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Destiny 2 Trials Cancelled For Two Weeks Due To Map Glitch

Trials and tribulations.

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The big news about Destiny 2 right now is the impending release of the PC version, but there's also a bit of bad news for players on consoles. According to Bungie's Weekly Update, the next two instances of Trials of the Nine have been canceled (but Xur is here!).

Trials of the Nine is one of Destiny 2's timed Crucible events, taking place every weekend. However, an emote bug--the same one that caused the high-stepping Monty Python emote to be yanked from the in-game store--has made Bungie decide to cancel Trials of the Nine for the next two weeks.

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Now Playing: GS News Update: Destiny 2: Trials Of The Nine Event Cancelled For Two Weeks

According to the developer, though, there's a fix in the works, and the downtime will allow the studio to test it out and prevent any exploitation of the competitive mode in the meantime. "We will provide more information as it becomes available," Bungie stated. "At this time the next instance of Trials of the Nine is forecasted to resume on November 3, 2017."

Trials is a mode where teams compete to rack up seven victories before losing three matches. A perfect run offers special rewards, but even a single win provides access to the Spire social space. The aforementioned bug allowed players to glitch their ways through walls, which is a real concern for a competitive PvP mode where every loss matters.

In other Destiny 2 news, Bungie also announced a roadmap for the rollout of endgame activities in the PC version. When the game launches on October 24, you can immediately try out normal or Prestige Nightfall Strikes once you level up. Guided Games will be available at launch, too. Then, a week later, the Raid goes live. Keep an eye on GameSpot all of next week for more coverage about Destiny 2 on PC.

Got a news tip or want to contact us directly? Email news@gamespot.com

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catsimboy

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So much for cosmetics not affecting gameplay.

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off3nc3

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Edited By off3nc3

loool

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lorddaggeroff

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In the early days developers would hire beta testers, now they use the public for free, next they will use learning algorithms like q learning to test the environments.

Like the retention ratio to players finishing the game in a week, to outside boundaries, or things like this.

As time advances developers will rely on machine learning to bug test the environments through interaction.

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Shlompskii

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@lorddaggeroff: well when they let the public do the testing for free they lock the game away and nobody learns about the bugs

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lorddaggeroff

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Edited By lorddaggeroff

@shlompskii: A gamer can finish a game in a few days.

A npu can collect that data for the next game, learn the environments that will be effected, like terrain repetition under supervised learning then maybe reinforced learning

Gamers do unsupervised machine learning via their brain(luckily they are also mice, but mice do not offer money in exchange for information) So neural networks will collect that data via supervised learning and proceed accordingly.

Reinforced learning isn't worth doing in big testing who knows, but its going to happen. It's unavoidable but good because games can finally be locked away like in the retro days rather released and tested among the public.

I can see red dead redemption under machine learning, but it needs a tester to collect that information, where reinforced learning is similar to brute force, you want results and you do not care what algorithm were used just the methods applied with out supervised or unsupervised learning.

Just don't expect to play that game.

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