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Anthem's Update Roadmap Outlined, Plus BioWare Shares Endgame Details

The loot grind continues.

14 Comments

BioWare has released a new video for Anthem which finally delves into the previously secretive details about how the endgame works. As you may expect your freelancer will be able to delve into extra-hard challenges to continue scoring better and better loot. You can watch the video below.

To start, three extra difficulty modes will be unlocked once you reach pilot level 30, the game's level cap. Those are called Grandmaster 1, Grandmaster 2, and Grandmaster 3. The higher you set your difficulty, the better chances you'll have to score rare gear and cosmetic items.

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Now Playing: Anthem Endgame Explained - GS News Update

As for what you'll be doing with those extra difficulty modes, the end-game is composed of a few new objective types: challenges, contracts, and strongholds. Contracts are specialized missions you take on by talking to NPCs, and they improve your faction rep and unlock new blueprints. Legendary contracts are larger, multi-part missions with bigger rewards. Challenges will award you with coins and crafting materials, while strongholds are team-required missions with some of the biggest rewards.

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The video also teases that you can do freeplay in the end-game. You'll also find cataclysms, which are time-limited world events. Finally, the overview promises other features coming like guilds and social hubs, along with "massive world-changing events." Alongside this, BioWare shared a content roadmap in the form of a calendar of events; it lists the first "act," titled Echoes of Reality, as launching in March. It's rather vague, but you can see these in the images embedded above.

EA is putting big hopes on Anthem to move six million copies in its first month and a half, following what it admits was a difficult quarter. Microsoft is also partnering with EA to offer an Anthem Xbox One bundle.

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nikon133

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Info about campaign longevity and content would be more appreciated than this.

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xxmavr1kxx

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@nikon133: Campaign length is the question that keeps being dodged and its making me nervous

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arc_salvo

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From what I've seen from the demo, I'm not too optimistic. The single stronghold we had access too was boring, repetitive, had a lot of literal fetch-quests built right into the dungeon (no seriously, like half the dungeon was picking up stuff to drop it off at a specific location) and there were confusing sections with literally no markers to tell you where to go next, and a dark, confusing swim-tunnel that had more than one route through it, but only one which lead to the next part of the dungeon. Plus, 3 out of 4 party members had to be at the gate at the correct end of the swim tunnel, or the gate wouldn't open and you couldn't continue. If half your team just kept getting lost while trying to swim (more common than I would've liked) you were screwed until they somehow figured it out.

It's like Bioware didn't even properly playtest that Stronghold to see if a bunch of no mic randos could get through it alright (there was no keyboard chat in the PC demo for some odd reason, and there may not be in the official release either at the start) or to see if it was actually fun. The boss wasn't great either, and was just some predictable bullet sponge (much worse than the bosses in Destiny 2, which to be fair, are reasonably dynamic and don't feel as bullet spongy as the ones in Destiny 1, imo) that went away and spawned adds from time to time.

Overall, that Stronghold was a boring, drawn-out chore that combined the worst aspects of MMO's and FPS's, and what's worse is that the "collect crap and drop it off" fetch quest nonsense is all over this game, especially in the open world. This game theoretically has potential, but I can easily see it falling apart due to how shallow many aspects of it are, and how the gameplay design seems to have been cut and pasted from the worst parts of grindy mmo's. Definitely not a day 1 buy for me, and I'm willing to wait 6 months to a year to wait for them to sort out the probably inevitable issues that'll plague it for the first few months after launch.

Really feels like they released it prematurely to try and his some sales metrics for a certain quarter. Seemed like the game needed more refinement and polish, along with more thorough playtesting and revision. The only real strength that his game has that I could observe is that the storyline and characters seem interesting. They may not be good at action gameplay, but Bioware still has good writers.

3 • 
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Chippiez

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This game is garbage. The worst of Destiny and the worst of Division came together and formed this crap

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Servare

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I am ALL FOR this game. I am 100% in. I'm sold. I'm getting this game day 1.

....this video was crap. It didn't tell us anything useful. Absolutely nothing. Please release real information.

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dynamotnt

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you kill stuff, it drops stuff, you pick stuff up, then you kill stuff until someone creates a raid, then you kill harder stuff, get stronger stuff, pick better stuff up and it gets BORING. and that's the best you can hope for from a game like this even if it's amazing.

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Oakspear

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Edited By Oakspear

I really wanted to like this game. I was disappointed with Destiny and was hoping that BioWare wouldn't make the same mistakes with Anthem.

While the core gameplay mechanics are good, it's really just another hollow loot shooter. Destiny meets Iron Man.

I really do hope someone can take the combat mechanics and port it to a better game, because that part was actually pretty fun. Just not a fan of the loot-driven meta-game.

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esqueejy

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Edited By esqueejy

@Oakspear: I couldn't stand Destiny and I'm generally ok with loot grinding, seeing as how I play MMOs and similar games. The fact that these idiots essentially tried to build Destiny with backpacks...to the point that the menu UI even looks almost the same...makes me want to mail them my poop.

They're ignoring their own strengths as a developer with this nonsense and should have made a game with these mechanics with a deep story with good lore, etc.

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Wretch1d

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Sounds like Destiny with an iron man suit

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untouchables111

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i mean as a PC player i'm good with whats being offered.....since i only need to pay $15 for a months worth of content...and TBH i knew these details after the alpha and seeing the menus in it. i think the game will be fun, that is the GM3 mode....BUT i want rewards that showcase beating those difficulties not just cosmetics.

We all know it not going to be that way cause cupcakes flower kids will complain that the "best" is locked behind skill walls. its called the good old fashion "GG - IE G.E.T....G.O.O.D! but really

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esqueejy

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@untouchables111: Meh. When you watch a Youtube video and it says that the difference between bullet sponges in "Special Snowflake Mode 1" and "Special Snowflake Mode 2" is that the sponginess gets multilied by 9,000%...LITERALLY NINE-THOUSAND PERCENT...you should be asking yourself who the bigger imbecile is: the developer who came up with that crap or the idiot who accepts it as a good and playable development choice.

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untouchables111

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@esqueejy: is that not the literal definition of difficulty in a mob/hoard mode game...not a new concept. it shooting and looting and no one else has yet to develop this platform with enough differences to be "amazing". Dont buy it. but also dont sit back and talk like they are special because they are the first to make a game like this..

Your paying for a new story and world to do the same thing in.

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PCGamer2019

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meh

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