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Black Myth: Wukong Is Now One Of The Fastest-Selling Games Ever

10 million and counting.

45 Comments

Black Myth: Wukong released on August 20 and had a massive debut, selling 10 million copies between launch and August 23, making it one of the fastest-selling video games of all time.

The game has surpassed the sales of Elden Ring and Hogwarts Legacy in the same timeframe, according to analyst Daniel Ahmad. The Legend of Zelda: Tears of the Kingdom also sold 10 million copies in about three days.

"Thanks to all players worldwide for your support and love. Have a great gaming weekend!" the developers said. The game is currently available on PC and PS5, and is coming to Xbox Series X|S later, so the game's sales numbers will no doubt continue to climb over time.

Black Myth: Wukong is the No. 2 game of all time on Steam based on concurrent players, exceeding 2.4 million players at its peak. The record-holder is PUBG (3.2 million).

According to a report, the early launch data for Black Myth: Wukong showed that more than 88% of sales on Steam came from China, where its developer, Game Science, is based. China is an absolutely massive market for games, with the number of gamers in China exceeding the total US population.

Black Myth: Wukong has been controversial in some circles. Game Science's guidelines for content creators ask them to avoid discussing "feminist propaganda" and COVID. A report from IGN in 2023 documented the alleged sexist and misogynist commentary from the development team.

If you're just getting started with Black Myth, you can check out GameSpot's Black Myth: Wukong guide that runs through 20 things to know before you jump in. We also have a dedicated guides hub where you can get all the key info you need. GameSpot's Black Myth: Wukong review scored the game an 8/10.

Got a news tip or want to contact us directly? Email news@gamespot.com

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pillarrocks

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It looks cool though I am not really into these type of games. Learning curve would be brutal for me.

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Vodoo

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Edited By Vodoo

@pillarrocks: I thought the same because I don't enjoy Souls-like games, like Sekiro and others. From everything I've seen, it's much more accessible than those games.

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santinegrete

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@pillarrocks: search if it is more accesible then. Sometimes intrigue can guide you to a game you are glad you gave it a chance.

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DarkzeroPrime

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Edited By DarkzeroPrime

That pie chart isn't providing any data or even a source.

According to gamalytic, the game has sold 12.4m copies as of now I'm typing this, 81.4% from China, which means the game sold 2.3 million copies outside of China, and that is a global sucess.

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Vodoo

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@darkzeroprime: I'd say that's successful for just a few days. Not to mention it's only on 1 of the 3 consoles. Most devs would kill for 2+ million sales in less than a week.

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Vodoo

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If you want a game to sell well, have a western journalist write an article condemning it for "isms," lack of diversity, and not practicing dei. That shit will sell like hotcakes!!! Gamers support games that go against the woke mind virus.

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santinegrete

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@Vodoo: wow, the screenrant fiasco is real!

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uninspiredcup

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Edited By uninspiredcup  Online

Expecting decent sales but def didn't expect this.

There are a few Chinese games on Steam now, hopefully this creates a ripple effect.

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santinegrete

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@eriatarka23: yeah, they do that to anything China does. Wait for them to call them commies.

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RobocopRocks

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Edited By RobocopRocks

The oft inaccurate authors of gaming journals, keep attempting to compare (and label) Black Myth: Wukong with the Dark Souls games. It seems like every other game is a 'Souls like' to them and so it's an over saturated genre, much like the monotonous and tedious multi-player games that are essentially the same game but with a different 'wrapper'.

Having played Black Myth: Wukong since the launch day and finding it hard but fair, I found it a lot more challenging than both the God of War games and both the Jedi games, which Black Myth: Wukong has also been inaccurately compared with.

What it does remind me of, is a much older classic game, that was also hard but fair and that is the Ninja Gaiden games. The very fast movement of the 'destined one' is very similar to Master Ryu.

Personally I'm delighted that Black Myth: Wukong is nothing at all like the mostly inaccessible 'Souls like' games, which offer a fun factor akin to being chased by a very angry bull, in a small field, while completely clad in red!

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Abdulrahman1981

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Wow, 10,000,000 copies without Xbox and Switch ports (it would be difficult to run it on Switch anyway)

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StickEmUp

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Edited By StickEmUp

@Abdulrahman1981: It would be impossible to run on Switch, not difficult. Lol.

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LTKCentaur

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@stickemup: Honestly, I'd love to see someone try and get it running on the Switch.

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RobocopRocks

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@stickemup:

It there was a 'Minecraft' graphical setting in Black Myth: Wukong, the Switch might be able to manage 5 frames per second and then it's circuits would fry!

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Tiwill44

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Just more proof that sales numbers and user review numbers are more meaningless than ever, when it comes to the cultural appeal and relevance of a particular game. There have been many games that were massively popular in smaller countries, but they weren't talked about as much just because the country didn't happen to contain 17% of the entire human population.

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Plurmp

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@Tiwill44: You seem bitter that this game is selling well. Did the monke hurt your feelings or something?

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WuKongMonkeKing

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@plurmp: I personally find myself bitter about the situation not because the game is selling well, but rather we consider it selling well, even though the majority of sales come from 1 country. Games were often deemed massive succusses once they obtain major worldwide appeal, not just because it was insanely popular in one region. It even seems more less so when that country contains a massive population to boost itself from the get go, and a country known for having a corrupt government and less than moral standards. The fact that almost 95% of what has been talked about or spread the word about the game has been silly controversies, and both sides turning things political, I can't even say interest outside of China has even been justified for the game itself rather the "hot takes" surrounding it. OP of the comment was right, media, marketing, discussion, over games has such a focus on sales numbers and player count as actual metrics to judge a game, finding more interest in controversies and dramas surrounding it, while YouTube, Twitter, Twitch, pay people for this engagement and "hot topics", people aren't even discussing THE GAME. Even "news" sites like Gamespot now treat games like stocks instead of pieces of art smh.

If people were talking about the game without needing to bring up controversies and numbers showed its being popular worldwide, I could see this meaning the game has done well and is appealing to many. But frankly theres to much BS to consider that.

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DarkzeroPrime

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@wukongmonkeking:

According to gamalytic, the game has sold 12.4m copies now as I'm typing this, 81.4% from China, which means the game sold over 2.3 million copies outside of China, and that is a global sucess.

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Tiwill44

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Edited By Tiwill44

@plurmp: I tend to root for the underdog, and China is anything but that. Influencers and the media act like the biggest games from there are a way bigger deal than they are, because they feel they can get a slice of the gigantic pie that is the Chinese market. Then gamers get fooled into buying games they would've never cared about otherwise.

There are actually underdog games from China that will never get talked about, because they aren't as big there so there's no money to be made from talking about them overseas. It's a massive grift, and I'm not even talking about the culture war angle, although that is another way to attract attention and clicks.

Games marketing and discourse is at the worst state it's ever been because of how artificial, insincere and greed-driven it's become.

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Plurmp

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@Tiwill44: You seem weirdly fixated on this being a Chinese product. Honestly, it comes off as pretty xenophobic. Why can't you just judge the game on its merits without bringing up unhinged conspiracy theories about gamers being "fooled to buy it"?

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WuKongMonkeKing

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@plurmp: Fixating on that part seems to be missing the idea, for me it wouldn't matter if it was a US game, a UK game, or JP game, a RU game, etc. If there is a "worldwide" release, and it only remains popular in one country while many many more have not even a fraction of those sales and most media from those other places only talk about controversies or the sales numbers in the home region, it seems disingenuous to claim those numbers mean anything when its more of a cultural hold than anything. Which is fine, I like games doing well especially if its tied to its region of development. However to make a big deal about the numbers when most of the numbers are a region of a giant population, with seemingly little appeal beyond "hot topics" in other places, perhaps it isn't a "giant gaming milestone" as game journos make it out to be. Rather theres many games to be talked about from all over that game journos could be covering, like they used to, but rather than being sources for news about games, we get political rants and stock talk. It ain't a big win. As for your

"Why can't you just judge the game on its merits without bringing up unhinged conspiracy theories about gamers being "fooled to buy it"?"

How about game journalists also do that without bringing in the topics of controversies or using a localized regions high market of sales to justify it. China also does have a high amount of play in the AD market. Most people have heard of Black Myth: Wukong, because of controversies, because influencers get paid and lavished with gifts to review and play it, and as I said little people discussing the game from a first hand account, or exploring it on their own merrits. This isn't exclusive to China but a issue with gaming current at large, profits sways, profit moves, and controversy sells.

There just 0 reason to act like this is a giant milestone when previous holders have earned the title based on world wide appeal.

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Tiwill44

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@plurmp: Don't be intellectually dishonest, there are Chinese games I'm excited for. My point is merely that the biggest games from there will always be far more profitable than the biggest games from elsewhere, due to the Chinese population being so large. And that profitability potential extends beyond the games themselves. Ad revenue is a global thing.

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Plurmp

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@Tiwill44: No one is disputing that this game is making a big profit in China. But you're also implying that it's being pushed on the West by journalists when the exact opposite is true. Journalists have been ripping the studio for months over unsubstantiated rumors about sexism, and even now they're criticizing the game for lacking "diversity".

You also implied that gamers as a whole are such mindless sheep that they can be essentially brainwashed to play games that they otherwise wouldn't have any interest in. Lay off the dystopia fiction. Maybe the game just happens to resonate with people.

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Tiwill44

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@plurmp: The media is not just journalists. YouTubers and social media users are also a part of games media, just for a different generation. Most discussion around this game has been done for clicks, and that includes negative coverage. They are using this game's success in China as a way to get global ad revenue. A game popular in China automatically seems like a "worldwide success" due to population averages, and success attracts more success.

I'm not ashamed of what I implied: people are downright obsessed with Steam charts, they will play a game just because it seems like the new hot thing to play, then claim a game is dead if it doesn't have X amount of players. Hopping from bandwagon to bandwagon.

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WuKongMonkeKing

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@Tiwill44 said:

@plurmp: The media is not just journalists. YouTubers and social media users are also a part of games media, just for a different generation. Most discussion around this game has been done for clicks, and that includes negative coverage. They are using this game's success in China as a way to get global ad revenue. A game popular in China automatically seems like a "worldwide success" due to population averages, and success attracts more success.

I'm not ashamed of what I implied: people are downright obsessed with Steam charts, they will play a game just because it seems like the new hot thing to play, then claim a game is dead if it doesn't have X amount of players. Hopping from bandwagon to bandwagon.

Nailed it. This is exactly the point.

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xNSHD

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Edited By xNSHD

Well when the country it comes from has over a billion people is this really a surprise. I'd be surprised if it didn't beat counter strikes all time record. Its not impressive to me since all the other games have done their numbers without the addition of 1 billion potential customers.

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Plurmp

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@xnshd: What a weird thing to say. Sales numbers are sales numbers. The country of origin of the customers is irrelevant. There are plenty of Chinese free-to-play games out there, but they're choosing to buy Wukong at full price. That should tell you something.

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xNSHD

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@plurmp: it's a numbers game. If you have x amount of people in your country then depending on how high that number you will naturally get more people buying.

So it's not impressive 10 million sales mainly from the country of origin the games from that has had massive media hype and push behind it when from the get go you have 1 billion+ potential customers. How is this surprising or impressive to anyone when you take a step back and think instead of just seeing big number and thinking amazballs.

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hardwenzen

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Wonder how IGN feels right now.

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judaspete

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@hardwenzen: Considering all the articles and guides they have been posting about it, I'm sure they are crying into fistfuls of add revenue this game is generating for them.

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Plurmp

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@judaspete: "Fistfuls of ad revenue".

You really think game journalism in this day and age is that profitable? IGN has been a punchline for as long as I can remember, so I really doubt that they're raking in the dough in the current economy.

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judaspete

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@plurmp: Well, they are posting a ton of articles about the game, which tells me people are clicking on them. And that is how IGN makes most of their money.

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hardwenzen

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@judaspete said:

@hardwenzen: Considering all the articles and guides they have been posting about it, I'm sure they are crying into fistfuls of add revenue this game is generating for them.

And the more articles you post like this, the least people take you seriously and bother visiting your site, less profits from ads, and then you announce that 70% of your workers are fired. That is how it starts, especially with ai so close at replacing them.

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NilsDoen

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@hardwenzen: wdym?

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mogan

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mogan  Moderator

@nilsdoen: IGN ran an article last year about reports of sexism at the Black Myth developer, Game Science. It wasn't a very compelling article and never came to anything substantial. The dev (as far as I know) never really addressed it, and the only real reaction was the usual cacophony of dumb internet melodrama that generally accompanies any public statements of sexism in the workplace. IGN put out a statement backing their writer but not otherwise pursuing the matter.

It's old news that really never mattered in the first place.

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NilsDoen

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Edited By NilsDoen

@mogan: oic thanks!

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Utnayan

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@mogan: You forgot to mention that this only came as a result of saying no to SBI for DEI oversight to the tune of $7 million being charged, and Game Science was being extorted.

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santinegrete

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@Utnayan: I know who is SBI, but what DEI stands for?

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mogan

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@Utnayan: That's drawing conclusions I haven't found anything substantial to back up. Sweet Baby Inc. didn't work on Black Myth and IGN's article didn't go anywhere, the game is getting good reviews now (including from IGN), so I'm not seeing evidence of an organized smear champaign.

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TheAlmightyCow

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@hardwenzen: Yeah they're definitely seething right now. Watching the numbers going up and collectively crying their eyes out.

You really think they care? I don't think "IGN", the company, gives a shit.

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hardwenzen

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@TheAlmightyCow said:

@hardwenzen: Yeah they're definitely seething right now. Watching the numbers going up and collectively crying their eyes out.

You really think they care? I don't think "IGN", the company, gives a shit.

IGN doesn't, but the journo that wrote the article, will always be remembered for it, and just you watch the comments section of his future articles and his twitter.

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