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Best Games Of 2018: Red Dead Redemption 2

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Can't fight gravity.

Over the next few days, we will reveal what we believe are the 10 best games of 2018, organized by release date. Then on December 19, we will reveal which of the nominees gets to take home the coveted title of GameSpot's Game of the Year. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

Red Dead Redemption 2 is a lot of things--methodical in its pacing, ambitious in nearly every department, overwhelming in its scope--but most of all, it is contradictory. Its open world presents you with any number of outlaw activities to take on, but its story is a series of largely linear missions where there is no freedom of choice. The world is expansive and seemingly never-ending, but getting from place to place is a slow, laborious process. But those contradictions work in tandem to develop Red Dead 2's narrative on a deeper level, and it's thanks to those opposing ideas that we gained such an intense connection to its characters and world.

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Arthur Morgan's story is not unlike John Marston's story; in Red Dead Redemption, John was working to escape his old life of crime and find a better life for himself and his family. In the prequel, Arthur is torn between two versions of himself: the better man he wants to be and the flawed man he is. This is represented by an honor scale that shifts depending on your actions, like greeting passersby politely or looting an innocent corpse. But in practice, no matter how you're trying to play, you'll always find yourself doing something you didn't want to do. If you're trying to be honorable, you'll inevitably end up doing a homicide-required story mission that tanks your honor score. If you're aiming to be a true outlaw, you'll have to avoid donating to your camp--and miss out on important upgrades, including one that unlocks partial fast travel--if you don't want to gain honor points.

The feeling of inevitability is exacerbated by the tension only a prequel can bring: knowing how the story ultimately ends. Over 50 or so hours, you're forging relationships with people who you know won't make it to the events of Red Dead Redemption. Something hopeful becomes bittersweet, and in turn, sad events take on an optimistic light. There's something beautiful in knowing there's nothing you can do to save someone or avoid the tragic outcome--but that you have choices all the same. Your decisions might not change the ending much, but the give and take of trying and failing makes each step on your journey feel like your own.

It can be frustrating, in an open world game, to be forced into actions you didn't want to take. Red Dead 2 gives you a ton of choices but very few outcomes; there's often nothing you can do to change how a story mission ends. It can feel like you're fighting against the game, but that's why it's brilliant. Your weariness and your frustration are also Arthur's, and that gives you a greater understanding into the inner turmoil he experiences throughout the story. Those feelings draw you into him, his relationships, and his world, and that's a connection that's hard to shake when it's all over. Of everything about Red Dead Redemption 2, from its responsive, living world to its most meticulous details, that is its greatest achievement.

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kallie

Kallie Plagge

Kallie Plagge was GameSpot's reviews editor from August 2018 to March 2021. She loves Pokemon, inventory management, and Grunt Birthday Party.

Red Dead Redemption 2

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Thelostscribe

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Red Dead Redemption 2 may be one of the very best games I've ever played. I could talk at length about being sucked into the world and spending many hours just existing there. From aimless wandering around the beautiful world, to role playing being in town, rolling into the local establishment, getting a few drinks, a plate of food and then playing the local card game. Then topping the night off by brushing the horse, giving it a bite and either retiring to a local inn for the night or wandering out to set up camp.

The light maintenance required in tending to Arthur by eating every once in awhile, brushing your horse or maintaining your peace makers gives me a small connection with the character and the world. That's all without even touching the story. The story is fantastic and tragic at the same time. While the first game had that feeling, you were seeing, in essence, the after math of ruin. In this game, you are living the downfall.

The writer of the article sums it up well about playing as Arthur, especially if you read his Journal entries. You can tell, he wants this life behind him, wants to live in peace in the old west, but the gangs past misdeeds are catching up. It's not just Arthur who is fascinating, it's also the gang surrounding him. I almost wish there was more personal missions with some of them. Having John in the gang is interesting too, during poker games at the camp, I almost root for him to beat me.

The game does have some weak points, like some of the dead eye events are frustrating and the response to you defending yourself when someone else picks a fight seems one sided, overall the excellence of the game easily glazes over those frustrations.

The game is quite the experience.

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DOA2169

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Edited By DOA2169

My BIGGEST problem with RDR2 was that at the end of the day it was a prequel. No matter how many times John got captured or disappeared or was injured; you knew he was going to make it to the end of the game and beyond. You knew the gang would dissolve and that Dutch's delusions of grandeur were going to be the driving force behind their decent from Robin Hood and his Merry Men to just straight criminals. And SPOILERS: Arthur wasn't going to make it.

Nothing about this game was a "surprise" or "shocking" you knew where you were going to end up before you loaded the game AND THAT is why Red Dead Redemption 2, while massive in scope and technical accomplishments, does NOT deserve to be game of the year.

On a personal aside; Abigail is one of the most annoying characters in video game history. Her character's lack of logic and her complete failure to understand how the world works even though she rides with a BAND OF OUTLAWS makes me want to throw the video game out the window. I can see why John disappeared for a year plus just to get away from her.

Jack comes in second on that list of annoying characters. If YOU didn't bring the dog along, Jack, the dog would not have been bitten, BUT logic. John didn't even want you to bring the stupid animal.

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slider9499

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Without a doubt, this is one of the best games I ever played. The story is very real and the voice acting is truly superb. There are some heady flaws including long travel times and ridiculous save points. The game has tons of stories, side missions and hundreds of things to do. But you get lost and even confused, with all of the crafting, upgrades and other miscellaneous things to improve your overall character or camp.

IMHO, the best RPG of all time is The Witcher. A solid 10. RDR2 comes in a close second, but falls short because for the reasons noted above.

My score: 9

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deactivated-5d762a7e1423c

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@slider9499: Just a note, Witcher is not an RPG, it is a fantasy-action game.....an RPG allows you to create a character, not play one....in Witcher you are Geralt of Rivia.....you kill monsters with a silver sword and everything else with a steel sword.....that's 99% of the combat in the game.....still a great game....just not an RPG...AAA RPGs are made by only 2 devs.....Bioware and Bethesda.

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Seaspite

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@Daelusca: A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in whichplayers assume the roles of characters in a fictional setting. ... These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.

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deactivated-5d762a7e1423c

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@seaspite: Ohhh, so you play a "role".....wait, that's every single video game ever invented....so video game and RPG are the same thing? Kinda makes the genre meaningless, no? Read my post below on what is needed for the ORIGINAL intent of an RPG.....but as that post was there and you still posted that cut-and-paste.....character advancement is the core RPG element???.....so Forza Horizon is an RPG? Fortnite is an RPG? Red Dead Redemption is an RPG? Pokemon is an RPG? The answer to this is, obviously not.....smh.

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Koalition

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@Daelusca: I don’t know how long you’ve been gaming because The Witcher 3 IS an RPG. it has some of the core elements that make it such. Leveling, enemy scaling, experience points, customization, and many more. Dragon Quest is The Godfather of RPG games and you’re saying it isn’t one because you can’t create your own character and it isn’t made by BioWare or Bethesda?

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deactivated-5d762a7e1423c

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@koalition: I'm sorry did you say Dragon Quest is the original RPG? You're kidding, right? The term RPG literally comes from Dungeons & Dragons (pen and paper). There are 2 key elements that MUST be present to meet the original definition of an RPG (not what it morphed into with the jRPG crowd)....the 2nd part (leveling, xp, customization) did START in RPG's, but now exist in games as diverse as Forza Horizon, Call of Duty, and Fornite.....no one but an idiot would claim any of those games are RPG's....yet they have RPG elements. The first part of an RPG is more important.....you must create a character....it is unique to you.......that can include superficial customization such as skins, sex and eye color.....but it it means "roll" (they should have never spelled the 'R' as Role, but no one thought that 40 years later it would be misunderstood)....roll....as in dice....as in stats.......you create a character.....class, build, the way you interact with the world.....Dragon's Age Inquisition is an RPG.....you select your class and that defines how you interact with the world....in Witcher you are Geralt of Rivia....the exact same as everyone else is Geralt of Rivia.....you kill monsters with a silver sword and everything else with a steel sword....that's 99% of combat in the game.....every player plays almost the entire game the same way.....that IS NOT an RPG....it's an adventure game....same as say Metal Gear, Assassin's Creed (which is morphing into an actual RPG slowly)......to recap.....DA:I, Skyrim, Fallout, Divinity:OS are all examples of RPG's.....Witcher, Tomb Raider, Metal Gear, Final Fantasy, Uncharted are all examples of action adventure type games.

And no I am not saying only Bioware and Bethesda CAN make AAA RPG's, I am saying factually, they are the only companies actually doing so.

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Todddow

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I loved the original Red Dead Redemption. I've played a bit of this one, but it just comes across as boring. It has a lot of elements that I typically enjoy in a game, but this just feels so slow.

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ntomatas1

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most over hyped game of the year

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DecadentDescent

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@ntomatas1: Really? What other game this year achieved what this game did on a technical level?

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ntomatas1

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@decadentdescent: Games are so much more than their technical achievements. Most people can't see that though.

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DecadentDescent

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@ntomatas1: Nice way to dodge the question.

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Very solid summary and a rare take on what is often a game praised without caveat. I agree that RDR2 presents the player with only the illusion of choice, but no real choice at all. The linear nature of the missions is so strict that I wouldn't even call it an open world game, merely a linear game with a broad path, but one that is still linear. But I don't fault Rockstar for this, it had to be this way in order to create what is one of the best stories ever told in video games. The plot, character development, and voice acting are all perfect.

What is not perfect is the game's controls. Everything from walking to shooting to riding, even trying to pick an item up off of a shelf places RDR2 among the worst games I have every played. If this game were made by anyone other than Rockstar, I'm afraid it would not have received nearly the scores it has. And that outcome would be deserved because while the game has an incredible story, it is still supposed to be a game. Sadly, RDR2 would have been a better experience as a movie. I found myself lamenting every time a cut scene ended and I had to actually play the game again. It was an unnecessarily laborious experience resulting from Rockstar's decision to use the same in-game mechanics they have been using for more than 10 years. From a market perspective there is no need to update this, however, seeing that RDR2 had the most successful debut of any game in history. Still, this should not be excused by Gamespot as they determine their game of the year. While RDR2 would undoubtedly deserve Gamespot's movie of the year, it cannot rightly hold the title of game of the year.

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Koalition

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Edited By Koalition

@wilkens: I fail to see how anything with the controls are clunky or slow. My guess is that Red Dead is a story driven game that isn’t for people with short-attention spans.

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Wilkens

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@koalition: It's not a game at all. It is an outstanding interactive movie that I enjoyed very much. One of the best stories of all time. But it was not what I would call a video game.

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Edited By videogameninja

Even though Red Dead 2 didn't take home the big prize at the Game Awards show it will no doubt be topping many publications GOTY list or at the very least being a top contender.

While the jury is still out on whether or not this sequel (-weeeelllll, Ninja. Technically it's a prequel so...-) will have the same effect and garner the same love as its predecessor it mention as a top contender for GOTY is more than warranted and I think the acclaim and sales success it has already amassed is evidence of this.

-TOP CONTENDER NINJA APPROVED-

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BarcaAzul

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@videogameninja:

I haven't finished the story as I can get so engrossed in the world and things to do. For me the world is truly amazing and I lose hours messing around doing very little.

The random events and strangers frequently side track me from the story and I have no issue with its pace I would love to know how many hours I've played, it's for sure over a hundred. I really love the game and in no hurry to rush to finish it

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