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Changes to upcoming Independent Games Festival announced

Technical Excellence category removed from Independent Games Festival; number of finalists increased to eight per category.

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This year's Independent Games Festival (IGF) has been subject to a few new changes, organisers have announced on Gamasutra.

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Chairman Brandon Boyer has revealed several changes to be made to the upcoming Independent Games Festival, which will run during the 2014 Game Developers Conference (GDC).

Boyer detailed the changes to the coming show, as well as reiterating changes that came into effect at the most recent IGF.

Going forward, the category for Technical Excellence will be removed, which Boyer put down to the "rise of widespread, affordable middleware".

The removal of the category for Technical Excellence has allowed for an increase from five to six finalists for the remaining categories, which includes visual art, audio, design, narrative, and the Seumas McNally grand prize.

The Student Showcase and Nuovo Awards will remain unchanged, with eight finalists selected per category and Honorable Mentions made for each award.

The previous year's biggest change disallowing previous IGF finalists to re-enter the same game will continue to be in effect. The rule applies to both the Main and Student categories, and prevents former Student Showcase games from entering the Main category. Entrants in the previous year whose game did not become a finalist in either Student or Main categories are permitted to re-enter their game.

Past IGF finalists and winners include Braid, World of Goo, Super Meat Boy, Minecraft, and Fez. Valve previously granted all IGF finalists an opportunity to accept a distribution deal through digital distribution platform Steam.

The 2014 Independent Games Festival will take place on March 19 next year in San Francisco, California, as part of the annual Game Developers Conference.

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snugglebear

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I'm really interested in seeing what comes out of the festival this year. A lot of things are changing with the influx of indie content these days. Tesshie-e started charging for his games, recently.

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sgt_F79

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Edited By sgt_F79

Guess what kind of fish that wont be there?...a Philleted fish.

HU HUH?!...huh?...

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Renunciation

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Edited By Renunciation

I'm not sure why the "rise of widespread, affordable middleware" has anything to do with the removal of the Technical Excellence category.

Oh well. Good luck to those who are competing.

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JLCrogue

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@Renunciation I'd imagine that it's because this middleware would make it too easy for indie developers to give their games good graphics. Chivalry: Medieval Warfare was developed by an indie team of 15 people and it's graphics are pretty good because it runs on the Unreal Engine. This type of thing would put some indie developers at an unfair advantage when it comes to technical excellence.

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Renunciation

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@JLCrogue @Renunciation Thanks, that was a better explanation than Chairman Brandon Boyer seemed to give.

Yet, I'm not quite convinced; don't all indie developers have access to the same middleware resources? It's not like a bobsledding competition between Alaska and Puerto Rico...

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ominous_prime

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A headhunter show. Pretty smart business. Reminds me of Mr. Han from Enter the Dragon!

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