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Destiny beta in early 2014 - Report

Amazon product page for Bungie's new shooter reveals beta will be available on Xbox 360, Xbox One, PS3, and PS4 next year for those who preorder.

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The girl appears beneath the raindrops of a gathering storm. She's being chased by an unknown assailant, and her fear is unmistakable, even though her body is just a translucent glimmer. A boy watches her hurry past. Concerned for her safety, he leaves the warmth of his home and steps into the foreboding night. His body disappears, and his own fate is now in jeopardy, but a greater force compels him forward. Rain is a somber and poignant adventure that has serious emotional weight when its story and puzzles coalesce, resulting in a heartwarming fairy tale in which trust can overcome any danger.

Sanctuary! Sanctuary!

The city is dark and absent any semblance of life. It's as if the raindrops have washed away the elements that turn a cluster of buildings and roads into a real city. The storytelling happens organically as the boy ventures through the desolate streets. Words are etched on the abandoned houses and stairways you walk past. You learn about the boy and this world he now inhabits, and you draw closer to him as he struggles to make sense of this nightmarish place. Posters plastered on walls use well-known fiction to hint at the dilemma the characters now face. The fear of becoming a new being in Franz Kafka's The Metamorphosis is exemplified in Rain, as is Casablanca's vision of forging a relationship in a troubled land.

Without the rain, you're nothing. Seek shelter from the unrelenting storm, and your body disappears. It's only when you're cold and drenched that you become slightly visible. Monsters lurk in the empty alleyways, afflicted with the same condition as you. Hide from them by vanishing under an awning, and then race through the downpour when their backs are turned. Rain is a puzzle game set in a desolate cityscape in which moving ever onward is your only option. And though the boy may be cleverer than the deadly threats, he isn't stronger. One bite from the roaming creatures ends his life, so you must avoid them at all costs. Push boxes and clamber up scaffolding to find a path to freedom, always mindful of what one misstep can lead to.

As the girl runs away from the figure that's always chasing her, she's unaware of your existence. Does she think it's luck when a pathway opens up? Or is she so focused on escape that she doesn't even question how she is being saved? It doesn't matter. Only her safety does. Eventually, you join her. No longer must you solve puzzles on your own. Instead, you work in tandem, always alert to the unknown stalker nearby. The storm has swallowed your voices along with your bodies, so your communication is limited. A frantic halting motion or a friendly wave is the only way you can talk to each other, but what is there to say? You're both lost in this world, desperate to survive, and so you just keep walking, searching for a way out.

You'd be sad too if you were only visible when sitting in the rain.

Survival is the overarching goal of every puzzle. You keep out of sight of the monsters and search for a link between this haunted world and your own. Because of your limited abilities and the few objects you can interact with, there aren't many barriers halting your progress. Create a distraction by banging on an organ, and then carry the key toward the locked door. Lure the roaming monster toward the scavengers who attack anything that moves. Without taxing conundrums to give you pause, Rain moves constantly forward, letting you focus on the plight of the two troubled children.

It's in the predictability of the puzzles that Rain loses its footing. Too often, the puzzles seem forced, a manufactured reason to do something. So you dutifully do what you must, though without much engagement. Ideas are introduced and then quickly forgotten. The boy's feet becoming visible when he steps into a muddy pool or the docile creatures creating shelter above you never evolve into mechanics that could add more diversity to the tired rhythm. It's only when the puzzles and story intermingle that Rain reaches its potential. When the boy hoists the girl to safety while he stays behind, trusting that she will save him too, you feel his anxiety: you put so much faith in this stranger, and it's rewarding when she doesn't let you down.

Rain has a straight-ahead style that urges you to plunge deeper into the dreary world. That there are no distractions is to the game's benefit because you're always focused on the immediate dangers, causing you to become more immersed. When you complete the adventure, however, a new game plus opens up that adds depth to the core offering. Hidden memories fill in many of the ancillary questions that arise, giving you a reason to explore alternate paths to learn every detail of what unfolded. You finally learn details about the boy and the city before the darkness enveloped them, and these tidbits give you further insight into the background elements.

Tutte le strade portano al circo; hopefully you're not scared of clowns.

Rain pulls you in from the early moments. The abandoned city that you roam through is beautiful in its gloominess, and the quiet piano score adds subtle background texture without overwhelming the other aspects. The pieces of Rain meld wonderfully together, and as the story comes to a tense conclusion, it becomes absolutely riveting. But there are hours between the evocative opening and cathartic ending that go through the motions. There's little engagement when the puzzles fail to complement the story directly, instead offering separate tasks you must complete. Because Rain reaches some impressive high points, however, it's still a haunting tale of compassion and trust in a dark land.

'

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aldronlin

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love this type of game. I can deal with easy puzzles Tom.. after all, this is kinda game i think i would like to "enjoy" the experience, not pulling my hair cause I keep dying.

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TomMcShea

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@aldronlin It's not the easiness that's a problem, it's just that it feels as if you're going through the motion at times. Still, this is easily one of my favorite games this year.

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aldronlin

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Edited By aldronlin

@TomMcShea @aldronlin huh... i c... so it kinda "forced"? I guess? thats too bad if thats what they did to make the game longer... but still going to give it a try... i am dying for unique game like this from ***.

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aldronlin

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@wavelength121 @aldronlin @Evilgenius4u69 @TomMcShea wow.. where did that come from? last time i check the short form of Japan is spelled "***."

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wavelength121

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Edited By wavelength121

@aldronlin @Evilgenius4u69 @TomMcShea ...if you're a racist snob

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aldronlin

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@Evilgenius4u69 @aldronlin @TomMcShea of course is much easier ;)


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Queuingreturns

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Good ol' Tom. Trust him to give a "unique" game a 7.0 review score.

Just imagine what he would give The Last Of Us... oh wait...

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wavelength121

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@Queuingreturns Um... He have that game an 8, bro. Nice memory

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ggregd

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@Stebsis @Exit_Limbo Apparently he wants to ignore their stated policies and make up his own based on school grades (where below 60% is failure) instead of using the whole scale.

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pyro1245

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hmm. this game looks cool and boring all at the same time! But that exciting kind of boring that you don;t realize until you finish it.

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fede_pyro

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Edited By fede_pyro

THIS GAME DESERVED A 7.1!!! LE THE WORLD DIEEE!!

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Lhomity

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Thank you, Tom. I enjoyed reading your review. I've been wanting this game so much, and can't wait to get into it.

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deactivated-5b797108c254e

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You got me interested in this game, Tom!

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TomMcShea

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@Korvus85 Yay! It's closest comparisons are The Unfinished Swan and Papo y Yo. Good company.

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deactivated-5b797108c254e

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@TomMcShea I really enjoyed Papo & Yo but have not played Unfinished Swan...another PS3 exclusive =/ (PC owner here, no consoles). Guess I'll have to pick up the games and borrow a friend's couch (and PS3). Thanks for the extra suggestion!

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deactivated-5b797108c254e

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@nait2k4 Haven't tried Botanicula either. Maybe I'll give it a go; thanks =)

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nait2k4

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Edited By nait2k4

@Korvus85 @TomMcShea I really enjoyed Unfinished Swan, but couldn't get into Papo y Yo. Botanicula is a good PC game if you like that kind of "out there" gameplay style.

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diabolik_023

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must play

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EPaul

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Edited By EPaul

I want tom to review the bigger games give him the heavy-hitters coming out in november(Cod,BF4 and AC4)

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TomMcShea

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@EPaul Barf

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Quarkzquarkz

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In other words, the developers were too lazy to complete the textures for the characters, so they left them absent and came up with this idea. Yeah, reallllll original here guys, how lazier can you get? I mean really.. =(

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Uangry

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@Quarkzquarkz You're a funny kid.

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TenraiSenshi

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@Quarkzquarkz I'm not sure if you're trolling or not, but the part of my brain that implores me to still have faith in humanity hopes you are and that this isn't serious.

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Quarkzquarkz

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@TenraiSenshi @Quarkzquarkz I am 120% serious and to a programmer like me who are into high quality games, this is nothing but a cheap way to make a buck, and honestly, I'm not buying it I'm sorry... =(

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deactivated-57bcc1891a93a

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@Quarkzquarkz @wavelength121 @TenraiSenshi the style serves a purpose and the rest of the game looks like it's been made by capable hands. you must work with some real shitbirds to not trust that.

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Quarkzquarkz

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@wavelength121 @Quarkzquarkz @TenraiSenshi First of all, Yes I am a programmer and secondly, how is it baseless? I know plenty of colleagues who use tricks such as this to get away with the ease of heavy coding.

These days to make easy money is to come up with great ideas like this to patch up huge gaps and this is one of them. Sorry, but truth hurts, and you know what? I don't even know why I'm wasting my time with you, have a nice life~ =(

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wavelength121

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Edited By wavelength121

@Quarkzquarkz @TenraiSenshi You're not a programmer. Also: QFT. "The developers were too lazy to complete textures for the characters" is completely baseless, and you know it. The game looks gorgeous.

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Nintendo_Man

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10,000 comments incoming, mostly complaining about the score and reviewer.

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Coldpain

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@Nintendo_Man Wow, why is a mod trolling? :O

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bubba_1988

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@Coldpain @Nintendo_Man Dude, everyone on GS is a potential troll. Have you seen the copy paste articles, with the flame bait titles that Eddie spews out?

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deactivated-5ebea105efb64

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@Nintendo_Man no. because it scored the same in ign. lol

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aldronlin

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@Gamerno6666 @Nintendo_Man not trying to start anything, but IGN review video score is 8.5. Watch the video you will see. I dont know why the article score is different from the video....

so let the complaining begins!!!!!!

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uchihasilver

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@Gamerno6666 @Nintendo_Man 7 out of 10 >=O REVIEWER NEEDS TO DIE!!!! joke lol ^_^ getting worked up on a game getting 9 instead of 10 etc is just plain childish =/ no game should ever get a 10 out of 10 since that claims the game is perfect which no game is especially mgs 4 which GS gave 10 out of 10 =P indeed its a great game but it aint perfect by any stretch of the imagination.

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pyro1245

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@uchihasilver @Gamerno6666 @Nintendo_Man there should only be one 10 at any given time. and each time a 10 is given all the other result need to be adjusted.

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finalstar2007

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Cant wait to pick it up later today

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Snakepond1

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Edited By Snakepond1

Evil M$ must of paid Tom to give a low score of 7. How dare they do this to us gamers. Also, I am being sarcastic.

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Uangry

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Edited By Uangry

@Snakepond1 You had to point out your own sarcasm. Thats just sad. 0/10

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Snakepond1

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I aim to please my friend.

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WantYouBad

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@Snakepond1 Yup that's exactly what happened. You are such a smart guy.

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Snakepond1

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Just doing Gods work.

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Xyekenvort

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Edited By Xyekenvort

Rain is better than Children of Me... *cough* sorry, The Last of Us.

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Stebsis

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Oh no, a 7. Tom must hate this game because he gives it a good score!

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Exit_Limbo

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Edited By Exit_Limbo

@Stebsis dunno man, as ratings have been going for the last few decades 7 is above average, 8 is good , 9 is V. good and nearing 10 is brilliant . This is the percieved value system. Tom obviously thinks this is wrong and wants to make a statement but i ask you : what is his job exactly? I woundn't shell out my hard earned cash for game that rates 7.

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deactivated-57bcc1891a93a

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@Exit_Limbo @Stebsis jesus christ

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Stebsis

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@Exit_Limbo @Stebsis Have you seen Gamespot's "about the rating system" part? 7 is good on GS, 8 great etc. Why is it so hard to understand what it says below the number? And how is 7 above average when 5 is average? Is 6 not quite above average? :D

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deactivated-5ebea105efb64

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Tom mcshea. grrrrr.

btw, sony is nailing it with these types of games.

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brain1296

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So, by Tom's rating scale the score should actually be 9.0/10.

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ThAdEa82

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@brain1296 there's a standard gamespot follows. then there's the standard that everyone else has to buy games...

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deactivated-597794cd74015

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@brain1296

No . By Tom's scale that's a 7. He has given games 10s and 9.5s . It's just that TLOU didn't deserve them.

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RS13

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@brain1296 Tom can be harsh, no doubt, but wouldn't you rather he err in that direction? I'd rather be told a good game isn't worth my money than that a bad game is. If the game's really good, I'll continue to hear good things about it and buy it when it goes on sale. If it's bad? I'll have wasted my money. I'll take the former.

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RS13

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Come on, this is at least an 8.0!

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