo was a console exclusive and Destiny launched on two generations of consoles.

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BigGamerDude

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@milesprower06: oh right that was retarded of them.

But tbh bali 3 is my favorite bali game. Bali reach is a close one

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milesprower06

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@biggamerdude: I hate my phone... Corrected lol

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NativePixel

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Yup this is def. a husk of what bungie used to be.

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xNSHD

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destiny has as much influence from cod4 as viva pinata does.

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se7en1989

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I'd rather play wwII then destiny 2.

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gamingdevil800

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Would be nice if assault rifles weren't totally worthless this time guys. Letting off rounds at a guy for him to turn around and quickly kill me with a hand cannon is bs. Also would be nice if they weren't totally useless in raids too, everyone had to carry hand cannons or scout riles.

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BigGamerDude

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@gamingdevil800: what? Assault rifles were fine. My fav weapons in pvp

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