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Destiny beta in early 2014 - Report

Amazon product page for Bungie's new shooter reveals beta will be available on Xbox 360, Xbox One, PS3, and PS4 next year for those who preorder.

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The girl appears beneath the raindrops of a gathering storm. She's being chased by an unknown assailant, and her fear is unmistakable, even though her body is just a translucent glimmer. A boy watches her hurry past. Concerned for her safety, he leaves the warmth of his home and steps into the foreboding night. His body disappears, and his own fate is now in jeopardy, but a greater force compels him forward. Rain is a somber and poignant adventure that has serious emotional weight when its story and puzzles coalesce, resulting in a heartwarming fairy tale in which trust can overcome any danger.

Sanctuary! Sanctuary!

The city is dark and absent any semblance of life. It's as if the raindrops have washed away the elements that turn a cluster of buildings and roads into a real city. The storytelling happens organically as the boy ventures through the desolate streets. Words are etched on the abandoned houses and stairways you walk past. You learn about the boy and this world he now inhabits, and you draw closer to him as he struggles to make sense of this nightmarish place. Posters plastered on walls use well-known fiction to hint at the dilemma the characters now face. The fear of becoming a new being in Franz Kafka's The Metamorphosis is exemplified in Rain, as is Casablanca's vision of forging a relationship in a troubled land.

Without the rain, you're nothing. Seek shelter from the unrelenting storm, and your body disappears. It's only when you're cold and drenched that you become slightly visible. Monsters lurk in the empty alleyways, afflicted with the same condition as you. Hide from them by vanishing under an awning, and then race through the downpour when their backs are turned. Rain is a puzzle game set in a desolate cityscape in which moving ever onward is your only option. And though the boy may be cleverer than the deadly threats, he isn't stronger. One bite from the roaming creatures ends his life, so you must avoid them at all costs. Push boxes and clamber up scaffolding to find a path to freedom, always mindful of what one misstep can lead to.

As the girl runs away from the figure that's always chasing her, she's unaware of your existence. Does she think it's luck when a pathway opens up? Or is she so focused on escape that she doesn't even question how she is being saved? It doesn't matter. Only her safety does. Eventually, you join her. No longer must you solve puzzles on your own. Instead, you work in tandem, always alert to the unknown stalker nearby. The storm has swallowed your voices along with your bodies, so your communication is limited. A frantic halting motion or a friendly wave is the only way you can talk to each other, but what is there to say? You're both lost in this world, desperate to survive, and so you just keep walking, searching for a way out.

You'd be sad too if you were only visible when sitting in the rain.

Survival is the overarching goal of every puzzle. You keep out of sight of the monsters and search for a link between this haunted world and your own. Because of your limited abilities and the few objects you can interact with, there aren't many barriers halting your progress. Create a distraction by banging on an organ, and then carry the key toward the locked door. Lure the roaming monster toward the scavengers who attack anything that moves. Without taxing conundrums to give you pause, Rain moves constantly forward, letting you focus on the plight of the two troubled children.

It's in the predictability of the puzzles that Rain loses its footing. Too often, the puzzles seem forced, a manufactured reason to do something. So you dutifully do what you must, though without much engagement. Ideas are introduced and then quickly forgotten. The boy's feet becoming visible when he steps into a muddy pool or the docile creatures creating shelter above you never evolve into mechanics that could add more diversity to the tired rhythm. It's only when the puzzles and story intermingle that Rain reaches its potential. When the boy hoists the girl to safety while he stays behind, trusting that she will save him too, you feel his anxiety: you put so much faith in this stranger, and it's rewarding when she doesn't let you down.

Rain has a straight-ahead style that urges you to plunge deeper into the dreary world. That there are no distractions is to the game's benefit because you're always focused on the immediate dangers, causing you to become more immersed. When you complete the adventure, however, a new game plus opens up that adds depth to the core offering. Hidden memories fill in many of the ancillary questions that arise, giving you a reason to explore alternate paths to learn every detail of what unfolded. You finally learn details about the boy and the city before the darkness enveloped them, and these tidbits give you further insight into the background elements.

Tutte le strade portano al circo; hopefully you're not scared of clowns.

Rain pulls you in from the early moments. The abandoned city that you roam through is beautiful in its gloominess, and the quiet piano score adds subtle background texture without overwhelming the other aspects. The pieces of Rain meld wonderfully together, and as the story comes to a tense conclusion, it becomes absolutely riveting. But there are hours between the evocative opening and cathartic ending that go through the motions. There's little engagement when the puzzles fail to complement the story directly, instead offering separate tasks you must complete. Because Rain reaches some impressive high points, however, it's still a haunting tale of compassion and trust in a dark land.

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Zekethompson22

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Awesome!

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chyng85

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Wonderful game~ just hope it can get higher score~

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biokrysty

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nice game

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BigGreenFruit

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Edited By BigGreenFruit

I wanted to buy this game but the PS store suddenly decided to stop accepting my credit card.. god dammit

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HLno1

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I´m amazed at the fact of so many games being influenced by Limbo. That game sure set some standards!

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wavelength121

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Edited By wavelength121

@1nUrF4c3 @TomMcShea @Sefrix You don't watch trailers for fear of spoilers, but you read reviews and expect no spoilers. That makes sense.

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1nUrF4c3

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@TomMcShea @Sefrix sorry Tom, but some people don't watch trailers because of the fact that there r spoilers inside them...

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QtrArt

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the best game in PSN.

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AQWBlaZer91

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@nait2k4 To be honest I too feel the sense of jealously towards the PS3. Their games this year are great and because of Tales of Xillia I feel that I should get that console and swap my PS2. I have no regrets.

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swedensior

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@nait2k4 @AQWBlaZer91 No need for xbox... Just a pc, ps3 and wii u is enough!

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nait2k4

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@AQWBlaZer91 @nait2k4 Thankfully the current gen consoles are so cheap ATM having both is a much easier prospect.

Shame it'll take 7 years before the same can be said for next gen :(

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nait2k4

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@TomMcShea @Evilgenius4u69 @EPaul The big question is, Did Tom Play GTAV? I was sorely disappointed when you didn't review it, the comments section would have been epic :(

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TomMcShea

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@Sefrix @TomMcShea I'm pretty sure that's in one of the trailers.

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oldschoolvandal

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Downloaded....gonna soak in today after work!! :)

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AtariKidX

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One more good game for the PS3............XBOX nothing...lololol

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nait2k4

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@AtariKidX Oh how quick you people are to forget Kinect: Star Wars

Such obvious jealousy.

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Navardo95

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Yet ANOTHER blandly written review from McShea -_-

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wavelength121

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Edited By wavelength121

@Navardo95 I give your comment an 8 out of 10. Go cry about it in the corner.

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Warlord_Irochi

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@Gelugon_baat @Horndawgie Quite normal on people without an opinion on their own. As you provably saw a lot of times in the past -.-

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Vuyolicious

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Now I'm just waiting for Beyond: Two Souls. I hope it is 9.0 worthy!

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sunbeam4

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@Gelugon_baat @Horndawgie some folks can't tolerate good work. somebody doing more than them is just inconceivable ...

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sunbeam4

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wait that was an eight for sure. ;p

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Gelugon_baat

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@Horndawgie

Some people just come here to bitch about other people having opinions different from theirs.

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brain56

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@TomMcShea , read @Ravenlore_basic 's comment. This is a very judgmental and narcissistic review. Please stop trying to imitate @KevinVanOrd.

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Gelugon_baat

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@brain56

Ravenlore_basic's comment is just a rant.

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brain56

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@Gelugon_baat @brain56 It wasn't. My comment was a rant, but @Ravenlore_basic 's was an actual constructive comment.

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wavelength121

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@brain56 @Gelugon_baat As opposed to asking a professional reviewer to read some angry fanboy's baseless rant, that's much more constructive. Shove off, troll.

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brain56

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Edited By brain56

@Gelugon_baat @brain56 Touche, perhaps in your eyes, but not necessarily those of anyone else. His/Her comment is still a valid and constructive comment to me.

This "agree to disagree" crap is really tiring me. If you're only going to argue with a subjective response like that, then it's best you stop participating in the discussion at all, you're not contributing anything to the topic at hand.

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Gelugon_baat

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@brain56

Perhaps in your eyes, but not necessarily those of anyone else. His/Her comment is still a rant to me.

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JustPlainLucas

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Edited By JustPlainLucas

Perfect description of this game would be... Clock Tower meets ICO in the rain.

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hippiesanta

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Tomas Mcshea and IGN drink beer together on this review..

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Sefrix

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Love the music. I'm always a sucker for piano :P

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Ravenlore_basic

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... man I have to wait and read a real review... Oh well. maybe IGN, Gameinformer... or another review...

Not that I want to read a better score review I would read a review that gave a lower score.

Its about a good review, just like games some reviewers give good reviews in the way they describe a game what they like about a game and what they dislike a game.

While others get caught up in the minute details, so much so they lose site of the game as a whole. Their description is so out of touch, and word choice is overly dramatic while babbling on in prose. They can not see but through their own eyes. Never knowing how anyone else could enjoy the game. they are very judgmental and narcissistic in their view.

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brain56

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@Ravenlore_basic And I give you a hallelujah, brother.

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PlatinumPaladin

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I don't know why I even bothered to watch/read this review. I decided to get this game as soon as I learned it was from Sony Japan Studio.

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darkmask1991

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Edited By darkmask1991

You have to save a girl that cant fight for her life?? Thats so mysoginistic

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TomMcShea

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Edited By TomMcShea

@darkmask1991 I know you're being sarcastic, but I thought it was nice in Rain that you work in tandem. She saves the boy as much as the boy saves her.

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MAXAM999

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Edited By MAXAM999

I Approve this review .. The game is great overall and i recommended it for everyone :]

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s_h_a_d_o

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Edited By s_h_a_d_o

I give this review a 4.0

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Horndawgie

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@s_h_a_d_o I give you a -1.0.

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Warlord_Irochi

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@Horndawgie @s_h_a_d_o I give your obsession with numbers and other guy's opinion a random number that I won't tell, because you will complain about it.

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OHGFawx

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Edited By OHGFawx

@TomMcShea How long was the game? I ask because, as you said, the pace is constantly moving forward.

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DiamondDM13

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@OHGFawx @TomMcShea I think a first playthrough could go from 2 to 4 hours. Depends on how you play.

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jecomans

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@OHGFawx Took me a bit over 2 hours I think, so 2-3 depending how fast you move.

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toyo75

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It's so nice hearing Debussy's Clair de Lune playing in the video.

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loafofgame

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@toyo75 Yeah, musical 'impressionism' seems to lend itself very well to the setting. Wasn't too fond of the singing at the end though...

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toyo75

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@loafofgame @toyo75 Agreed. I also didn't appreciate the fact that they added lyrics to that musical piece. Clair de Lune is already strong enough to stand on its own.

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