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Black Myth: Wukong Developer Says Xbox Port Delay Is Due To The Series S

The CEO says it would take years of optimization.

42 Comments

The developer of Black Myth: Wukong has said that the reason for the delay of its Xbox port is due to the Series S due to the Series S's memory being a bottleneck.

Over on Weibo, a Chinese social media app, GameScience CEO Feng Ji said that the Xbox Series S's 10GB of shared memory is a problem and has caused optimization issues. Last year, Microsoft stated that the game's delay was not due to Xbox hardware limitations, but the Series S has run into this problem before.

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Baldur's Gate 3 was the biggest example of this, as it was released late for Xbox in 2023 as a result of technical issues related to the Series S version. Black Myth: Wukong was also reportedly a console exclusive for PlayStation 5, although neither Game Science nor Sony ever confirmed it.

Black Myth Wukong was a nominee for the coveted Game of the Year award at The Game Awards 2024. While it didn't win that particular category, it did win Best Action Game. It also managed to snag its own Game of the Year win at The Steam Awards 2024.

So far, Black Myth: Wukong has sold 18 million copies and an expansion is on the way. It also recently received a huge update last month adding new equipment and quality-of-life features. The game is available on PC and PS5, but it's still unclear when the Xbox version will come out.

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naomha1

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Unsure why Xbox is still supporting and selling the S series. You see them EVERYWHERE. No one buys em. They probably shipped a few during the holidays but's that because that's all that was on the shelves at that point. No one wants an S when you have the X and the PS5 and PS5 Pro now. Everyone wants to play a new console on their big new 4k TVs and you won't get the graphical fidelity with an S as you get with a PS5 or X. You just won't. Not for native 4k and NOT using any kind of software fidelity apps.

Lastly, if Xbox was SMART they'd say just ship it for the X then. No reason to support the S if it can't handle the software. That's like trying to run Black Myth on a Voodoo 4 at this point.

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kensf

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As a owner of the ps5 now pro and series x. I have felt from launch that the series s always held the x back.

I still do not understand why microsoft did not do what sony did at launch and make a all digital series x ( sony sold a ps5 all digital for $400) with a smaller ssd ( $330 gigs) for $350.

To force parity for both consoles has really hurt the xbox brand as a whole. I think it really hurt microsofts own first party and that's why there have been so many delays for there own games.

I look at hellblade 2 and the only boss fight was from the gameplay trailer from a couple of years ago. I have a feeling getting that game to run on a series s caused them to have the game come out a year or two later.

At this point , the parity should be lifted and if the game can not run on a series s even from their own first party it should be a stream only title.

As a series x owner there are a lot of great things about the console ( bc among other things) but the series s has really hold the series x back and the parity should be gone at this point.

If a game is too challenging for a series s it should start having stream only titles and eventually phase out the series s.

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Wahsobe

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@kensf: "I still do not understand why microsoft did not do what sony did at launch and make a all digital series x ( sony sold a ps5 all digital for $400) with a smaller ssd ( $330 gigs) for $350."

Because they wanted people to have a lower entry point into the ecosystem, and it sold like hot cakes. If they were all more willing to settle for dumbed down settings it wouldn't take so long to get it out.

The all digitals are stupid because blue ray drives cost hardly anything so really there's no reason to offer much of a price difference other than the fact that they know they've got you locked into their digital storefront where they can hit you up for any price they want and you have to pay it. Also with how slim they can make the drive it adds very little to the size of the console so it also makes very little sense from a practicality stand point. Then again once the servers are down you can't use these new machines either way.

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StickEmUp

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Edited By StickEmUp

It’s wild that Phil Spencer still has a job. That guy has handicapped Xbox left and right. He absolutely bombed the Xbox One launch, and never recovered. Then he held back an entire generation by requiring games to be made for a significantly weaker console. There are 4 generations of Xbox, and only 2 successful ones. That is a terrible track. Every PlayStation, and every almost every Nintendo console (besides the Wii U, and I’m talking actual consoles, not Virtual Boy, or Vita) has been a huge success. It is long past time that Xbox goes the way of Sega.

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Wahsobe

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@stickemup: You're thinking Don Mattrick. Phil has been nothing but net for most of the time he's been in charge. Nobodies perfect but he's done a hell of a job. There's few people that have pulled a company back after such a big mess up.

I feel that it isn't really the machine that's holding anything back it's the performance requirements on it. People run games fine on far weaker hardware.

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Slannmage

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What happens when you do not make your own engines.

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Wahsobe

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@Slannmage: Keeping up engines is a nightmare. Unless you are selling the engine to everyone like Epic, you often don't have the money to throw at it and instead it's just makeshift upgrades as needed. This is what happened to the Blam engine even though it had Microsoft and Halo's money behind it. I've been saying for years that they should have switched to the Unreal engine and I'm glad they finally are.

This is all before we even account for the learning curve on developing for proprietary engines that can cost companies fortunes needlessly. Better to use an industry standard unless you are willing to sell the engines to the masses. Microsoft has enough studios now that they could benefit from building an engine from scratch and implementing across the company, but at this point it would have to be crazy feature rich and with a super intuitive interface with almost no learning curve. Sooo unlikely.

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GalvatronType_R

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Phil's an insincere phony empty suit corporate stooge and as much as I hate to do it, I tacitly agree with him.

Gaming should be a big tent thing and the only way to expand the addressable market is via less complex cheaper but very capable consoles. The S might be an albatross on the backs of developers but allowing them to release games only on the $500 box unnecessarily segments the userbase and leaves tons of gamers behind.

But this is not just magnanimity on Phil's part. The leaks last year from Microsoft's filings related to their acquisition of ABK revealed that over 75% of the userbase for Xbox gen 9 are S users so Microsoft cannot afford to leave them out in the cold.

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Kore_Soteira

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Edited By Kore_Soteira

If a dev can get the Witcher 3 to work on Switch, then it's sure as hell possible to get Black Myth to work on the Series S... They will just need to get creative.

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analgrin

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@kore_soteira: They've said it themselves that they are just not experienced enough yet. They used to be a tiny dev team making mobile games. Black Myth is their first console game, AAA at that. It's still not the best running game on any system. I get stutters on my new 9800x3d cpu when I face a new boss as well as some traversal stutters. So I think they're already struggling on the more beefy systems let alone series s.

Maybe xbox will step in to offer them a hand?

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Wahsobe

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@analgrin: Considering the wide range of performance differences in phones they should already be familiar with getting things to work on low performing hardware. In this case I would have recommended digging up some funding and spend it on someone that knows how to optimize on PC and console.

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Spike1980

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Series S was always a bad idea. Phil Spencer has had bad idea after bad idea. How does he still have a job?

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lonewolf1044

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@spike1980: I agree

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manicm

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Microsoft should ditch the S, and lower the price of the X a little. Problem solved for manufacturer, developer and customer.

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lonewolf1044

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@manicm: they should have done what Sony did and make a digital version of the X-series. However, the game may have to be dumbed down to get it to work on S.

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Wahsobe

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@lonewolf1044: They did, and they wouldn't have to dumb down setting just for the lack of a disc drive.

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teddytabs

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As soon as Series S got announced, I knew it was a bad idea. It's an absolute potato

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Wahsobe

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@teddytabs: Hardly, they've made a killing with it.

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illegal_peanut

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Edited By illegal_peanut

Black Myth: Wukong Developer Says Xbox Port Delay Is Due To The Series S

Takes another shot and puts it on a pyramid of over a few dozen cups*

Hello, peanut! My name is continue! Please CEO Feng Ji!

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ebonyflame

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I wonder how long until we start seeing this problem creep up on PS5 games with the PS5 Pro being the only way they optimize games and the PS5 regular having janky, un-optimized versions running on it? It could happen, not saying that it will, but this did happen very famously on PS4 with Cyberpunk 2077. It ran fine on PS4 Pro and Xbox One X but was a hot mess on PS5 and Xbox One.

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teddytabs

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@ebonyflame: It won't happen because PS5 is actually a well made console

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lonewolf1044

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@teddytabs: Sony did right with the older versions of PS5 one digital and one with disc and still have the same specs. The pro just has a little more power and you have to buy the external disk if you own discs, if not you are set.

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teddytabs

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@lonewolf1044: Yeah Wukong is still digital only I believe

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oldtaku

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The Series S is such an albatross around the XBox ecosystem's neck. Well, MS wanted an ecosystem where even the weakest model can 'just play' every game, and they've got it. Meanwhile Sony is 'yeah do whatever you want' and Nintendo is 'you get no choice'. Each with their own niche, I guess. But at this point not sure why you'd even think you'd be able to play the latest games in their full glory if you're in the XBox ecosystem. You're at the budget buffet of consoles, where giant hippos in sweatpants shovel cheap carbs and grease onto their plates. And of course the Series X could do it but it can't get around the herd of Series S waddling in its way.

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Wahsobe

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@oldtaku: You do realize it's the same with PC's. You can play your video games starting on machines that weren't even designed with gaming in mind, all the way up to machines that are so cutting edge that they lack the support to maximize performance.

This freedom of choice is what's important. The Series S is plenty powerful it's just that the higher ups often can't agree on where that performance cuts should come from. It's a battle of among the big three; fidelity, frame rate, and resolution, with textures and shadow details in the crossfire.

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oldtaku

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@wahsobe: It goes the other way with PC gaming. The people making the game will tell you how weak your potato can be before the game won't run any more (the minimum spec). This is set by the requirements of the game and how much they're willing to compromise the rest of the game to let it run on the potatoes.

With the Series S it's the other way around - MS just declares that every game, no matter how ambitious, must be forced to run on this thing without any loss of features. And for most games that's not a problem. For the most ambitious games it is. And the biggest problem is one you didn't even mention: RAM (it goes way beyond just textures). Cutting edge games now have a 16 GB RAM and 4 GB VRAM minimum requirement. The Series S has 10 GB total (half that) and some of that is much slower RAM.

They absolutely crippled Flightsim 2024 (on all platforms) to try to get it to run on the Series S and in the end 'lol just stream it from the xbox game cloud. Sorry we ruined your game, PC users!'

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Wahsobe

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@oldtaku: I agree that PC's give a minimum requirement but that's only to make sure users now that they will not be supporting their decade old underpowered hardware that lacks the necessary chip side support. The S has the new enough components that it still falls well within the parameters of a minimally spec'd out pc.

The S is isn't competing for ram the way the modern PC is. I would argue that the 10 Gigs in the S is being utilized far more efficiently than a standard PC ever is. There is no way that the PC is being crippled by what the S is doing, there is infinitely more that the PC needs to be compatible with before they have to even consider what might be going on over on the S.

Also the S isn't as likely to lose features as it is to lose fidelity. HDR, Ray Tracing, and 4k don't impact functionality. Yes it sucks to not have access to them but the bulk of PC gamers will miss out on that as well. I say bulk because high end PC gaming is still a luxury that most can't afford.

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Dominicwow

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Yikes. First BG3 and now Black Myth. Series S has turned out to be a terrible mistake for the brand

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DoomsdayHell01

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Edited By DoomsdayHell01

@dominicwow: I think it was just pure stupidity by Microsoft. The better idea would have been a digital and disc version, of the Series X, just like Sony did. Microsoft was not using what god gave them, and that was their brain.

Perhaps, it would not have been that bad of an idea, if they would have put a little more of this that, even if they had to sell it for a little more. More memory would have been a great idea.

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lonewolf1044

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@doomsdayhell01: Agreed, MS tends to make mistakes that come back and bite them in the rear. But somehow, they still get over it.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

So it's not over an exclusivity deal?

Earlier Microsoft said "we can confirm that the delay is not due to Xbox platform limitations that have been raised to us."

Is Microsoft telling the truth or is the developer telling the truth?

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GreatQuantum

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@girlusocrazy: how about I don’t believe either of them. They both greedy businesses blaming each other for being more greedy.

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teddytabs

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@greatquantum: I don't get why the Wukong devs are greedy

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GirlUSoCrazy

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@greatquantum: That makes sense

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oldtaku

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@girlusocrazy: Both corporations are very well known for their PR lies, but the 'that have been raised to us' very diplomatically leaves a way out for both to not be technically lying this time. Game Science may not have even bothered to complain directly about it to MS, since after the BG3 and Flightsim 2024 fiascos they may have realized there's no point, MS doesn't care.

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GirlUSoCrazy

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@oldtaku: What Flight Simulator 2024 fiasco?

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oldtaku

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Edited By oldtaku

@girlusocrazy: Well, the entire launch on all platforms was a fiasco, and still is. It was obviously kicked out the door in early alpha state, not even feature complete (so many features cut just to get it out on consoles, like the livery). Nothing worked, some people couldn't play it for weeks though it only took days for some - and then you could technically fly from one place to another (or run around on the ground) even if the terrain was all jacked up. Then they released a big patch and broke even that. Haven't played it recently to see if it's in any better shape. But... as bad as it was on a 64 GB RAM i7 with GTX4080, it was infinitely worse on Series S. I think the very minimum spec for PC was 16 GB RAM with 4 GB VRAM. Guess what? The Series S has half that and MSFS 2024 is the most data intensive game ever made - even if it worked it would look like a PS2 (I have not played on S, but heard all about people who were trying to, and you can see this in youtube videos). So they were suggesting you just play it via cloud streaming.

Which is what they just should have done in the first place, it was so much better in early beta on PC before they took an axe to it to try to make it run on XBox consoles. This is just not a console game.

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oldtaku

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@oldtaku: Sorry to reply to my self, but I guess to be completely honest with myself I am more than a little salty about how they ruined an excellent PC title (I played it while it was pretty damn good, on PC!) to get it to run on XBox. And I don't know how much of that is due to Series S vs Series X, maybe just X would have been doable? Maybe not.

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GirlUSoCrazy

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@oldtaku: Thanks, I did not know that

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realitybites

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@oldtaku: Dont think there is anything wrong with your point of view.

Clearly the Series S despite selling well also has issues for developers (in turn MS). Hindsight is a wonderful thing but to be fair if your a modern gamer the thought would have crossed your mind on the release of S conaole that this inevitable outcome was going to happen.

Was cloud gaming meant to solve this issue itself? hard to say at this point in time.

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Ayato_Kamina_1

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@realitybites: That's a good point. Given the adverts of *looks at a toaster* "This is an xbox" I think the idea was that cloud gaming was going to be the way to go for M$. They wanted to go cheap and get into as many households as possible to try and get the gamepass bought.

Cloud gaming hasn't taken off as well as people seem to have thought it might... people for the most part still want that old console experience of having a game and playing a game, sure most of the games are online now, but it's still the mindset.

Now the Xbox S is dragging down the whole development of games being ported to consoles. I can't see Microsoft agreeing to having a game ported to the X without the S... so it might be interesting to see what happens later on in the console lifecycle when we start seeing more intensive games.

Will be interesting to see how GTA6 runs on the S. I know they managed to make GTA5 run on the 360 / PS3 so anything is possible.

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